Urbanmech Arrives On The Battlefield!
#661
Posted 06 July 2014 - 11:36 PM
#662
Posted 07 July 2014 - 12:05 AM
#663
Posted 07 July 2014 - 03:57 AM
#665
Posted 07 July 2014 - 05:08 AM
Malleus011, on 03 July 2014 - 04:44 PM, said:
But I really, really want a Warhammer. And an Archer. And a Marauder, and a Crusader, and a Phoenix Hawk and a Rifleman.
I'd love for them to look 'right', but I'd be happy with all-new artwork, so long as I get the chassis. The Inner Sphere arsenal of Battlemechs is incomplete without the iconic heavies. Making an 'nearly right' model out of an Orion isn't the same.
And, by the way, PGI, I would PAY MONEY for all of the above.
The problem here isn't that those iconic mechs wouldn't sell, but that Harmony Gold would sue the crap out of PGI for using them. :\
wanderer, on 04 July 2014 - 07:32 PM, said:
Then again, I'm good with staying on the ground in a missile boat- the original Archer could get away with 6M/4E (LA/RA 1E, CT 2E, LT/RT 3M) for a layout just fine. I'd likely live in one, but then I'm fond of the Orion for much the same reasoning.
Archer also wouldn't have the "dumbo ears" problem the Catapult has.
#666
Posted 07 July 2014 - 05:42 AM
Dawnstealer, on 07 July 2014 - 05:08 AM, said:
I'm still not 100% clear why the reseen versions couldn't be used. It's not like HG has rights to the *names* of the Mechs, and the reseen redesigns were specifically created to satisfy HG AND allow Battletech fans to have something like their beloved classic mechs. If Ironwind Metals can make minis of these and they can show up in official source books, there should be no reason that PGI cannot implement them (unless I missed somethhing.....which is highly probable ). If someone could definitively clear this up for me I would really appreciate it.
Anyway: 671 posts on this thread, and I can safely say most of them are in favor of the Urbie. Let's make (another) poll in feature suggestions and show how much in favor we are of the Urbie actually becoming a reality.
Edited by DustySkunk, 07 July 2014 - 05:43 AM.
#668
Posted 07 July 2014 - 09:09 AM
DustySkunk, on 07 July 2014 - 05:42 AM, said:
Two major reasons:
1. They're not the Unseen designs, and as such will never be accepted by a certain part of the fan base.
2. The Reseen designs are fugly as hell.
PGI would be better off just letting their marvellous art team make their own re-designs of the Unseen.
And on a completely different note:
(thread needed some PGI Urbie love)
#671
Posted 07 July 2014 - 11:38 AM
One way to do to it would be to have a single variant for these mechs, but you have to own three of them (so you would have to own one Urbie, one Assassin, and one Guillotine) to unlock the Elite efficiencies. Likewise, if you got a fourth single-variant mech, you'd need an additional two of some other single-variant mechs in order to unlock them again.
#672
Posted 07 July 2014 - 12:39 PM
So please PGI hurry, people are even starting to sacrifice beer!
#673
Posted 07 July 2014 - 12:46 PM
#675
Posted 07 July 2014 - 01:29 PM
....alive.
....in our hearts.
#678
Posted 08 July 2014 - 12:37 AM
#679
Posted 08 July 2014 - 07:22 AM
Dawnstealer, on 07 July 2014 - 11:38 AM, said:
One way to do to it would be to have a single variant for these mechs, but you have to own three of them (so you would have to own one Urbie, one Assassin, and one Guillotine) to unlock the Elite efficiencies. Likewise, if you got a fourth single-variant mech, you'd need an additional two of some other single-variant mechs in order to unlock them again.
All of those actually have the required number of timeline-appropriate variants.
The Assassin has the ASN-21, ASN-101, and ASN-23 & the Guillotine has the GLT-3N, GLT-4L, GLT-4P, and GLT-5M.
Likewise, the UrbanMech has its UM-R60, UM-R60L, UM-R50 (a rare "armless" version mentioned in TRO 3039, where all of the weapons & equipment are placed in toe torso sections), and UM-R63 variants.
The problem with the UrbanMech is that the way PGI dealt with Engine(/gyro/cockpit/HS) weights is such that the UrbanMech's 60-rated Engine would have negative mass, and apparently the game could not handle that (which is why there are no sub-100-rated Engines) - which makes it impossible to create the canonical stock loadouts for any of the UrbanMech variants.
#680
Posted 08 July 2014 - 10:19 AM
Strum Wealh, on 08 July 2014 - 07:22 AM, said:
This was True in the Pre-10 Heat Minimum Days of MWO, (AKA my 3 SRM-6, 7 Heat Sink Commando). But it not a Problem Now due to the Minimum 10 Heat Sink Rule (Which was part of CBT) the "Negative Mass" is corrected by having to add the Heat Sink to get back to 10 Heat Sink.
For those who don't know all the Engines in MWO that are 250 Rated and Up Match the CBT Weights for them. All the Engine at or below 245 are Lighter than the CBT weight by 1 Ton for every Heat Sink under 10 it does not have. But when you add that Heat Sink weight back in it will Match the CBT weight for said engine.
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