Updated! Timber Wolf Screen Shots Revealed
#781
Posted 15 April 2014 - 08:13 AM
#782
Posted 15 April 2014 - 08:17 AM
#785
Posted 15 April 2014 - 08:45 AM
DirePhoenix, on 15 April 2014 - 08:24 AM, said:
... named for Victor "Huge Crotch" Davion.
...actually, it's a normal sized-crotch, but Victor is surprisingly short, so it looks huge.
How do you think he won over Omi Kurita? Only one reason she would leave her own kind.
#787
Posted 15 April 2014 - 02:00 PM
#790
Posted 16 April 2014 - 04:22 PM
#791
Posted 16 April 2014 - 06:48 PM
PGI if you are reading this I have bought some of your clan packages and am thinking of getting more of them please don't change the design of the Madcat.
Carry on ladies! Good to know you care.
#792
Posted 16 April 2014 - 09:02 PM
Gorgo7, on 16 April 2014 - 06:48 PM, said:
..
And it concerns you because...?
Gorgo7, on 16 April 2014 - 06:48 PM, said:
PGI if you are reading this I have bought some of your clan packages and am thinking of getting more of them please don't change the design of the Madcat.
Carry on ladies! Good to know you care.
Is that an opinion too?... or you just know something that we don't.
#793
Posted 16 April 2014 - 09:17 PM
#795
Posted 17 April 2014 - 04:12 AM
Like many others I find the ingame screenshots a bit disappointing. The model looks awfully disproportionate, even considering the low camera angle.
It's just a sneeky gut feeling, but was the ingame Mad Cat model, probably the most iconic Battletech mech next to Marauder and Warhammer, 'adjusted' (read: uglified) for game mechanic/balance reasons?
I think it's safe to say that most players give a flying duck poo about 'optimizing' hit boxes and combat survivability at the cost of the looks of their favorite BT mech.
Dear devs, please try to adust it to be a bit more inline with the concept art, the TRO original and the picture Solahma posted in reply #116.
Last but not least: Clan mechs should look somehow differerent than IS mechs. Giving them slightly rounded armor and making them look sleeker would be a great way of achieving that, imho.
Oh, and:
Gorgo7, on 16 April 2014 - 06:48 PM, said:
Hypocrisy at it's best. Do you really think that acing like a moron makes you look cool?
I'd rather have people voicing their opinion than some self-entitled schmock walzing in and insulting others for no other reason than disagreeing with them.
Edited by John Norad, 17 April 2014 - 04:21 AM.
#796
Posted 17 April 2014 - 06:28 AM
John Norad, on 17 April 2014 - 04:12 AM, said:
Like many others I find the ingame screenshots a bit disappointing. The model looks awfully disproportionate, even considering the low camera angle.
Dear devs, please try to adust it to be a bit more inline with the concept art, the TRO original and the picture Solahma posted in reply #116.
I don't agree - I like the in game model - but I also wouldn't be opposed to a little tweaking, so thank you for at least stating your opinion politely.
John Norad, on 17 April 2014 - 04:12 AM, said:
I think it's safe to say that most players give a flying duck poo about 'optimizing' hit boxes and combat survivability at the cost of the looks of their favorite BT mech.
It was most definitely adjusted for mechanics/balance reasons, just like every other mech was. Some in game mechs turned out pretty close to the concept art, but that would be more on the concept artists side than the 3d modelers - the more accurate and "functional" the concept art, the closer it will be to the 3d model, not the other way around.
While I appreciate the artistic side of things quite a bit, I think you are wrong about the priority, though. Optimizing hitboxes and combat survivability is paramount, and I would be willing to bet the majority of other players would agree. While we all want amazing looking mechs, once we launch into the game with it finally, nothing matters more than its effectiveness in combat.
For instance, I have always loved the Catapult as far as looks, and it looks even more amazing in game. I don't pilot one regularly, though, because even after mastering it and getting quite good at torso twisting and spreading damage, I still don't care for how it performs in combat. The Stalker and Cataphract, on the other hand, have never even been on my "artisitic" radar, but they are two of my favorite mechs in game because of how they play.
John Norad, on 17 April 2014 - 04:12 AM, said:
Do me a favor (seriously): go look through all of the Clan battlemechs in several artistic sources (not just previous games), then look at all of the IS mechs in those same sources. There is no actual "Clan look" or "IS look". There is more difference between House Kurita mechs and House Davion mechs than there is between House and Clan. This is a very common misconception that we all need to get over.
For instance, the Clan OmniMech Gladiator looks like this: www.sarna.net/wiki/images/e/e9/Gladiator.jpg
Now compare that with the House Liao IS Cataphract: www.sarna.net/wiki/images/e/ea/3050_Cataphract.jpg
Now, for arguments sake, compare the the Liao-designed Cataphract with the Davion-reverse-engineered version of it, the Caeser: www.sarna.net/wiki/images/4/40/3050_Caeser.jpg
John Norad, on 17 April 2014 - 04:12 AM, said:
Hypocrisy at it's best. Do you really think that acing like a moron makes you look cool?
I'd rather have people voicing their opinion than some self-entitled schmock walzing in and insulting others for no other reason than disagreeing with them.
I want people voicing their opinions too, but you are getting into an insult loop here. Insulting someone for insulting another person proves nothing, other than you are no better than him - isn't that quite hypocritical of you, also?
#798
Posted 17 April 2014 - 09:37 AM
#799
Posted 17 April 2014 - 02:37 PM
Cimarb, on 17 April 2014 - 06:28 AM, said:
We can agree to disagree here, but I think I simply differentiate a bit more than you do in this case. What I did was calling him out with good reason (breaking the netiquette), while he just started being rude because he felt like it. I think there is a difference.
But yeah, whatever. I guess I could've told him politely. But I'm just a human, too. And ignorant people with no manners tick me off.
#800
Posted 17 April 2014 - 02:54 PM
John Norad, on 17 April 2014 - 02:37 PM, said:
But yeah, whatever. I guess I could've told him politely. But I'm just a human, too. And ignorant people with no manners tick me off.
Ignorant people annoy me too, but sinking to their level doesn't make things better.
Regardless, I really like the TimberWolf models and can't wait to see the special geometry version. It would be nice if they would show some of the others too, even if they aren't perfect yet - GIVE SOME TEASERS! (pls)
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