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Dual Ac/20's

Weapons Balance

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#21 Bhael Fire

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Posted 14 April 2014 - 06:17 AM

The AC/40 is a noob slayer. It causes a false sense of superiority on the battlefield.

#22 El Bandito

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Posted 14 April 2014 - 06:21 AM

I'm gonna keep repeating myself but--reduce Ballistic range to 2x.

Preferably before UAC20 arrives.

Edited by El Bandito, 14 April 2014 - 06:22 AM.


#23 Kaldor

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Posted 14 April 2014 - 06:27 AM

View PostRhaythe, on 14 April 2014 - 05:24 AM, said:

You're toting around two AC20s. It's SUPPOSED to be powerful. The downside is you have no range whatsoever. Try the dual-gauss sometime if your conscience gets in the way of your awesome.


Yeah, because having more damage than an AC10 at max range is so bad....

View PostEl Bandito, on 14 April 2014 - 06:21 AM, said:

I'm gonna keep repeating myself but--reduce Ballistic range to 2x.

Preferably before UAC20 arrives.


Please and thank you! Another option is to revise the ballistic fall off curve so they can still shoot 3x, but at far reduced damage beyond 2x range.

#24 Mcgral18

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Posted 14 April 2014 - 06:30 AM

Well, it's more the fact of 40 damage to a single location. Now, if this damage was over 10 seconds, it would be equal to a TT AC20. That's right Joe, however it can fire 3 times in 10 seconds.

Although AC40s are not the greatest threat. It's meta in the sense that it has a 40 pinpoint frontloaded alpha, but short range and slow travel speed. In fact, I tend to worry more about BoomCats more than the Boomjaeg, but if you stick at range they both pop easily enough.


As it is, the game doesn't really have an "easy mode". Just about all mechs take damage, and there are no weapons that are miles better than others. Although there are certainly optimal loadouts. But, at team with teamwork can beat just about anything with SRMs and SLs if they go against a meta heavy team who doesn't have any teamwork or coordination. Teamwork OP?

#25 Mawai

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Posted 14 April 2014 - 06:32 AM

View Posttm10067, on 14 April 2014 - 06:03 AM, said:

It's very-very usual stat for ac40, they are quite straightforward and have a good chance of one shot kill.

They are weak though, due to XL engine and limited ammo, fair skilled players can dispatch them in no time.


It is also a typical stat for AC40 since they are good finishing combination. Most mechs without armor on the CT will die when hit by 2AC20. AC40 can also one shot some lights and two shot some other mechs ... so the kill numbers tend to be quite high.

However, cases putting up 700 damage, although somewhat common aren't the norm since in those cases the AC40 usually needs to survive to expend most of its ammo.

#26 Wolfways

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Posted 14 April 2014 - 06:50 AM

View PostBobby Blast, on 14 April 2014 - 05:14 AM, said:

Am I the only one here that thinks the dual AC/20's are too powerful? I regularly pull around 700 damage with 3+ kills in my Firebrand.

Use the JM6-S with stock weapons and you get the same results. AC20 are not OP...at least not compared to other AC's ;)

#27 Gallowglas

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Posted 14 April 2014 - 07:07 AM

View PostBobby Blast, on 14 April 2014 - 05:14 AM, said:

Am I the only one here that thinks the dual AC/20's are too powerful? I regularly pull around 700 damage with 3+ kills in my Firebrand. I recently changed my load-out so I wouldn't feel so dirty, and I've been sleeping better at night as a result.

Posted Image

I have more matches with AC/20's than I do the Firebrand because I put them on my Cataphract as well but the Jagers high arm hardpoints make it pretty much broken (powerful).


I truly mean no offense and I'm not trying to be an elitist, imply your stats are "bad", etc., but a 2.08 KDR and 1.43 WLR don't exactly scream imbalance.

Edited by Gallowglas, 14 April 2014 - 07:10 AM.


#28 Bobby Blast

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Posted 14 April 2014 - 07:31 AM

There was a time before I figured out the dual ac/20 build that I was running my KD was much worse and the fact that 80% of my drops are solo account for what you see there.I had a game last night with 1090 damage and 4 kills and we still lost so dropping solo hurts your w/l most of the time.

Edited by Bobby Blast, 14 April 2014 - 07:36 AM.


#29 OznerpaG

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Posted 14 April 2014 - 08:15 AM

boom jags are kinda fun to play, but are much more fun (and satisfying) to kill

#30 Sandpit

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Posted 14 April 2014 - 02:29 PM

soooooooooooooo

Using the 2 largest weapons in the entire game is "too powerful"....?
That's 40 Damage...

ok...
3-4 Gauss
4 PPCs
4 ER PPCs
4 LRM20
5 LL
7 LL
6 LL


all of those are "too powerful" by the same token then

#31 Sandpit

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Posted 14 April 2014 - 02:32 PM

View PostEl Bandito, on 14 April 2014 - 06:21 AM, said:

I'm gonna keep repeating myself but--reduce Ballistic range to 2x.

Preferably before UAC20 arrives.

that's the only nerf I think ballistics should receive across the board. That's what really leads to them being somewhat out of balance. You can essentially take an AC20 and have a 10, 5, and 2. because of the x3 range. If they reduced the ranges to match energy they'd be much more balanced. Everything else should remain the same with them though

#32 KuroNyra

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Posted 14 April 2014 - 02:35 PM

View PostBobby Blast, on 14 April 2014 - 05:14 AM, said:

Am I the only one here that thinks the dual AC/20's are too powerful? I regularly pull around 700 damage with 3+ kills in my Firebrand. I recently changed my load-out so I wouldn't feel so dirty, and I've been sleeping better at night as a result.

Posted Image

I have more matches with AC/20's than I do the Firebrand because I put them on my Cataphract as well but the Jagers high arm hardpoints make it pretty much broken (powerful).

Heck no. AC/20 are supposed to be the monstruous Ballistic Gun.
There purpose is to be able to destroy in almost one hit there target.

It's like the 12.8cm of the german Jadgtiger, or the 152mm of the KV-2.

#33 101011

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Posted 14 April 2014 - 02:42 PM

View PostKuroNyra, on 14 April 2014 - 02:35 PM, said:

Heck no. AC/20 are supposed to be the monstruous Ballistic Gun.
There purpose is to be able to destroy in almost one hit there target.

It's like the 12.8cm of the german Jadgtiger, or the 152mm of the KV-2.

Ah, the 152 was designed as an infantry support weapon, so it is not the best example, and the 12.8 was simple foolishness, as in all reality the 8.8 served pretty dang well when it was needed.

#34 Lykaon

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Posted 14 April 2014 - 10:51 PM

View PostRhaythe, on 14 April 2014 - 05:24 AM, said:

You're toting around two AC20s. It's SUPPOSED to be powerful. The downside is you have no range whatsoever. Try the dual-gauss sometime if your conscience gets in the way of your awesome.



you do know that the range isn't as poor as you may think it's dishing out 40 at 0-270m and still doing 20 at nearly 550m and of course all of it is pinpoint front loaded damage and that is the best kind of damage :)

#35 Lykaon

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Posted 14 April 2014 - 10:55 PM

View PostSandpit, on 14 April 2014 - 02:29 PM, said:

soooooooooooooo

Using the 2 largest weapons in the entire game is "too powerful"....?
That's 40 Damage...

ok...
3-4 Gauss
4 PPCs
4 ER PPCs
4 LRM20
5 LL
7 LL
6 LL


all of those are "too powerful" by the same token then



I would pull the non front loaded damage weapons off that list no 5-6 lrg laser mech is going to compete with twin 20s for either concentration of damage or heat efficency smart money goes to the twin 20s and 4 LRM 20s? 40 tons Ghost heat and ECM nuff said.

But yeah if two AC"fricken"Twenties isn't a beatstick then what is?

#36 Derpington Von Trollington

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Posted 15 April 2014 - 08:07 AM

I hate Ac40 jagers.
But only when i play my Ac20 Hunchback.
What really pisses me off is that a jager can mount 2 ac20 with 6 tons of ammo, an xl285 and have max armor on the torsos and arms :huh: JM6-DD

#37 Joseph Mallan

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Posted 15 April 2014 - 08:14 AM

View PostStaggerCheck, on 14 April 2014 - 06:11 AM, said:

Buy a Dire Wolf from the Clan package. You'll be able to throw 3 Ultra/AC 20s on that with a large amount of ammo to supply them. Game should be fun fun fun at that point. Well, for you, perhaps... but not so much for people on the business end.

It'll be fun for the guy throwing the lead Depleted Uranium.

#38 Bhael Fire

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Posted 15 April 2014 - 08:20 AM

View PostEl Bandito, on 14 April 2014 - 06:21 AM, said:

I'm gonna keep repeating myself but--reduce Ballistic range to 2x.

Preferably before UAC20 arrives.


Oh you can bet on the UAC/20 having reduced range, even more so than the UAC/5 compared to the AC/5.

I won't be surprised if the UAC/20 has a range of 180 meters and only 5 shots per ton of ammo.

#39 Trauglodyte

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Posted 15 April 2014 - 08:39 AM

View PostBobby Blast, on 14 April 2014 - 05:14 AM, said:

Am I the only one here that thinks the dual AC/20's are too powerful? I regularly pull around 700 damage with 3+ kills in my Firebrand. I recently changed my load-out so I wouldn't feel so dirty, and I've been sleeping better at night as a result. Posted Image I have more matches with AC/20's than I do the Firebrand because I put them on my Cataphract as well but the Jagers high arm hardpoints make it pretty much broken (powerful).


I'd be more afraid of the single AC20 Firebrand that is sporting 2 ER Lrg Lasers and 2 Md Lasers as ancillary weapons. The truth is, the AC40 Jager is kind of a joke. It's only power exists on small maps and/or against players with poor situational awareness. And, as Joe is fond of saying, 40 points of damage in MW:O with double armor is exactly what the AC20 would do in TT.

#40 Mcgral18

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Posted 15 April 2014 - 08:45 AM

View PostTrauglodyte, on 15 April 2014 - 08:39 AM, said:


I'd be more afraid of the single AC20 Firebrand that is sporting 2 ER Lrg Lasers and 2 Md Lasers as ancillary weapons. The truth is, the AC40 Jager is kind of a joke. It's only power exists on small maps and/or against players with poor situational awareness. And, as Joe is fond of saying, 40 points of damage in MW:O with double armor is exactly what the AC20 would do in TT.


Ah, but you can fire 3 times in those 10 seconds.

And aim perfectly.





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