Roadbeer, on 14 April 2014 - 09:48 AM, said:
I think an obvious solution to this would be for the teams created to be of even numbers.
It's infinitely easier to find 1 more than it is to find 8 more to create the next team level. While this still has the potential for the "odd man out", I think it would be more desirous than "odd lance out" and the perpetual attempts to sync drop.
Plus even numbers would make it easier to create 12 than a smattering of odd numbers.
I had high hopes
Then I read it
Rough translation = "soon" for groups
Paul you REALLY need to read more feedback. Seriously....
You've had MANY MANY MANY solo players say they would opt into a group queue like that. You assertion that they wouldn't or it would somehow be too much for an 11+1 to overcome a 12 man or multiple groups is just........ it's wrong. I don't know how else to say it. Paul why are you so set against simply letting teams play in a team based game? Seriously, it's become apparent that some on the dev team have a seeming bias against teams.
This is becoming a case of "we know how to make the game more fun for you than you do" and it's not good. I need be I will take the time and effort to link and repost every single solo player who has stated that exact opposite of your thoughts when it comes to groups and solo players.
I don't see how anyone could really think this is "good". It's simply saying that they might at some point in the future when they have the resources look into groups or implement some of the ideas (cocktail napkin anyone?) they have kicking around and seem to completely ignore every single piece of feedback and/or idea that shows how this kind of thing could be implemented without screwing over players, roflstomp new players, etc. Instead of going to the corner market to grab a gallon of milk sometimes it seems like they'd rather drive 20 miles to the big super market, spend $400 on crap they didn't need and then realize they forgot the milk when they get home.
I didn't see anythign other than "we're not lifting group limits" we MIGHT look at other options "soon".
and I quote "
Now that you see what is planned and the edge cases surrounding implementation of a group only queue, we’re still deciding when this important feature would fit into our development schedule."
In other words, it's not even on the drawing board yet and based on previous track record not something we will see for a year. Sooooo
We spend xx months with group limits, groups get fed up, groups leave for greener pastures, then when it does come time for PGI to "review options for groups" there's no longer a group population to support and people call ME a troll? lol Everyone wanting group limits lifted just got trolled by one of the top dogs at PGI
It's not rocket science and if your excuse is "resources" then it's also an easy fix. Open the 12man to all groups, make it a single queue for now, and go from there. Don't tell me there's "not enough resources" for that. This is nothing but lip service to hopefully string along players yet again as far as I'm concerned. I'm all out of "they said they were looking into it so lets be positive and hopeful in the meantime and just hand them money again"
I went that route with PP, founders, etc. It's not going to happen again.