Updated! Timber Wolf Screen Shots Revealed
#341
Posted 10 April 2014 - 08:24 PM
#342
Posted 10 April 2014 - 08:25 PM
#343
Posted 10 April 2014 - 08:26 PM
Tichorius Davion, on 10 April 2014 - 07:39 PM, said:
Rhapsody Repine, on 10 April 2014 - 07:37 PM, said:
There's a thread in Upcoming Features.
The Timber Wolf is hardly larger than a Dragon.
The legs are not as big as you think they look.
You Fell for that?... that timberwolf is running (clever trick by PGI when they see the feedback).
the legs in that animation snapshot is what it should be in idle stance too....
the idle stance looks like this: (also from the newly posted pics)
#344
Posted 10 April 2014 - 08:30 PM
#345
Posted 10 April 2014 - 08:32 PM
Cimarb, on 10 April 2014 - 06:03 PM, said:
Huh?... Phelan sent a message before he was captured. That was the first warning the IS got.
He did a data dump of his battle recorder over wideband comms, he didn't write a briefing. He got blown up, knocked out and woke up a bondsman.
#346
Posted 10 April 2014 - 08:35 PM
Navid A1, on 10 April 2014 - 08:26 PM, said:
You Fell for that?... that timberwolf is running (clever trick by PGI when they see the feedback).
the legs in that animation snapshot is what it should be in idle stance too....
the idle stance looks like this: (also from the newly posted pics)
If that is idle why is the foot pad in the air?
#347
Posted 10 April 2014 - 08:37 PM
#348
Posted 10 April 2014 - 08:40 PM
#349
Posted 10 April 2014 - 08:42 PM
DirePhoenix, on 10 April 2014 - 07:13 PM, said:
This is the new updated style:
published last October.
Or the pre-published version for cleaner lines:
#350
Posted 10 April 2014 - 08:46 PM
kinda thinking the cockpit area is short andstubby in comparasent to the legs, the legs are very stocky and the arms look stubby and stocky too but other than that it's okay i guess...
Edited by GalaxyBluestar, 10 April 2014 - 08:48 PM.
#351
Posted 10 April 2014 - 08:47 PM
From the non-biased (ie straight on rather than looking up at it) it looks mediocre. It's not as bad as the earlier screens were, but it still ain't gonna win any beauty contests.
#352
Posted 10 April 2014 - 08:48 PM
#353
Posted 10 April 2014 - 08:53 PM
#354
Posted 10 April 2014 - 08:57 PM
#355
Posted 10 April 2014 - 08:57 PM
And the main question is - why in the world you would try to draw Mona Lisa when there is already a perfect one?
Ghost0r, on 10 April 2014 - 08:48 PM, said:
Yes, YES! YES!!!!
EDIT
And just one more question. Gamedev-wise, is it normal in PGI to miss the concept art THAT badly when modelling? The concept wasn't as awesome as a picture above, but it did bear much more resemblance to the original design, than this pile of cubes..
Not only I'm happy that I haven't spent anything on clans, but also I start to feel that I wouldn't want even to play at all when this ugliness arrives on the battlefields. Until today I was looking forward to see Clans and fight them.. Guess, I'll quit instead.
Edited by Duncan Jr Fischer, 10 April 2014 - 09:18 PM.
#356
Posted 10 April 2014 - 09:10 PM
Ngamok, on 10 April 2014 - 08:57 PM, said:
LakeDaemon, on 10 April 2014 - 08:53 PM, said:
They say that nostalgia is as much of a curse as it is a gift...yeah I made that up
If one were to look at the redesign on a more "practical and militaristic" note the stockier legs and arms would allow it greater stability and armor (seriously the original TRO's arms and upper legs were fairly flimsy looking IMO). Of course some minor scaling back can be used around the legs here and there. Overall, its a nice redesign of an iconic mech IMO, but as you said, it's damn near impossible to please everyone....and that can get relatively sad.
#357
Posted 10 April 2014 - 09:10 PM
https://www.google.a...F%3B1600%3B1200
This Mech looks like a poor inner sp. variant of an Mad Cat
Edited by Gernot von Kurzmann, 10 April 2014 - 09:10 PM.
#358
Posted 10 April 2014 - 09:11 PM
GalaxyBluestar, on 10 April 2014 - 08:46 PM, said:
kinda thinking the cockpit area is short andstubby in comparasent to the legs, the legs are very stocky and the arms look stubby and stocky too but other than that it's okay i guess...
That's the best one yet!
#359
Posted 10 April 2014 - 09:17 PM
Just update it, add some more polys and detail, and you've got something better.
Edited by verybad, 10 April 2014 - 09:17 PM.
#360
Posted 10 April 2014 - 09:19 PM
The torso sections look too small for the rest of the mech, IMHO...or the arms and legs too large to be mounted on that torso.
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