#41
Posted 16 April 2014 - 05:41 AM
The 270m hard limitation on range really just makes you have to put yourself into pretty nasty brawls to put them to use.
The idea that SRMageddon was going to happen is just plain silly.
I didn't really feel like much was fixed, and the damage is abysmal for the draw backs of spread damage and 270 hardcapped range.
#42
Posted 16 April 2014 - 06:15 AM
Nicholas Carlyle, on 16 April 2014 - 05:41 AM, said:
yeah lol
If anything, boating SRMs is hurting yourself unless you are specifically looking for those close-range brawls. I think SRMs currently shine as a secondary weapon system. Maybe 1 SRM6+A or a couple SRM4s. Something to give your mech a little extra punch to use against heavies and assaults (or even lights and mediums in the right situation, mainly them not moving!)
The weapon system is just too fragile to ever be called "SRMageddon". It requires you to be close-range and direct fire as well as good aim. There is no comparison to "LRMageddon" because, frankly, SRMs require a lot more skill to use
Edited by Solahma, 16 April 2014 - 06:17 AM.
#43
Posted 16 April 2014 - 06:22 AM
Solahma, on 16 April 2014 - 06:15 AM, said:
If anything, boating SRMs is hurting yourself unless you are specifically looking for those close-range brawls. I think SRMs currently shine as a secondary weapon system. Maybe 1 SRM6+A or a couple SRM4s. Something to give your mech a little extra punch to use against heavies and assaults (or even lights and mediums in the right situation, mainly them not moving!)
The weapon system is just too fragile to ever be called "SRMageddon". It requires you to be close-range and direct fire as well as good aim. There is no comparison to "LRMageddon" because, frankly, SRMs require a lot more skill to use
Problem with that is that SRM's don't sync very well with other weapons.
Not to mention brawling weapons are pretty bad right now to begin with.
Disapointed.
#44
Posted 16 April 2014 - 06:52 AM
@Anviron - regarding Russ's SRMageddon comment: Ignore it, he's just trying to rile people up.
Twitter comments like those are among the many reasons why we can't have nice things.
Edited for nicer wording, lol.
Edited by Bagheera, 16 April 2014 - 06:57 AM.
#45
Posted 16 April 2014 - 07:14 AM
Bagheera, on 16 April 2014 - 06:52 AM, said:
@Anviron - regarding Russ's SRMageddon comment: Ignore it, he's just trying to rile people up.
Twitter comments like those are among the many reasons why we can't have nice things.
Edited for nicer wording, lol.
It's funny how out of touch he is with the board community at least.
#46
Posted 16 April 2014 - 07:14 AM
#47
Posted 16 April 2014 - 08:10 AM
Deathlike, on 15 April 2014 - 10:55 PM, said:
Me thinks he doth protests too much!
All I can say is... SRM KILL!!!!
I know this is imperfect, and I think the next patch will help even more. On the other hand... this has been A LONG TIME since I've brawled with SRMs.
So Paul, DO NOT NERF!!!
Wow, a good match and two acceptable games with a mech that uses SRMs! What kind of loadout are you running on that?
Bagheera, on 16 April 2014 - 06:52 AM, said:
@Anviron - regarding Russ's SRMageddon comment: Ignore it, he's just trying to rile people up.
Twitter comments like those are among the many reasons why we can't have nice things.
Yeah, the phrasing made me think he was mocking us; that just made it doubly frustrating, since it means he's clearly out of touch with balance in his own game. I usually try to resist trollbait on the forums, but it's not every day that I get trolled by the president of a multimillion dollar company.
#48
Posted 16 April 2014 - 10:01 AM
Anyways... SRM's are moving in the right direction still need alot of work
Increased Ammo
Increased Damage from 2.0 to 2.5
Continue to improve Hit Reg
#49
Posted 16 April 2014 - 10:33 AM
aniviron, on 16 April 2014 - 08:10 AM, said:
Wow, a good match and two acceptable games with a mech that uses SRMs! What kind of loadout are you running on that?
Yeah, the phrasing made me think he was mocking us; that just made it doubly frustrating, since it means he's clearly out of touch with balance in his own game. I usually try to resist trollbait on the forums, but it's not every day that I get trolled by the president of a multimillion dollar company.
Keeping in mind that Deathlike is REALLY good too.
So I'm not terribly surprised.
I was having a little trouble with SRM's yesterday...but I think that was my own lack of time brawling in the last 6 months and needing to practice doing it.
And not being in an elited mech too.
But it was fun.
Especially poptart-brawling the platform in the middle on HPG.
#53
Posted 16 April 2014 - 10:50 AM
Trauglodyte, on 16 April 2014 - 10:44 AM, said:
Deathlike is terrible! And his posts are bad, and he's a horrible person, and he dresses funny...
Don't forget the smell!
Darian DelFord, on 16 April 2014 - 10:01 AM, said:
Buckton is good. He used to carry the dev teams in his spider when they did 12-man streams.
Speaking of, I really miss those. It was hilarious to see the devs get meta-slaughtered. My favourite was when they called out Paul on how broken the game was.
#54
Posted 16 April 2014 - 11:01 AM
Nicholas Carlyle, on 16 April 2014 - 05:41 AM, said:
I didn't really feel like much was fixed, and the damage is abysmal for the draw backs of spread damage and 270 hardcapped range.
Yeah, agreed. As I mentioned the most noticeable change was to SRM/2s; their increased firing rate makes them way more effective than they were.
However, the flight animation makes them feel like "shotgun blasts" rather than missiles; I really would love to see some sort of loose guidance with a "corkscrew" flight path (because awesome-looking). Also, it would be cool if the missiles loosely followed wherever your reticle was aimed at.
#55
Posted 16 April 2014 - 11:13 AM
Bhael Fire, on 16 April 2014 - 11:01 AM, said:
Yeah, agreed. As I mentioned the most noticeable change was to SRM/2s; their increased firing rate makes them way more effective than they were.
However, the flight animation makes them feel like "shotgun blasts" rather than missiles; I really would love to see some sort of loose guidance with a "corkscrew" flight path (because awesome-looking). Also, it would be cool if the missiles loosely followed wherever your reticle was aimed at.
I would kill for like a Robotech style missile launch. Even if they would spread like crazy. Just because of how cool it would look.
#56
Posted 16 April 2014 - 11:13 AM
I also ran a Wolverine with 3x 4SRM and was getting good results with it. Whether or not hits were not registering I could not say do to the fast paced nature of the mech, but the end of round damage results were very favorable.
#57
Posted 16 April 2014 - 11:16 AM
Dracol, on 16 April 2014 - 11:13 AM, said:
Yeah was having that problem running my Griffin, I couldn't stop to admire my handy work.
#58
Posted 16 April 2014 - 12:32 PM
Nicholas Carlyle, on 16 April 2014 - 10:33 AM, said:
Keeping in mind that Deathlike is REALLY good too.
That's why he's amongst the critics of balance. All he sees is the meta, because he's at the ELO comprised solely of hardcore players who got there by trying to capitalize amongst even the most marginal advantages.
REVELATION: "Meta mechs" are merely good at the medium ELO range, no more noticeably dominant than any of the other solid builds. That's why some people think the game is balanced: at their ELO, it is.
On-topic: SRMs have made a comeback for me, but I play at 150+ ping usually. Tearing fresh mediums apart with my SRM12 DDC.
Edited by Rebas Kradd, 16 April 2014 - 12:32 PM.
#59
Posted 16 April 2014 - 12:38 PM
Darian DelFord, on 16 April 2014 - 03:38 AM, said:
SRM ammo has not increased, unless the original SRM ammo was 90, of which buffing it to 100 is "nothing". IMO, it should be increased to 120.
aniviron, on 16 April 2014 - 08:10 AM, said:
Well, I still die when I fail horribly. The epic awesome game did happen, but I'm pretty sure the MM trolled the other side because I had a solo brawl with a dakka Muromets... and I'd swear he had no idea what to do.
2 meds, 1 AC5, 3 ASRM4. It's suboptimal. (I'd almost want a Griffin, but no ballistic slot.)
Quote
SRMmaggeddon existed only because splash damage was ACTUALLY out of whack. Still, he doesn't play his own game well enough to recognize this... same with Paul's "SRM logic" in the vote for a SRM buff.
Nicholas Carlyle, on 16 April 2014 - 10:33 AM, said:
So I'm not terribly surprised.
I was having a little trouble with SRM's yesterday...but I think that was my own lack of time brawling in the last 6 months and needing to practice doing it.
And not being in an elited mech too.
But it was fun.
Especially poptart-brawling the platform in the middle on HPG.
I'm just a guy that loves brawling. I'm sorry that I yell SRM KILL!
#60
Posted 16 April 2014 - 12:41 PM
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