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Urbanmech Arrives On The Battlefield!


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#1754 Cimarb

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Posted 24 December 2014 - 08:19 AM

View PostTripleEhBeef, on 23 December 2014 - 09:22 PM, said:

OK, you got me. I suck at making sigs.

Although technically the Jagermech in the background is facing 45 degrees to the right.

Even though I am still not a fan of the Urbanmech, your new one looks great. I look forward to stomping all over your trash can once it is released!

View PostMAVRICK64, on 24 December 2014 - 08:11 AM, said:

If we do get the Urban Mech it will be exciting but what good will it be? for this game/environment it doesn't have a part in CW because its to slow and it doesn't hold a lot of ammo. Its doesn't fit will with any unit/team. I believe if we do get this mech it will be stored away because it wont help win matches or make you any CB's.

It all depends on the quirks it gets, but it will at worst be as good as a Commando, which is not "bad". I highly doubt it will be as good as a Firestarter or Jenner, but lots of people will take it just to talk crap about lucky kills and troll enemies in general, lol.

#1755 Dawnstealer

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Posted 24 December 2014 - 08:29 AM

View PostMAVRICK64, on 24 December 2014 - 08:11 AM, said:

If we do get the Urban Mech it will be exciting but what good will it be? for this game/environment it doesn't have a part in CW because its to slow and it doesn't hold a lot of ammo. Its doesn't fit will with any unit/team. I believe if we do get this mech it will be stored away because it wont help win matches or make you any CB's.

Well, on offense, I'd agree with you. On defense, though, it has a chance to shine.

While zipping around in my TDK on defense is all well and good, I don't really *need* to. If I had the Urban mech, I could drop in a tiny Light that packs a mean punch and doesn't have to go very far, very fast (because the enemy HAS to come to you). Granted, it's a niche mech, but I don't think it's DOA at all.

#1756 verybad

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Posted 24 December 2014 - 10:14 AM

Urbie gives a good defensive mech for players to be able to take a large assault mech in their deck also.

Just give it a very high torso twist speed and angle (I suggest 360 like we (MekTek) gave it in MW4, it work, it was used by players in that game, sometimes even effectively, and always for fun. Is it going to be top tier? No, but it can fill a few niches, and with good quirkenating, it could be effective in close range or perhaps as a gauss sniper also.

I can't imagine adding 60+ engines would be that difficult for PGI to program, and considering this thread alone has close to 150K reads, there's obviously interest.

Give the Urbie bonuses in cash and or XP gains due to it's low logistical cost and it's another potential interest.

PGI can't really fit any DIFFERENT lights into the game unless the start taking small risks. Give the Urbie ECM capability (though not on the base model, that's another interest factor perhaps.

Make it and we'll buy it, that's all I gotta say.

Edited by verybad, 24 December 2014 - 10:15 AM.


#1757 AlphaToaster

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Posted 24 December 2014 - 10:52 AM

I'm a clanner and I would buy a set of these in a second. We need this in-game in a bad way.

#1758 wolf74

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Posted 24 December 2014 - 11:03 AM

For those of you who think the UrbanMech would be dead getting in game look up "UrbanMech Days" (Which falls in March FYI)
The Best Run I know of was two UrbanMech Running Side by side. One Urbie Got 6kills 4 assists and the other 8 Assists.

#1759 KuroNyra

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Posted 24 December 2014 - 11:06 AM

UrbanMech are Iconic, they deserve to be ingame.

#1760 stealthraccoon

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Posted 24 December 2014 - 11:27 AM

So if they release a Santa Urbie, does that mean I can look forward to a St Patricks Urbie, and an Easter Bunny Urbie too?

#1761 Ronan

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Posted 24 December 2014 - 11:50 AM

Easter Bunny Urbie... the possibilities are mind blowing. Bunny tail, ears...

#1762 loopala

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Posted 24 December 2014 - 12:47 PM

just think about defending the rift with 10 urbies backed up by a couple of highlanders

just try to get past that clanners

#1763 KuroNyra

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Posted 24 December 2014 - 12:52 PM

View Postloopala, on 24 December 2014 - 12:47 PM, said:

just think about defending the rift with 10 urbies backed up by a couple of highlanders

just try to get past that clanners


You are cruel...

#1764 RyanKane

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Posted 24 December 2014 - 01:27 PM

All I want for Christmas is an Urbanmech :D

#1765 aniviron

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Posted 24 December 2014 - 01:33 PM

View PostIraqiWalker, on 24 December 2014 - 12:52 AM, said:


Not necessarily, it could come with the 60, and they just add it to the list. no other mech has a minimum rating below 100. so yes, the STD 60 can weight in negative tonnage, and still be in the game. we just need to know if the game can handle negative tonnage.


I very sincerely doubt it can handle negative tonnage, and even if it can, it just makes absolutely no sense from a logic standpoint, which is sure to be an issue that people raise as well.

Like I was saying though, that doesn't mean it's impossible, just that it's going to take them time and effort to come up with a solution, which is probably what has delayed the UM's release to this point and will likely continue to delay it further while programming time is devoted to more important things.

#1766 Ovion

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Posted 24 December 2014 - 01:42 PM

Using the Firestarter as a base (has the hardpoints and critslots needed) we can deduce:
Urbie = 30T
3T Structure
Endo = +1.5T (-14 Slots)
Std100 = +1.5T
Ferro = Same
Total =33T Limit for FS9Urbie.

So:
FS9-H
AC20 3T Ammo, ML

Alt - FS9-H
Gauss + 2.5T Ammo, SL.

Alt - FS9-H
2x AC2, 4T Ammo, ML, SL

Not sure I like this one - FS9-H
AC5 1.5T Ammo, AC2 1T Ammo, ML. (Could probably do it better)

FS9-H
AC5, meh

FS9-H
No Endo, but twin-PPCs and DHS, 2MG, 0.5T Ammo.

FS9-H
Still no Endo, but PPC, AC2 (2.5T ammo) and DHS.

There's plenty to do and as a defender, you can certainly put out a lot of hurt with these.

- FS9-H
2LPL, 2MG, 0.5T Ammo.

Edited by Ovion, 24 December 2014 - 01:53 PM.


#1767 Dawnstealer

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Posted 24 December 2014 - 01:50 PM

View Postaniviron, on 24 December 2014 - 01:33 PM, said:


I very sincerely doubt it can handle negative tonnage, and even if it can, it just makes absolutely no sense from a logic standpoint, which is sure to be an issue that people raise as well.

Like I was saying though, that doesn't mean it's impossible, just that it's going to take them time and effort to come up with a solution, which is probably what has delayed the UM's release to this point and will likely continue to delay it further while programming time is devoted to more important things.

I thought the negative tonnage thing was a bit of a workaround - you still have to put 10 HS in, which brings the weight back up to where it should be. Or that's what I thought?

#1768 Ovion

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Posted 24 December 2014 - 01:55 PM

Also
Posted Image

#1769 James Nostra

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Posted 24 December 2014 - 02:11 PM

We Bears love walking Trash Cans. They make good on targets. Ask the Coyotes about it sometime. True, they stopped the Burrock freebirths dead in their tracks, but out in the open. . . bye bye.

Edited by James Amirault, 24 December 2014 - 02:12 PM.


#1770 kosmos1214

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Posted 24 December 2014 - 02:34 PM

is that before or after i kill your dire whale in my urbie

#1771 Dawnstealer

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Posted 24 December 2014 - 03:06 PM

View PostJames Amirault, on 24 December 2014 - 02:11 PM, said:

We Bears love walking Trash Cans. They make good on targets. Ask the Coyotes about it sometime. True, they stopped the Burrock freebirths dead in their tracks, but out in the open. . . bye bye.

Your legs are mine, fatty.

#1772 jper4

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Posted 24 December 2014 - 03:41 PM

View Postaniviron, on 24 December 2014 - 01:33 PM, said:


I very sincerely doubt it can handle negative tonnage, and even if it can, it just makes absolutely no sense from a logic standpoint, which is sure to be an issue that people raise as well.

Like I was saying though, that doesn't mean it's impossible, just that it's going to take them time and effort to come up with a solution, which is probably what has delayed the UM's release to this point and will likely continue to delay it further while programming time is devoted to more important things.



i've always said if they don;t want to do a workaround for the std 60 engine they stick a std 100 engine in and Quirk: urbie engines operate at 60% normal efficiency- presto std 60 engine.

#1773 aniviron

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Posted 24 December 2014 - 03:55 PM

View PostTanar, on 24 December 2014 - 03:41 PM, said:



i've always said if they don;t want to do a workaround for the std 60 engine they stick a std 100 engine in and Quirk: urbie engines operate at 60% normal efficiency- presto std 60 engine.


That is an absolutely terrible plan. The Urbanmech is going to be pretty marginal even if it doesn't have any negative quirks, but man, that'd be the most punitive quirk in the game, far far worse than anything that even affects the clans. It would make the Victor nerf look lighthanded. Forget even trying to upgrade the engine in the thing- and it'd be a double whammy, because the 100 rated engine weighs a lot more than a 60 would.





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