o0Marduk0o, on 11 April 2014 - 12:27 AM, said:
Yes, blame weapon balance and stuff like that if you feel better. Dying in seconds is your own fault. Don't blame premades when one team is down 2:9 within the first 5 minutes.
Why do you assume that I die in seconds instead of me killing others in seconds ? I feel just fine.
The premise however, is very simple.
When a pilot makes a mistake and find themselves surrounded by four mechs, they are obliterated in 2 seconds - that's because of mechanics, not because of the lack of skill of the doomed pilot or the excellent skills of the ganging pilots, no matter if they are on TS or just solo pilots. Maybe if it took them 20 seconds to destroy an assault, his/her friends would have the time to join the fray and maybe things would turn out a lot different. Or maybe just the same. What would be definitely different would be the amount of enjoyment both sides would take out of the fight. What happens now is that someone makes a mistake and sees some flashes for 2 seconds and then they are dead. That doesn't seem right for a Battletech game, unless you believe that driving and dying in a 100 ton behemoth should be exactly the same with your run of the mill FPS Call-of-Duty clone.
On the other hand, if destroying a mech took a little bit of time, the 5 minutes it takes to go into a 2-9 stomp, might actually take 10 minutes, and maybe the other team might have the time to turn the odds around a bit, not winning, but not leaving the game feeling hopeless and stomped.
Finally, although we may argue about balance or mechanics, you can't argue about player skill. The 12-2 or 12-1 stomps I see so often can't be attributed to player skill. Since the MM does not have a reason to put all the imba players on one team and all the unskilled players on the other, we can safely assume that in most matches skill on both sides is relatively even. Most matches however end up in one team stomping the other, which by my limited statistics knowledge, means there's no correlation between the two. Same can be said about premades, although I am solo dropping nowadays, having a premade in the game doesn't seem to affect the stomping one way or the other.