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Avoid The Allure Of An Atlas


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#61 foyrkopp

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Posted 08 April 2014 - 01:33 AM

View PostGhost Badger, on 07 April 2014 - 06:29 AM, said:

We change it to "Fracking Atlas, follow the Stalker."

That sounds like a pretty good idea. Since you would need a non-LRM Stalker (which are pretty common at the moment), this seems to work best in premades... or if you bring the stalker yourself. Can anyone more experienced comment on the viability of a "spearhead Stalker" in PUGs?

--begin.Edit
I opened up a new thread for this, since I believe it to be somewhat off topic.
--end.Edit

View PostKoniving, on 07 April 2014 - 09:02 PM, said:

<Attack on Atlas>

Genius.


See you in the field
foyrkopp

Edited by foyrkopp, 08 April 2014 - 04:21 AM.


#62 Training Instructor

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Posted 08 April 2014 - 02:46 AM

Ideally, midway through the match an Atlas should lumber around the corner into the brawl and announce over the PA system, "Surprise Naggas!" and then proceed to hammer some people.

#63 Alaskan Nobody

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Posted 08 April 2014 - 08:56 AM

View PostTraining Instructor, on 08 April 2014 - 02:46 AM, said:

Ideally, midway through the match an Atlas should lumber around the corner into the brawl and announce over the PA system, "Surprise Nagas!"

Makes me wish we had that mech - battling "pure" LRM boats can get exiting...lets amp it up some. :)

Edited by Shar Wolf, 08 April 2014 - 08:56 AM.


#64 Sarlic

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Posted 08 April 2014 - 08:58 AM

Ha, Naga Mech.

#65 Votanin FleshRender

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Posted 11 April 2014 - 06:45 AM

That's it, I'm working on an Atlas!

Last night I was playing my SRM14 Oxide on Alpine, and there's a huge scrum. I get behind an Atlas-K and unload 6-7 full salvos straight into its back while its busy. And I know *some* of the SRMs miss, but I was hitting with 80ish% of my missiles, and that sucker just kept chugging. Someone finally decides to do something about me and I've got to run.

Then, the very next game, I'm on Tourmaline with my Phract, and an Atlas comes stomping up a hill. Ive got some cover about 400ishm away. Dual ac5,ac10, and 2ML. While he plods towards me and shooting into the ground in front of me, I nailed that guy in the torso areas over and over and over and over and over and over and over and over and... you get the point. I ended up having to run when some friends of his showed up.

DDC, here I come, baby.

#66 Sarlic

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Posted 11 April 2014 - 06:49 AM

View PostVotanin FleshRender, on 11 April 2014 - 06:45 AM, said:

That's it, I'm working on an Atlas!

Last night I was playing my SRM14 Oxide on Alpine, and there's a huge scrum. I get behind an Atlas-K and unload 6-7 full salvos straight into its back while its busy. And I know *some* of the SRMs miss, but I was hitting with 80ish% of my missiles, and that sucker just kept chugging. Someone finally decides to do something about me and I've got to run.

Then, the very next game, I'm on Tourmaline with my Phract, and an Atlas comes stomping up a hill. Ive got some cover about 400ishm away. Dual ac5,ac10, and 2ML. While he plods towards me and shooting into the ground in front of me, I nailed that guy in the torso areas over and over and over and over and over and over and over and over and... you get the point. I ended up having to run when some friends of his showed up.

DDC, here I come, baby.


Was it me? Haha. I mostly pilot a K. Got a sturdy one.

#67 Votanin FleshRender

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Posted 11 April 2014 - 07:16 AM

Don't remember the names, but the guy on Tourmaline didn't torso twist, and at first his aim wasn't so hot. He kept shooting into the small cover I had in front of me. (note- my aim isn't good either, but it was pretty easy to hit an Atlas walking straight at me).

Does that describe you? :)

#68 Sarlic

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Posted 11 April 2014 - 10:32 AM

Unfortunatly not. Haha. I have seen more people getting the K these days. Although there are still not many pilots who pilot a K.

#69 Osric Lancaster

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Posted 11 April 2014 - 09:00 PM

View PostVotanin FleshRender, on 11 April 2014 - 06:45 AM, said:

That's it, I'm working on an Atlas!


1 - SRMs are terrible. Their inability to kill a 'Mech should in no way be used as a measure of said 'Mech's durability.
2 - You're looking at how you did facing down a 100 ton 'Mech, alone, in a 70 ton 'Mech. Most engagements don't shake out that way.
3 - Yes you ran, but the other way to look at that is that you 'could' run. That is not a luxury you have in the Atlas.
4 - I sincerely wish you the best of luck with your Atlas. You will need it.

#70 The Dreaded Baron B Killer

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Posted 12 April 2014 - 09:02 PM

View PostOsric Lancaster, on 11 April 2014 - 09:00 PM, said:


1 - SRMs are terrible. Their inability to kill a 'Mech should in no way be used as a measure of said 'Mech's durability.
2 - You're looking at how you did facing down a 100 ton 'Mech, alone, in a 70 ton 'Mech. Most engagements don't shake out that way.
3 - Yes you ran, but the other way to look at that is that you 'could' run. That is not a luxury you have in the Atlas.
4 - I sincerely wish you the best of luck with your Atlas. You will need it.



1- why are srms terrible? From what I can see they're a great way to pile in some heavy damaged if you combo someone with your weapons
2- as i've learned... aiming for a torso on any mech is not the way to go.. that is the most armored part of the whole mech,and usually not where the heavy hitting weapons are... aim for the arms dude.. once i've taken the guys arms out.. he's a sitting duck
3- yeah.. with the atlas you either walked into a fight you can handle, or walked into certain death. It's very samurai like..
4- nah.. skill is a factor.. I've been playing a lot and dying a lot less and being an actual useful assault mech (god forbid).

#71 Graves24

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Posted 13 April 2014 - 10:48 AM

Is there a mech that is a bit more newcomer friendly but teaches you the basics you will need for the atlas? I have mastered the SHD 5M and 2D2. I am close to master the 2H aswell. Right now I am saving money for my next mech, any advice is appreciated.

#72 luxebo

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Posted 13 April 2014 - 11:54 AM

View PostGraves24, on 13 April 2014 - 10:48 AM, said:

Is there a mech that is a bit more newcomer friendly but teaches you the basics you will need for the atlas? I have mastered the SHD 5M and 2D2. I am close to master the 2H aswell. Right now I am saving money for my next mech, any advice is appreciated.

If you want, you can look at the next patch's variants of mechs and take a good look at what you may want to get. SHD-2K/2D are coming out if you want more Shadow Hawks (I know I'm getting them for variety and fun). If you want a specific mech for assaults that are slightly more forgiving, Banshee, Battemaster, Victor, and Highlander are all pretty decently forgiving. I think that being a DDC makes you die faster as most people focus on you like your the anti-christ or something, but if you were in any other Atlas, you would get slightly more forgiving opposition. Like if you had AS7-K, you would be treated more like what you are, not so much like a sponge target to instantly kill.

#73 Koniving

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Posted 13 April 2014 - 12:13 PM

View PostSarlic, on 11 April 2014 - 10:32 AM, said:

Unfortunatly not. Haha. I have seen more people getting the K these days. Although there are still not many pilots who pilot a K.


I still have mine.

#74 Ragnar Darkmane

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Posted 13 April 2014 - 12:27 PM

If you want survivability, take a Stalker, nothing else. Unless you are able to use VERY advanced techniques like torso twisting, using your arms as shields, know the maps and where to go... you'll be cannon fodder for anyone who actually knows what he is doing. You'll be slow and the Atlas is one of those mechs with VERY easy to identify and focus fire components (in other words: people shooting the side torso that holds 70% of your firepower and then easily killing you while you laugh at you), if you are a noob you'll be easily killed in one of those things. Not to mention that an Atlas' firepower is not all that great compared to other Assault mechs. The Stalker is far more forgivable because it pretty much has the best component layout in the game that makes sure that even experienced players have to burn through 72+48 pts of armor just to get a CT destroyed kill... that's far more valuable than the armor the Atlas has on paper.

Edited by Ragnar Darkmane, 13 April 2014 - 12:28 PM.


#75 luxebo

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Posted 13 April 2014 - 02:59 PM

View PostKoniving, on 13 April 2014 - 12:13 PM, said:


I still have mine.

Same, though I run a build that can be run on like every mech on it. (besides dual ams thing)

#76 Koniving

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Posted 13 April 2014 - 04:03 PM

View Postluxebo, on 13 April 2014 - 02:59 PM, said:

Same, though I run a build that can be run on like every mech on it. (besides dual ams thing)

Yep.
Some interesting things: The D and K both had rear-mounted center torso weapons. Can't do it in this game since nothing was done to make it happen.

But another interesting thing... Something that could set the Atlas K apart from the D, RS, and D-DC aside from twin AMS could be something to encourage the fact that the K was designed as a long range platform.

Allow a 20-tube rack. o.O;

#77 luxebo

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Posted 13 April 2014 - 05:14 PM

View PostKoniving, on 13 April 2014 - 04:03 PM, said:

Yep.
Some interesting things: The D and K both had rear-mounted center torso weapons. Can't do it in this game since nothing was done to make it happen.

But another interesting thing... Something that could set the Atlas K apart from the D, RS, and D-DC aside from twin AMS could be something to encourage the fact that the K was designed as a long range platform.

Allow a 20-tube rack. o.O;

Yeah, what I was suggesting before in a balance thread (the one I made with how to balance variants). I also thought of maybe single extra hardpoint of some sort, maybe ballistic? Or module balancing, it's sorta needed to all mechs tbh.

Edited by luxebo, 13 April 2014 - 05:14 PM.


#78 Koniving

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Posted 13 April 2014 - 05:35 PM

Twin AMS + 2 ballistic would make it more popular, but then wipe out the RS.

Now, if back in the day the devs were thinking about this and the plan to run ECM at some point...

The Atlas D would have 2 missile, 2 ballistic, 4 energy.
The Atlas D-DC would have 2 missile, 2 ballistic, 2 energy and ECM.
The Atlas RS would have 3 missile, 1 ballistic, 4 energy.
Atlas K would have 2 missile, 1 ballistic, 4 energy and twin AMS.

Or perhaps something of the sort.
Now, notice what was done here?

You'd run the D for 8 hardpoints with 2 being ballistic.
You'd run the D-DC for ECM, even at 6 hardpoints. (If ECM properly required Stealth Armor to be invisible to sensors, you'd lose 12 slots and wouldn't fit more anyway).
The RS for the combination of missiles and arm-mounted energy. (Might actually be a bit much, but meh).
And finally because the K is actually intended to be a long range missile + sniper mech, that second missile slot gives you some options.

Edited by Koniving, 13 April 2014 - 06:40 PM.






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