Cimarb, on 30 May 2014 - 06:30 PM, said:
Even in an urban environment, I would take the Pirahna. The Urbanmech (stock) is far too slow. The only reason they were effective was as a surprise by being there in the first place when no enemy force was expected, and it was usually by hiding in cored out buildings in large enough numbers to quickly take out the enemy. None of that will be true in MWO, so I will take 12 MGs and speed anyday.
People keep using this "naturally" and "born to" stuff. I have no problem with them adding the Urbie as a mech, and would probably give it a try like I have 50+ other mechs. In MWO, though, there is nothing that makes it "special" other than the 360 degree torso twist (again, IF that even happens).
So I hope it is implemented, but only to hush everyone up, lol.
oh i'm not arguing that there's anything special about the urbie as far as what it brings to the MWO table, just that i don't see the point of gimping another chassis to get it down to faux-urbie levels when they can just put the urbie in and have it already built to do the same thing + whatever upgrades you want to put in. i'd rather play the original and not a recreation. and it'd be something that much MC would be spent on so you'd think that would be a plus for PGI/IGP to put it in the game.
will i be pulling 1k damage with 6+kills a match in it? absolutely not. will i die a horrible death if i ever run across a jenner/firestarter (anything else) on my own? most likely. will i enjoy running the little trashcan around taking potshots with an AC10 from all over the place (i hear atlases are good to pop tart over) anyway? sure thing.