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So Is Artificially Increasing Ping Cheating?

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#101 Egomane

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Posted 14 April 2014 - 04:30 AM

View PostShinVector, on 14 April 2014 - 03:45 AM, said:

No point sometimes..
ISP can setup their policy as.. ICMP traffic ? Ok no problem...
UDP traffic ?... No.. Put it in the low priority queue and put it in the scavenger bandwidth pool.
Soooo basically ICMP ping looks like it is working fine but UDP traffic is trash.

Not where I come from! A ISP who is attempting something like this, no matter for what service, will find himself quickly singled out and reprimanded. Currently, they are not allowed to filter traffic in any way. Not by source, protocol or any other means, unless there is a court order for it.

Probably different in other places in the world, but in those places that really live up to a free internet, those methods will help.

#102 ShinVector

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Posted 14 April 2014 - 04:45 AM

View PostEgomane, on 14 April 2014 - 04:30 AM, said:

Not where I come from! A ISP who is attempting something like this, no matter for what service, will find himself quickly singled out and reprimanded. Currently, they are not allowed to filter traffic in any way. Not by source, protocol or any other means, unless there is a court order for it.

Probably different in other places in the world, but in those places that really live up to a free internet, those methods will help.


Yep. No such 'free and unrestricted' internet here in Singapore.. They have been throttling internet bandwidth for decades because International internet bandwidth is expensive.

But for the USA... I heard Free Internet ruling was quite recently shot down...

#103 Joseph Mallan

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Posted 14 April 2014 - 05:14 AM

View PostEglar, on 11 April 2014 - 06:31 PM, said:

LOL, someone had to post this.

Yes someone did... and as I have created less than a dozen posts... I think I chose a good topic. Whether

View PostAbivard, on 11 April 2014 - 02:00 PM, said:

If I understand this correctly....

A Lord's player whose ping will widely fluctuate during a match is using VPN to stabilize that fluctuating ping in order to have consistency of gameplay?

If So, I am all for it, That would mean that player would no longer warp on my screen! Once I figured the correct 'lead' to apply against him it would stay the same! yes please!

The optimum or sweet spot is around 120, I take that to mean that is the point where he can get a stable ping with out having the drawbacks of the ping being to high. Makes sense to me, no need to set ping any higher than you have too to get a stable connection.

Joseph? have you been shouting WOLF! again?

No this isn't any kind of cheating. trying to smear those obnoxious Lords as cheaters just because they always stomp you is real low, Joe ;p
I fixed the post Abivard. See back in the day I played with a Ping of 50 (Good I know) An a frame rate of 7-15. I minimized settings, and I played the game. I didn't even know it sucked cause I hadn't played on a "gaming" Computer. The Law bought me a gaming rig an I saw what I was missing. I brought up the subject cause I thought it was cheating ( I still kinda do).

But PGI has said it is fair, The Lord's have been given free range to give their side in this thread (Remember I welcomed it). I have given Smack on what I feel is fair game(Pun intended). Now, if you find this is helpful or not, and you keep the finding to yourself, I find it unsporting. If you do share good or bad, then I will gain some respect for you (Right now my respect depends on your actions and is fairly neutral but with a touch of competitive bias.

As to me shouting wolf AGAIN... Bub... I don't complain about Meta, I on't complain about powerful weapons. I don't complain about Art/Air, ECM, TAG, NARC or Sync drops et al. I complain about complainers... As to whether or not you have beaten me? We are not even in the same Elo, DocBach gives you respect for your gaming skills as a unit and I am inclined to agree. Your interpersonal skills on average though I find wanting.

The video I watched demonstrated most Lords buffing their Pings from 50s to 120s Not bringing them down from 250 to 120. For the guy with the Craptasatic Ping, I can understand wanting more stability. But those who boost up to 120... Not so much.

Edited by Joseph Mallan, 14 April 2014 - 05:15 AM.


#104 Joseph Mallan

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Posted 14 April 2014 - 05:19 AM

View PostEglar, on 12 April 2014 - 08:12 AM, said:

Dude, L2P.
Can't the same be said for/to the Lord with a bad ping? Sorry you left that one open... Had to take the shot! ;)

#105 Prezimonto

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Posted 14 April 2014 - 05:35 AM

View PostcSand, on 11 April 2014 - 09:51 AM, said:

You know you suck when you have to start manipulating your ping to believe you have a chance!



On the other hand, I remember exploiting a wacky bug in UO back in 99 or 2000 that made me a millionaire in that game ;)

You had to walk around this specific house in a circle and open these boxes (or stack them, I can't remember exactly) in the right order, and every now and then a rare statue would materialize in one of the boxes. Did that for a few hours and sold the statues for like 200k gold each. Bought a house with the money, got he house stolen from me in a shady real estate deal which also resulted in my death

Ah the good old days

Oh Boy, I haven't thought about UO in ages. It's too bad they split into realms, that game was so much fun when everyone was in the same sandbox. The terror you feel hauling in a huge amount of loot, or ore, or anything hoping the red's don't find you. And the sheer fun of hunting and trolling reds in Buc's Den.

Edited by Prezimonto, 14 April 2014 - 05:36 AM.


#106 3rdworld

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Posted 14 April 2014 - 05:42 AM

Hit reg fixes coming on the 15th and the 29th. This may be a moot point in a couple of days.

At the end of the day, the fact this is even a discussion is mostly do to terrible PGI netcode.

#107 Joseph Mallan

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Posted 14 April 2014 - 05:45 AM

View Post3rdworld, on 14 April 2014 - 05:42 AM, said:

Hit reg fixes coming on the 15th and the 29th. This may be a moot point in a couple of days.

At the end of the day, the fact this is even a discussion is mostly do to terrible PGI netcode.

I don't know about this... I remember reading that players had to lead or trail a Mech by X to overcome lag and other issues with other MW titles in the past. I think i sounds pretty hard to overcome the limits of Internet hardware and data travel times. ;)

#108 3rdworld

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Posted 14 April 2014 - 05:47 AM

View PostJoseph Mallan, on 14 April 2014 - 05:45 AM, said:

I don't know about this... I remember reading that players had to lead or trail a Mech by X to overcome lag and other issues with other MW titles in the past. I think i sounds pretty hard to overcome the limits of Internet hardware and data travel times. ;)


That is the entire point of the HSR. to account for various pings. But poor implementation has led to poor shot registration. PGI said that currently 20% of shots that should hit, don't register. The premise behind altering your ping was to get better registration. If that is corrected in the netcode, changing your ping may be irrelevant...Hopefully. (assuming it does anything now, it hasn't been proven to make a meaningful difference).

Edited by 3rdworld, 14 April 2014 - 05:49 AM.


#109 Joseph Mallan

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Posted 14 April 2014 - 05:50 AM

As I remember it from the video... HSR calculates position from where ping was at the start of match... That seems a bit rigid, but then again... I'm not a programmer or IT guy.

#110 DaisuSaikoro Nagasawa

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Posted 14 April 2014 - 05:57 AM

Being in Beijing, a Founder, and someone who speaks to his great-grandmother, I can offer some knowledge on this. The net is troublesome and by nature of having to connect to a server in a socialist country such as Canada isn't the easiest thing in the world. TAG is over powered and this shows to be the cause when I have to use my VPN just to connect with the game! Please remove TAG, thank you.

#111 Joseph Mallan

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Posted 14 April 2014 - 06:03 AM

...
...
...
Does your Great-Gran Play MW:O?

I don't mean to be disrespectful, but if you are using this to Troll... You may want to be ready for the inevitable cut fight to break out. :unsure:

Also TAG is OP and that is why I don't use it. ;)

Edited by Joseph Mallan, 14 April 2014 - 06:04 AM.


#112 poopenshire

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Posted 14 April 2014 - 06:19 AM

My analysis

Assumptions
  • Ping is representative of speed
  • The server corrects for Ping/Speed by allowing hits/misses based on slowest Ping/Speed
  • Ping can/is being manipulated to gain advantage
if all three of these are true, that's cheating, no questions asked. That is manipulating game criteria for singular benefit of a select set of players over another.

Edited by poopenshire, 14 April 2014 - 06:23 AM.


#113 Eglar

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Posted 14 April 2014 - 06:21 AM

View PostJoseph Mallan, on 14 April 2014 - 05:14 AM, said:

The video I watched demonstrated most Lords buffing their Pings from 50s to 120s .

How can you even say this without knowing the lords rooster? You must be referring to some super-secret Youtube Video.

View PostJoseph Mallan, on 14 April 2014 - 05:14 AM, said:

For the guy with the Craptasatic Ping, I can understand wanting more stability. But those who boost up to 120... Not so much.

Answer:

View PostEglar, on 12 April 2014 - 08:12 AM, said:

Let's ASSUME that 120 ping gave you a better performance, and people used a VPN to get to that "Ideal Ping". - So what? They use it for the same reason others use it to get a lower ping. In common-sense the "Ideal Ping" is 0. 120 Ping is also a totally valid state other players can archive by living in or moving to Europe for instance.


#114 Joseph Mallan

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Posted 14 April 2014 - 06:22 AM

View PostEglar, on 14 April 2014 - 06:21 AM, said:

How can you even say this without knowing the lords rooster? You must be referring to some super-secret Youtube Video.

Answer:

You are right... I was not clear. Most Lords IN the Video. That was my fault not being concise enough. Sorry. ;)

It can't be a super secret video if it's on U tube... :unsure:

Oh as to folks adjusting their Ping in general... Sorry I don't do anything to adjust mine at all. It is what it is and as fluid as the Net may make it. :unsure:

Edited by Joseph Mallan, 14 April 2014 - 06:25 AM.


#115 Eglar

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Posted 14 April 2014 - 06:24 AM

View PostJoseph Mallan, on 14 April 2014 - 06:22 AM, said:

You are right... I was not clear. Most Lords IN the Video. That was my fault not being concise enough. Sorry. ;)

It's one guy out of a 4-men. Clearly the majority.

#116 Joseph Mallan

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Posted 14 April 2014 - 06:29 AM

View PostEglar, on 14 April 2014 - 06:24 AM, said:

It's one guy out of a 4-men. Clearly the majority.

3. Three guys out of the 4 man. Various 4 man, as the players changed a couple times over the course of an hour. I can understand the guy afflicted with a Craptastic Ping trying to get something usable... But seeing 2 Lords with a 40ish Ping increase theirs to 120ish for "better play"... Well PGI says its fine.

Also, your guy created a thread sharing his results as I hear, so I have less to complain about. ;)

Edited by Joseph Mallan, 14 April 2014 - 06:44 AM.


#117 ShinVector

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Posted 14 April 2014 - 09:04 AM

View PostJoseph Mallan, on 14 April 2014 - 05:45 AM, said:

I don't know about this... I remember reading that players had to lead or trail a Mech by X to overcome lag and other issues with other MW titles in the past. I think i sounds pretty hard to overcome the limits of Internet hardware and data travel times. ;)


There should no false positives at least from what I have seen from public test.
The ballistics get a black hole effect when they miss.. They just disappear and you see no explosion.
If see an explosion on the mech.. The server confirmed it was a hit...

On the other I was complaining to PGI that doing my own testing on PTS... I legged Eglar's Cent and saw my AC rounds go wide left and right for absolutely no reason when I trying to get his second leg...

This bug which they told me that they also notice during public test, Should be the Ray Trace bug..
I believe this is the problem that people complain about not being able to damage stationary mechs...
It was simply ray trace bug making the convergence go haywire to the server.
With client side hit effects.. We could never see this problem.

This post:
http://mwomercs.com/...76#entry3283076
Gotta thank Ed and Eglar for being unwilling test subjects. :unsure:

Edited by ShinVector, 14 April 2014 - 09:08 AM.


#118 HANGMAN1962

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Posted 14 April 2014 - 10:13 AM

well after reading this I have to say that at the 120-130 range it stabilizes his hits, but what's it doing to the people he's hitting?
cuz when I run into this issue me and any one that get near them get stuck in a lag bubble that leaves us un able to hit or pilot mechs in a confined space! if you don't run away as fast as you can to escape said bubble you die.
basicly I cant hit the braod side of a barn at 100 mtrs or less and im shot all to hel in no time flat how is that not exploiting ?
ok so I generate a "stable" lag bubble that lets me hit regularly,but the side effect is no 1can hit me?! how's that"not" an exploit???!!!
my ping runs from 28 to 45 tops so I should not have any issues ,but for about 2 weeks now I've been hit w/this!
me thinks I need to start taking screenys when this happens and see who's names are regular to this "effect"!!
the only reason I can see for a ""sweet spot"' is when it 's stable for the user and unstable for any one who's not using it!

#119 Joseph Mallan

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Posted 14 April 2014 - 10:18 AM

View PostHANGMAN1962, on 14 April 2014 - 10:13 AM, said:

well after reading this I have to say that at the 120-130 range it stabilizes his hits, but what's it doing to the people he's hitting?
cuz when I run into this issue me and any one that get near them get stuck in a lag bubble that leaves us un able to hit or pilot mechs in a confined space! if you don't run away as fast as you can to escape said bubble you die.
basicly I cant hit the braod side of a barn at 100 mtrs or less and im shot all to hel in no time flat how is that not exploiting ?
ok so I generate a "stable" lag bubble that lets me hit regularly,but the side effect is no 1can hit me?! how's that"not" an exploit???!!!
my ping runs from 28 to 45 tops so I should not have any issues ,but for about 2 weeks now I've been hit w/this!
me thinks I need to start taking screenys when this happens and see who's names are regular to this "effect"!!
the only reason I can see for a ""sweet spot"' is when it 's stable for the user and unstable for any one who's not using it!

A good point. What is good for the Lords may NOT be good for those playing against them IF (and only IF) it does have an affect on the opponents game play as you mention.

You gents would not be against expanding the test to see if the 120ish Ping affects the drop you are in?

#120 Eglar

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Posted 14 April 2014 - 11:48 AM

View PostJoseph Mallan, on 14 April 2014 - 06:29 AM, said:

3. Three guys out of the 4 man. Various 4 man, as the players changed a couple times over the course of an hour. I can understand the guy afflicted with a Craptastic Ping trying to get something usable... But seeing 2 Lords with a 40ish Ping increase theirs to 120ish for "better play"... Well PGI says its fine.

Also, your guy created a thread sharing his results as I hear, so I have less to complain about. ;)


You just made me run the entire audio in the background. It was 1 (Ryan) who did it. Villz is from Australia with a 2xx ping, the guy who kept calling victors autistics - he was trying out different pings to see if there is any improvement. Heim was not doing it. Nuclear weapon is from mexico, he's getting a 100 ish ping anyway. Adiuvo swears on his light ping so I can't imagine him doing it.





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