KharnZor, on 11 April 2014 - 04:28 AM, said:
Nail on the head.
Ramble on about numbers all you like but they are meaningless without the human manipulating them.
The intangible element (i.e skill) is what counts at the end of the day. If you cant cope with the nerf then don't pilot a Victor. Its that simple.
We aren't talking about skill here. No logical reason for a Victor to torso twist the same speed as Atlas. Numbers are meaningless? Numbers define this game... Drop all Lights w/JJs torso twist speed and turn speed by 20% since numbers are meaningless. As a matter of fact, why don't you buff Atlas turn speed and twist speed by 50%, because numbers are meaningless so it shouldn't really effect anything.
I don't see what the point of posting archived pre-nerf stats. But since you posted them, K/D of 2.14 in your best Victor (I assume that's your best because you posted it)? And you are arguing that it's all about skill?
Listen, I don't think any of us are arguing that the Victor is useless. I certainly am not, it is still very effective at some things. It does, however, feel WRONG that it torso twists like an Atlas when it's only 5 tons heavier than an Orion.
Alas, for some reason a large following supports this 20% nerf to put the Victor in line with an Atlas and thinks its justified. I thought a 10% nerf would have been more reasonable given that NO other Mech has seen such a huge adjustment, but apparently that's too much to ask. If PGI started with 10%, you guys would not be arguing that they should reduce it another 10%, but since they did 20% all it once you guys think that it makes sense. Way to blindly follow.
Edited by Gas Guzzler, 11 April 2014 - 08:18 AM.