Roland, on 03 April 2014 - 03:38 PM, said:
And yet, you are trying to take this to a silly degree, where you then have that kind of insight into RANDOM players.. indeed, even into BAD players, such that (despite never having seen them before) you are somehow predicting that they will take the wrong action, and thus are able to adjust your own actions to account for that? No dude, you aren't doing that. Because that's ridiculous.
Examples of determining what a random player on my team with no comms will do:
-If at the very start of the match, a random player looks around at his lance mates and waits for them to move... this player is a follower. Good chance they might follow me if I push
-A light pilot goes running straight into the enemy near the start of the game and starts harrassing the enemy team... this player is not a spotter but a harasser. Small chance they'll sucker someone back to our main force
-A light pilot runs to the edges, occasional tagged targets will appear and disappear near the start of the game.... this player is a long range spotter. Good chance mid game good locks can be achieved
-Atlas in front takes a few rounds of AC/2 from 1k and backs up ASAP.... this player is damage adverse and can not be relied on to hold the line
In essence Roland, the ability to understand human behavior can go a long way to working with pugs. Considering your conversation within this thread, I'm guess you're not the best at understanding human behavior.