Edited by SLDF DeathlyEyes, 08 April 2014 - 12:32 PM.
#241
Posted 08 April 2014 - 12:31 PM
#242
Posted 08 April 2014 - 03:46 PM
They have hinted that they feel that assaults in general are still too agile. I would not be surprised if the Victor, as it is now, ends up still being the most "agile" assault in the long run when all the dust has settled.
That obviously doesn't bode well for assaults in general if they do that. Welcome to the reign of the lights.
#243
Posted 08 April 2014 - 03:50 PM
--billyM
#244
Posted 08 April 2014 - 09:16 PM
Nauht, on 08 April 2014 - 03:46 PM, said:
They have hinted that they feel that assaults in general are still too agile. I would not be surprised if the Victor, as it is now, ends up still being the most "agile" assault in the long run when all the dust has settled.
That obviously doesn't bode well for assaults in general if they do that. Welcome to the reign of the lights.
Well if they nerf assaults that's probably fine, or nor, but its a whole different subject that deserves its own thread. Here we have been discussing about Victor relative speed with other assault and demonstrated with numbers that the nerf seems disproportionate when compared with other mechs. It is a valid concern based on facts that seems to affect balance not in a good way. It would be nice of PGI to tell us if this is intended and why it is (share their design philosophy and motivation so we can understand what seems to escape us) or if this was a mistake (no biggie since trying stuff and taking risks is what makes us learn and improve, I would not throw them the stone) or wasn't final was just a test and they plan on retweaking again, etc
I got to disagree with your pessimism
Edited by Ancih, 08 April 2014 - 10:02 PM.
#246
Posted 09 April 2014 - 08:25 AM
#248
Posted 09 April 2014 - 10:27 AM
this nerf would not have been needed if there was some sanity forced on to us with what weapons can go where, and the current meta of ballistics with everything.
The victor was designed to be a nimble brawler and I see them built in this game as anything but.
Levi Porphyrogenitus, on 01 April 2014 - 05:10 PM, said:
just mouse over all the stats given in the mech lab for each medium mech in game and mouse over the victors and you will seen that none even before the nerf are close to a medium mechs handling
#249
Posted 09 April 2014 - 11:27 AM
Cathy, on 09 April 2014 - 10:27 AM, said:
just mouse over all the stats given in the mech lab for each medium mech in game and mouse over the victors and you will seen that none even before the nerf are close to a medium mechs handling
I just can't stand posts like the one this is in response to.
SLDF DeathlyEyes, on 09 April 2014 - 09:40 AM, said:
There is but they aren't going to take another look at Victor stuff until at the earliest the May 13th patch.
#250
Posted 09 April 2014 - 05:19 PM
Gas Guzzler, on 09 April 2014 - 11:27 AM, said:
I just can't stand posts like the one this is in response to.
There is but they aren't going to take another look at Victor stuff until at the earliest the May 13th patch.
Wow..... so they are so fast to ruin something and so slow to even consider fixing it. Probably because it only affects maybe 10-15% of the community, even though the fix would take 15 seconds.
Edited by SLDF DeathlyEyes, 09 April 2014 - 05:20 PM.
#251
Posted 10 April 2014 - 03:50 PM
#252
Posted 10 April 2014 - 03:57 PM
If they did that they would have to change the catapult back to better torso twist range and speed.
I'm sure there are other nerfs that have happended also.
Point is the victor isnt the first or last mech they will ruin to keep the complainers happy.
#253
Posted 10 April 2014 - 04:27 PM
TheNineBreaker, on 10 April 2014 - 03:57 PM, said:
If they did that they would have to change the catapult back to better torso twist range and speed.
I'm sure there are other nerfs that have happended also.
Point is the victor isnt the first or last mech they will ruin to keep the complainers happy.
But why would they have to change the catapult torso twist speed? its actually perfectly proportional relatively to other heavy mechs EVEN if it can equip JJ (unlike the Victor).
Heavies equipped with a 300
Victor
Torso Yaw: 75°/s (now 60°/s)
Torso Pitch: 42°/s (now 33°/s)
Arm speed: 168°/s (now 151°/s)
Orion
Torso Yaw: 80°/s
Torso Pitch: 45°/s
Arm Speed: 180°/s
Cataphract
Torso Yaw: 85°/s
Torso Pitch: 48°/s
Arm Speed: 192°/s
Catapult
Torso Yaw: 92°/s
Torso Pitch: 51°/s
Arm Speed: 207°/s
Jagermech
Torso Yaw: 92°/s
Torso Pitch: 51°/s
Arm Speed: 207°/s
Quickdraw
Torso Yaw: 100°/s
Torso Pitch: 56°/s
Arm Speed: 225°/s
Dragon
Torso Yaw: 100°/s
Torso Pitch: 56°/s
Arm Speed: 225°/s
The way I see it is that If they want to "fix" a balance problem cause by JJ midair-maneuverability (that seem to be what they meant when they used the Highlander poptart + jump turning combo example) why would try to balance it by touching/altering anything else than JJ mechanic/behavior? every other mechs in the game seem to have a relatively proportional torso pitch/yaw and arm speed compare with each other.
Edited by Ancih, 10 April 2014 - 05:32 PM.
#254
Posted 10 April 2014 - 05:25 PM
Ancih, on 10 April 2014 - 04:27 PM, said:
The way I see it is that If you want to "fix" a balance problem cause by JJ midair-maneuverability (that seem to be what they meant when they used the Highlander poptart + jump turning combo exemple) why try to balance it but touching anything else that JJ mechanic/behavior? every other mechs in the game seem to have a relatively proportional torso pitch/yaw and arm speed compare with each other.
The problem is mech's that can't jump, can't snipe. A better solution would be to roll back some of the terrain movement penalties and buffing acceleration/deceleration. It also doesn't help that the easiest weapon to hit a poptart with (gauss rifle) is completely useless for that situation because it has to charge.
#255
Posted 10 April 2014 - 05:36 PM
4 days 17:32:58
And to be quite honest, i still have no problem A ) Sniping B ) Brawling C ) anything inbetween.
Maybe its not the mech, maybe its the pilot
Edited by Onlystolen, 10 April 2014 - 05:38 PM.
#256
Posted 10 April 2014 - 06:52 PM
Onlystolen, on 10 April 2014 - 05:36 PM, said:
4 days 17:32:58
And to be quite honest, i still have no problem A ) Sniping B ) Brawling C ) anything inbetween.
Maybe its not the mech, maybe its the pilot
No offense but how irrelevent... No one is saying that Victors are nerfed to the point of beeing unusable. Honestly, you can argue your point better than this, unless you are just trolling. I hope you will try again but this time, with facts and relevent data and the constructive conclusions about Victor's torso speed relative to other mechs directly below and under its tonnage, and less with personal epeen irelevent data and subjective elitist attitude "conclusions".
Who knows, maybe with some effort and humility you can contribute to enlightening us with your wisdom and insightful vision and show us an angle we missed with a well explained and valid argument.
Edited by Ancih, 10 April 2014 - 06:56 PM.
#257
Posted 10 April 2014 - 07:06 PM
We have engaged a new aggressor on the battlefield. It is massive yet has the agility and nimbleness which you would expect from a much lighter Mech.
http://mwomercs.com/...-shots-revealed
So whats gonna happen there will they take everyone's money then a month later say well the Timberwolf isn't handling like the other heavy's so we are going to nerf the crap out of it so you will buy then next thing?
#258
Posted 10 April 2014 - 08:48 PM
MisterPlanetarian, on 10 April 2014 - 03:50 PM, said:
Any nerf to the Victor is a buff to the clan assault mechs. You can see it from the Timber Wolf, a 75 ton moving at the speed of my Shadowhawk with the firepower of an Orion.
Just imagine the mobility and firepower of an Highlander or Atlas with a XL 400 that don't is destroyed by loosing side torso and you have a superior mech. No add in clan weapons like Clan-Ultra-AC20 or Clan-LRM and you have a god mode.
Any nerf to IS assault mechs mobility will heavly buff Clan mechs.
Edited by xe N on, 10 April 2014 - 08:48 PM.
#259
Posted 11 April 2014 - 04:28 AM
Onlystolen, on 10 April 2014 - 05:36 PM, said:
Maybe its not the mech, maybe its the pilot
Nail on the head.
Ancih, on 10 April 2014 - 06:52 PM, said:
No offense but how irrelevent... No one is saying that Victors are nerfed to the point of beeing unusable. Honestly, you can argue your point better than this, unless you are just trolling. I hope you will try again but this time, with facts and relevent data and the constructive conclusions about Victor's torso speed relative to other mechs directly below and under its tonnage, and less with personal epeen irelevent data and subjective elitist attitude "conclusions".
Who knows, maybe with some effort and humility you can contribute to enlightening us with your wisdom and insightful vision and show us an angle we missed with a well explained and valid argument.
Ramble on about numbers all you like but they are meaningless without the human manipulating them.
The intangible element (i.e skill) is what counts at the end of the day. If you cant cope with the nerf then don't pilot a Victor. Its that simple.
#260
Posted 11 April 2014 - 07:43 AM
KharnZor, on 11 April 2014 - 04:28 AM, said:
Nail on the head.
Ramble on about numbers all you like but they are meaningless without the human manipulating them.
The intangible element (i.e skill) is what counts at the end of the day. If you cant cope with the nerf then don't pilot a Victor. Its that simple.
again skill is irrelevent
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