Jump to content

So Is Artificially Increasing Ping Cheating?

General

163 replies to this topic

#81 Gallowglas

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,690 posts

Posted 12 April 2014 - 08:49 PM

View PostOrdellus, on 11 April 2014 - 10:36 AM, said:

*Or downloading a program that isn't related to the game at all so that you and friends can communicate in real time while the enemy team can't.....


With all due respect, that one is really weak. It's like saying that it's cheating to speak English because you're not a native speaker. Voice communications aren't just in the spirit of the game, they're in the spirit of the freaking BT/MW universe. While personal preference may play a part, absolutely nothing stops a PuGs from loading up one of the public TS servers and announcing the channel to the group.

View PostOrdellus, on 11 April 2014 - 10:36 AM, said:

*Or spending money to get a weapon that doesn't actually shoot out of any mech, that has infinity range, and can do damage without you aiming or being at any real risk what-so-ever....


Care to elaborate?

View PostOrdellus, on 11 April 2014 - 10:36 AM, said:

Exploit the hell out of it, b/c that's apparently PGIs business model


No, if you're intentionally exploiting the game, it's on YOU first and foremost. To use another anecdote, it's like saying that you should rob banks because the police haven't done a good enough job making it harder to do. Even if the police aren't doing their job, you're still a criminal.

Edited by Gallowglas, 12 April 2014 - 08:53 PM.


#82 Yanlowen Cage

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 637 posts
  • LocationWest Virginia

Posted 13 April 2014 - 08:40 AM

When you have to aim 10 meters in front of a light to hit it, then yes inflating your ping to around 200 to 250 as a light is indeed agood way to up your survival rate. Everyone else who plays this game has seen the lag shielded light. Compensate and move on.

#83 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 April 2014 - 09:01 AM

View PostGallowglas, on 10 April 2014 - 02:08 PM, said:



That said, I have never understood why people do this sort of thing. Is your esteem so low that you have to create an artificial winning environment just to feel better about yourself even though you know you didn't earn it?

You got it, Red Rider.

Haven't you noticed that in all games? IRL peen issues leads to the need to inflate epeen to feel like mommy loves them.

It's why I find so much of the pomposity on these forums so hilarious. Woo hoo! I am da bestest Giant Intrawebz Stompy Robot Lord (even If I cheated to get there)!!! Pretty sure it doesn't translate to fame, fortune, dating supermodels or anything, so go ahead and pat yourself on the back boy!

View PostAlmond Brown, on 10 April 2014 - 02:16 PM, said:

Does that not work both ways. Bouncing around makes hitting "your target" more difficult as well, from my exp anyways.. ;)

why do you think all those suspiciously high ping SPiders and Ravens pack ER LArges instead of using front loaded (and in theory) more effective damage, ER PPCs?

Because even with PINGShiled engages, they can drag SOME damage across you, where chances are you will reciprocate with significantly less damage, if any, to them.

#84 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 April 2014 - 09:07 AM

View PostGM Reppu, on 11 April 2014 - 09:24 AM, said:

G'day MechWarriors!

Thought I'd come in and clarify this a little bit.

Players can connect to MechWarrior Online through a VPN if they choose to do so, however this entirely at their discretion and is not officially supported.

Any player contacting us about a connectivity issue will be required to turn off the VPN.

There are two factors related to using a VPN that could potentially impact how the game feels:

- Using a VPN can change the MTU value used for that connection.
- Using a VPN can potentially bypass ISP level throttling.

How this impacts any given player will vary widely and as such it is not recommended as it could negatively impact your gameplay experience.

I have personally not found any positive aspect to increasing my latency - if anything, my AC/20 shells are more of a pain to land and that's just no fun.

To summarize: You can use a VPN if you want to, we won't help you with it and chances are good that it won't do much to help your MWO experience.

With this clarified, this thread has been re-opened for discussion.

See you on the battlefield!

of course, those in question rarely, if ever use AC20s..... look up to my comment about high "variable" latency Spiders and Ravens, packing ER Larges. If I can't hit them, then it's a pretty fair tradeoff if they only nail me with 1/4-1/3 their beam.

View PostJoseph Mallan, on 11 April 2014 - 10:41 AM, said:

It is funny that you said that cause in the video it was said that it was sad they had to do it to improve their game! So if you are doing this so others have a harder time hitting you... do you really have game in the first place? ;)

The other team could use the same program AND the free server PGI/IGP maintain... or is it NG:NG that maintain the US and EU servers?

technically, the other team can cheat and manipulate their PING, too. So gotta say, can't support your argument on that point, Joe.

#85 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 April 2014 - 09:12 AM

View PostJoseph Mallan, on 10 April 2014 - 01:59 PM, said:

So I have this question after listening to some U-Tube... Is purposely inflating your Ping (VPN) fair to playing the game?

real question, is using the "pron streaming" toggle to insta nerf PING on demand, a myth or not?

#86 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 13 April 2014 - 09:20 AM

View PostBishop Steiner, on 13 April 2014 - 09:01 AM, said:

why do you think all those suspiciously high ping SPiders and Ravens pack ER LArges instead of using front loaded (and in theory) more effective damage, ER PPCs?

Because even with PINGShiled engages, they can drag SOME damage across you, where chances are you will reciprocate with significantly less damage, if any, to them.

Uh, no, that's not why... it's due to heat efficiency and damage over time. Lasers are also hitscan, rendering them easy to aim at the ranges typically associated with ERLL use.

#87 NKAc Street

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 261 posts

Posted 13 April 2014 - 10:45 AM

I'm not convinced that connectivity to the internet can really be considered cheating. But after reading the post of the chat log is the comment by one of the people that says.

"gaming hsr can give better results, but won't give the details. " LOL.

#88 Eglar

    Banned - Cheating

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 921 posts
  • LocationGermany

Posted 13 April 2014 - 01:55 PM

View PostYanlowen Cage, on 13 April 2014 - 08:40 AM, said:

When you have to aim 10 meters in front of a light to hit it, then yes inflating your ping to around 200 to 250 as a light is indeed agood way to up your survival rate. Everyone else who plays this game has seen the lag shielded light. Compensate and move on.

You bust be joking, the best light pilots in the game all have a low ping.

Edited by Eglar, 13 April 2014 - 01:55 PM.


#89 SirLANsalot

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,540 posts
  • LocationWashington State

Posted 13 April 2014 - 04:57 PM

View PostEglar, on 13 April 2014 - 01:55 PM, said:

You bust be joking, the best light pilots in the game all have a low ping.


And know where to NOT be when a Red Mech is looking at them.

#90 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 13 April 2014 - 05:58 PM

Quote

why do you think all those suspiciously high ping SPiders and Ravens pack ER LArges instead of using front loaded (and in theory) more effective damage, ER PPCs?


The reason is because its way easier to aim ERLLs when moving 150+ than it is ERPPCs. ERPPCs generally require you to slow down or stop in order to steady your aim. Which makes you more vulnerable.

#91 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 April 2014 - 07:04 PM

View PostKhobai, on 13 April 2014 - 05:58 PM, said:


The reason is because its way easier to aim ERLLs when moving 150+ than it is ERPPCs. ERPPCs generally require you to slow down or stop in order to steady your aim. Which makes you more vulnerable.

that is why many people do so. Note the important part of the criteria.

Besides "real" pros, supposedly can shoot the eye out of a gant at that speed.

#92 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 13 April 2014 - 07:26 PM

View PostEglar, on 13 April 2014 - 01:55 PM, said:

You bust be joking, the best light pilots in the game all have a low ping.


Grrrrr... I would soo... Leg all of you guys consistently.. If I ever get low or stable ping. LOL...

Any know of any latency optimising proxies or VPNs that works with MWO ?
My best hope was Wtfast but doesn't work with mwo at the moment though.

--

Ok read this thread more thoroughly.

My thoughts.
1. The latency indicator indicator in MWO might be a poor indication of how good or bad your latency to the game server is.
2. Eg. Wtfast was telling me my own latency and jitter to MWO was much worst that I saw ingame. Ingame I range about 250ms++... What WTFast was telling me it was actually around the 300ms++ range, there was a lot jitter and spiking up to 500ms.
3. The recent public test with Server side hit effects showed me some pretty funny stuff.

Anyway... The Apr 15th is coming.. Expecting changes.

Edited by ShinVector, 13 April 2014 - 08:02 PM.


#93 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 13 April 2014 - 08:35 PM

View PostGM Reppu, on 11 April 2014 - 09:24 AM, said:


See you on the battlefield!


But I've never seen you on the battlefield !

#94 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 13 April 2014 - 08:51 PM

Yah coz playing in Asia is cheating.

#95 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 13 April 2014 - 10:02 PM

View PostMycrus, on 13 April 2014 - 08:51 PM, said:

Yah coz playing in Asia is cheating.


I think there is possible misunderstanding from the problem.
And the possible cause could be the said player's ISP either having a faulty route to MWO's ISP Internap or the ISP has some funky QOS practices or the issue could also come from someone else along the route.

The VPN to LA could mean that the from route the player's ISP to LA good or is not throttled by QOS as much.

Too bad I don't know any other tools other than WTFast that can easily proxy monitor gaming network traffic to measure actual latency and network jitter.

Otherwise 20ms being a disadvantage to 110-130ms would makes no sense.

#96 Eglar

    Banned - Cheating

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 921 posts
  • LocationGermany

Posted 14 April 2014 - 01:24 AM

View PostShinVector, on 13 April 2014 - 07:26 PM, said:

1. The latency indicator indicator in MWO might be a poor indication of how good or bad your latency to the game server is.
2. Eg. Wtfast was telling me my own latency and jitter to MWO was much worst that I saw ingame. Ingame I range about 250ms++... What WTFast was telling me it was actually around the 300ms++ range, there was a lot jitter and spiking up to 500ms.

:o Last time I tried WTFast it didn't work with MWO. Crashes to Mainscreen everytime I enter a Match.

View PostShinVector, on 13 April 2014 - 10:02 PM, said:

Too bad I don't know any other tools other than WTFast that can easily proxy monitor gaming network traffic to measure actual latency and network jitter.


I usually "ping 70.42.29.68 -t" to monitor my ping. it's not as pretty as wtfast does it but works for me.

Edited by Eglar, 14 April 2014 - 01:38 AM.


#97 Egomane

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,163 posts

Posted 14 April 2014 - 02:30 AM

View PostEglar, on 14 April 2014 - 01:24 AM, said:

I usually "ping 70.42.29.68 -t" to monitor my ping. it's not as pretty as wtfast does it but works for me.

Make it "ping 70.42.29.68 -t >> c:\temp\ping_log.txt" (or wherever you want your log file to be) and you will not be limited by the command windows line restriction

#98 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 14 April 2014 - 03:45 AM

View PostEglar, on 14 April 2014 - 01:24 AM, said:

:o Last time I tried WTFast it didn't work with MWO. Crashes to Mainscreen everytime I enter a Match.



I usually "ping 70.42.29.68 -t" to monitor my ping. it's not as pretty as wtfast does it but works for me.


View PostEgomane, on 14 April 2014 - 02:30 AM, said:

Make it "ping 70.42.29.68 -t >> c:\temp\ping_log.txt" (or wherever you want your log file to be) and you will not be limited by the command windows line restriction


No point sometimes..
ISP can setup their policy as.. ICMP traffic ? Ok no problem...
UDP traffic ?... No.. Put it in the low priority queue and put it in the scavenger bandwidth pool.
Soooo basically ICMP ping looks like it is working fine but UDP traffic is trash.

As for WTFast... Yes.. It is still boot you back to mechlab (dev says due not being able to capture all the MWO traffic.. pending wtfast engine update...) but the network latency jitter graph works strangely.
Initial I thought I showing me fake information when it states it improves by connection to MWO by 75%...

Then I tested it recently with Neverwinter which shows much less improvement... So I am giving WTFast the benefit of doubt..
If ever it works.

#99 Eglar

    Banned - Cheating

  • PipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 921 posts
  • LocationGermany

Posted 14 April 2014 - 03:55 AM

View PostShinVector, on 14 April 2014 - 03:45 AM, said:




No point sometimes..
ISP can setup their policy as.. ICMP traffic ? Ok no problem...
UDP traffic ?... No.. Put it in the low priority queue and put it in the scavenger bandwidth pool.
Soooo basically ICMP ping looks like it is working fine but UDP traffic is trash.

As for WTFast... Yes.. It is still boot you back to mechlab (dev says due not being able to capture all the MWO traffic.. pending wtfast engine update...) but the network latency jitter graph works strangely.
Initial I thought I showing me fake information when it states it improves by connection to MWO by 75%...

Then I tested it recently with Neverwinter which shows much less improvement... So I am giving WTFast the benefit of doubt..
If ever it works.


You mean TCP? Would be suprised if mwo worked with udp through the internet. Based on your ping you're either in Australia or Asia I'd recommend trying astrill.com with a 7 days free trial and plenty of servers to chose from. If you want a deeper analysis of your MWO connection, you can try Wireshark (formerly Ethereal).

E.g. for packet loss you can isolate the TCP session and than filter for "tcp.analysis.lost_segment"

Edited by Eglar, 14 April 2014 - 03:58 AM.


#100 ShinVector

    Liao Mercenary

  • PipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 3,711 posts

Posted 14 April 2014 - 04:28 AM

View PostEglar, on 14 April 2014 - 03:55 AM, said:


You mean TCP? Would be suprised if mwo worked with udp through the internet. Based on your ping you're either in Australia or Asia I'd recommend trying astrill.com with a 7 days free trial and plenty of servers to chose from. If you want a deeper analysis of your MWO connection, you can try Wireshark (formerly Ethereal).

E.g. for packet loss you can isolate the TCP session and than filter for "tcp.analysis.lost_segment"


Most game traffic is UDP because TCP's 3 triple handshake process causes unwanted lag. Only the Gui/mechlab communication is in TCP if i remember correctly.

Nah.. My connection is pretty much fine.. Just a route or QOS/throttling issue on my ISP end... Little I can do about it without trying other ISP..

Yeah.. I saw... Astrill... Now....
I could create and VPN tunnel and route only traffic MWO game server through it.. I guess I check out see whether WTfast sees any difference.





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users