Mavairo, on 24 April 2014 - 10:39 AM, said:
Actually it did affect it. It's Sniping performance is hindered by the fact that it can no longer Out Brawl an Atlas, while SIMULTANTEOUSLY maintaining a sniper's role.
I have touched on that repeatedly, already in post after post.
Thanks to PGI's incompetent game design, the VTR in it's prenerf state was every bit capable of being a world class brawler WHILE LOADED AS A SNIPER. Because it was so vastly more agile to the bigger more brawl focused mechs that you could easily spread the damage while your FLD weapons were on CD.
And you hit the nail on the head right here. The problem is a sniper specific problem. The reason a Victor could brawl and snipe with any mech is because of the amount of DPS the weapons it uses put out. An atlas with 3 SRM6s an AC20 and 2 medium lasers is going to put out optimally 16.5 DPS realisticly with current SRM hit rate that number is likely closer to 13.5 give or take. 2 PPC 2 AC5 do 11 DPS before the recent nerf it was even more. Factor in they likely did damage before coming into contact with the Atlas then they would win. The easy solution without changing too much would be to lower the DPS of the PPC slowly until it comes more in line with what it should be. Mechwarrior 4 did this by running 6 second recycle times on PPCs. Brawling was dangerous because a mech with a high brawler alpha could knock down a mech and kill it before it could stand up, out DPSing the Sniper mech. You are right the nerf affected sniper builds and brawler builds equally in brawling situations but the sniper build is still supreme because it's capable of doing the same DPS as the brawler configuration while the brawler configuration doesn't have its added mobility edge.
Edited by SLDF DeathlyEyes, 24 April 2014 - 10:54 AM.