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At what point does catering to the solo player start becoming a detriment to the group player though?
At no point. Because its not about catering to solo players. Its about leveling the playing field so solo players get all the same advantages as group players.
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I'm starting to see a whole lot of "If we can't give the solo players X, then we should prohibit the group players from having Y"
If "Y" gives groups an advantage over solo players: they shouldnt get "Y", or solo players should get "Y" too. Simple as that. Same goes for solo players: if "X" gives them an advantage over group players, they SHOULDNT get "X", or groups should get "X" too. Both should be equal. Its common sense, its not rocket science, and it really shouldnt be that hard for PGI to figure out they need to add VOIP.
After community warfare/clans are released and clan tech is reasonably balanced (lolz), PGI needs to devote a good three to six months on VOIP, macros, and a better command interface. We also need some role warfare modules that help commanders/scouts designate priority targets for their team.
Edited by Khobai, 03 April 2014 - 10:26 AM.