Almond Brown, on 11 April 2014 - 11:39 AM, said:
The skill thing? Thought never crossed my mind. It is interesting to see the reaction when what happened, basically, to the Awesome way back, is now impacting the Victor. I have 3 Awesome's, all fully Mastered and they now have tarpaulins over them. Oh they get out some but only when I am feeling stupidly frisky or am more drunk than I really should be.
I feel the pain of everyone and perhaps tweaks will be made. We have not reached the end game just yet, I hope not anyways.
Honestly, if there's a mech in this game that deserves the playstyle that poptarts excel at it's the AWS. It's a purpose built fire support mech, it's MADE to fire 3 PPC's over and over and over and over.
But because of weird decisions about
-how heat is handled (high heat low cooling)
-and/or super fast fire rates (weapons fire about 4x faster than table top but cooling wasn't bumped in favor of higher capacity)
-pin point perfect convergence (high mounted arms with no actuators are just as good as low mounted arms without at hitting targets on a dime)
-jump jets that let you fire in mid air
-no recoil
-low to no falling damage
we instead get poptarts and ghost heat with no exceptions for variants. This is on top of the barn door hit boxes. The AWS is a dog because it looks badass instead of being hitbox functional AND because poptarts and high mounted arm mechs like the stalker can fire without much risk... the AWS is outclassed in EVERY WAY THAT COUNTS IN A SHOOTER... ability to deal and take damage.
My conclusion from the Victor changes thread: Fix the AWS so the Victor doesn't look so f'in "awesome" next to Awesomes.