H311FR0G, on 12 February 2018 - 11:55 PM, said:
this is either a really good joke or ANOTHER REALLY BAD MECH. as it is the urbanmech is 3-4 mil c-bills, plus about another 12 mil to make it playable (light/xl engine, FF armor, Endo-steel structure, double heat sinks, and suitable weaponry. .Nothing that moves slower than 50 KPH is very useful on the field of battle, which puts stock urbie out of commision (in fact the only advantage it has is being too slow to reach the fray in time to die with your comrades and ends up being the last mech standing on its team because it's still making it's way out of of the drop zone grid square after 5 minutes, at which point most matches are already deicided or half over). and refitting it to any useable fitting takes a lot of c-bills, so it's only useful to players who have more c-bills than they know what to do with. I have owned an urbanmech, and all in all, i called it a waste of c-bills. after sinking ten mil into it plus purchase price, it made it to the fight in time to die with the rest of the team at least... But even fully armored with an XL engine in it it was easier to kill than a pirhana, and with a light engine it dies too easy. With a standard engine it's hopeless other than being able to survive more than two components destroyed, which only takes a couple well aimed shots. i swear to god it died from a single LRM 15 volley with an xl, and 2 lrm20 volleys with a light engine. Standard engine takes about 4-5 LRM 15 or lrm 20 volleys... not a very effective mech all in all. The comando is WAY BETTER.
See, here's your problem...
You're doing it wrong.
And can't count.
The stock Urbanmechs range in cost from 1.5 to 2 million C-Bills.
You only take Endo, not Ferro.
Even with an XL180, and DHS a fully kitted Urbie from not owning one shouldn't run you more than 6-8mil total, then up to 4mil for skills, for at the outside limit, an Urbanmech costing 10-12mil total from scratch..
You also seem a fan of unbased hyperbole, being a stock Urbie is only 33% slower than your average 100T mech,
While painfully slow, it will only take it 50-60 seconds to cross a square and is only just behind the assaults, and even reaching the combat zone on the absolute largest maps will take less than 5 minutes.
As to dying easily when fully armoured - that's on you, as stock it has the armour of a 45-50T mech, and skilled has the armour of a 60T mech!
Charging around in my K9 with an XL170 I can weather an absurd amount of fire, by keeping moving and torso twisting.
The mech is
incredibly XL friendly.
Even if all missiles hit the same location, it'd need at least 5 volleys of LRM15 to a side torso - with spread and moving, that's more likely to be 9+ full hits to the torso with missiles to kill the urb - which means you were strolling through the open giving your *** to the enemy, not twisting and then crying you're brittle.