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Srms...any Progress?

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#41 Nicholas Carlyle

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Posted 16 April 2014 - 05:41 AM

I definitely had some decent games with SRMs last night, but nothing obscene.

The 270m hard limitation on range really just makes you have to put yourself into pretty nasty brawls to put them to use.

The idea that SRMageddon was going to happen is just plain silly.

I didn't really feel like much was fixed, and the damage is abysmal for the draw backs of spread damage and 270 hardcapped range.

#42 Solahma

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Posted 16 April 2014 - 06:15 AM

View PostNicholas Carlyle, on 16 April 2014 - 05:41 AM, said:

The idea that SRMageddon was going to happen is just plain silly.

yeah lol

If anything, boating SRMs is hurting yourself unless you are specifically looking for those close-range brawls. I think SRMs currently shine as a secondary weapon system. Maybe 1 SRM6+A or a couple SRM4s. Something to give your mech a little extra punch to use against heavies and assaults (or even lights and mediums in the right situation, mainly them not moving!)

The weapon system is just too fragile to ever be called "SRMageddon". It requires you to be close-range and direct fire as well as good aim. There is no comparison to "LRMageddon" because, frankly, SRMs require a lot more skill to use :)

Edited by Solahma, 16 April 2014 - 06:17 AM.


#43 Nicholas Carlyle

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Posted 16 April 2014 - 06:22 AM

View PostSolahma, on 16 April 2014 - 06:15 AM, said:

yeah lol

If anything, boating SRMs is hurting yourself unless you are specifically looking for those close-range brawls. I think SRMs currently shine as a secondary weapon system. Maybe 1 SRM6+A or a couple SRM4s. Something to give your mech a little extra punch to use against heavies and assaults (or even lights and mediums in the right situation, mainly them not moving!)

The weapon system is just too fragile to ever be called "SRMageddon". It requires you to be close-range and direct fire as well as good aim. There is no comparison to "LRMageddon" because, frankly, SRMs require a lot more skill to use :)


Problem with that is that SRM's don't sync very well with other weapons.

Not to mention brawling weapons are pretty bad right now to begin with.

Disapointed.

#44 Bagheera

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Posted 16 April 2014 - 06:52 AM

Hmm.. for some reason I can't quote right now:

@Anviron - regarding Russ's SRMageddon comment: Ignore it, he's just trying to rile people up.

Twitter comments like those are among the many reasons why we can't have nice things.






Edited for nicer wording, lol.

Edited by Bagheera, 16 April 2014 - 06:57 AM.


#45 Nicholas Carlyle

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Posted 16 April 2014 - 07:14 AM

View PostBagheera, on 16 April 2014 - 06:52 AM, said:

Hmm.. for some reason I can't quote right now:

@Anviron - regarding Russ's SRMageddon comment: Ignore it, he's just trying to rile people up.

Twitter comments like those are among the many reasons why we can't have nice things.

Edited for nicer wording, lol.


It's funny how out of touch he is with the board community at least.

#46 Bagheera

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Posted 16 April 2014 - 07:14 AM

It would be funny if it wasn't intentional. :)

#47 aniviron

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Posted 16 April 2014 - 08:10 AM

View PostDeathlike, on 15 April 2014 - 10:55 PM, said:


Me thinks he doth protests too much!

Spoiler

All I can say is... SRM KILL!!!!

I know this is imperfect, and I think the next patch will help even more. On the other hand... this has been A LONG TIME since I've brawled with SRMs.

So Paul, DO NOT NERF!!!


Wow, a good match and two acceptable games with a mech that uses SRMs! What kind of loadout are you running on that?

View PostBagheera, on 16 April 2014 - 06:52 AM, said:

Hmm.. for some reason I can't quote right now:

@Anviron - regarding Russ's SRMageddon comment: Ignore it, he's just trying to rile people up.

Twitter comments like those are among the many reasons why we can't have nice things.


Yeah, the phrasing made me think he was mocking us; that just made it doubly frustrating, since it means he's clearly out of touch with balance in his own game. I usually try to resist trollbait on the forums, but it's not every day that I get trolled by the president of a multimillion dollar company.

#48 Darian DelFord

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Posted 16 April 2014 - 10:01 AM

PGI is out of contact about alot of the game. What is hilarious is when they do drop in the game their numbers stinketh compared to others in their own team and opposition. I can not recall where a DEV has gone over 300 points yet. Now granted they do have a giant target painted on them, But still, you would think they could score higher.

Anyways... SRM's are moving in the right direction still need alot of work

Increased Ammo
Increased Damage from 2.0 to 2.5
Continue to improve Hit Reg

#49 Nicholas Carlyle

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Posted 16 April 2014 - 10:33 AM

View Postaniviron, on 16 April 2014 - 08:10 AM, said:


Wow, a good match and two acceptable games with a mech that uses SRMs! What kind of loadout are you running on that?



Yeah, the phrasing made me think he was mocking us; that just made it doubly frustrating, since it means he's clearly out of touch with balance in his own game. I usually try to resist trollbait on the forums, but it's not every day that I get trolled by the president of a multimillion dollar company.


Keeping in mind that Deathlike is REALLY good too.

So I'm not terribly surprised.

I was having a little trouble with SRM's yesterday...but I think that was my own lack of time brawling in the last 6 months and needing to practice doing it.

And not being in an elited mech too.

But it was fun.

Especially poptart-brawling the platform in the middle on HPG.

#50 Solahma

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Posted 16 April 2014 - 10:38 AM

View PostNicholas Carlyle, on 16 April 2014 - 10:33 AM, said:

But it was fun.

Especially poptart-brawling the platform in the middle on HPG.

my experience since I started using them again, heavily, this month :)
patch or no-patch lol

Edited by Solahma, 16 April 2014 - 10:38 AM.


#51 Nicholas Carlyle

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Posted 16 April 2014 - 10:41 AM

View PostSolahma, on 16 April 2014 - 10:38 AM, said:

my experience since I started using them again, heavily, this month :)
patch or no-patch lol


PGI really doesn't understand how much it killed this game by having SRM's be terrible for a year.

#52 Trauglodyte

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Posted 16 April 2014 - 10:44 AM

View PostNicholas Carlyle, on 16 April 2014 - 10:33 AM, said:


Keeping in mind that Deathlike is REALLY good too.


Deathlike is terrible! And his posts are bad, and he's a horrible person, and he dresses funny...

#53 InRev

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Posted 16 April 2014 - 10:50 AM

View PostTrauglodyte, on 16 April 2014 - 10:44 AM, said:


Deathlike is terrible! And his posts are bad, and he's a horrible person, and he dresses funny...


Don't forget the smell!

View PostDarian DelFord, on 16 April 2014 - 10:01 AM, said:

I can not recall where a DEV has gone over 300 points yet.


Buckton is good. He used to carry the dev teams in his spider when they did 12-man streams.

Speaking of, I really miss those. It was hilarious to see the devs get meta-slaughtered. My favourite was when they called out Paul on how broken the game was.

#54 Bhael Fire

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Posted 16 April 2014 - 11:01 AM

View PostNicholas Carlyle, on 16 April 2014 - 05:41 AM, said:

The idea that SRMageddon was going to happen is just plain silly.

I didn't really feel like much was fixed, and the damage is abysmal for the draw backs of spread damage and 270 hardcapped range.


Yeah, agreed. As I mentioned the most noticeable change was to SRM/2s; their increased firing rate makes them way more effective than they were.

However, the flight animation makes them feel like "shotgun blasts" rather than missiles; I really would love to see some sort of loose guidance with a "corkscrew" flight path (because awesome-looking). Also, it would be cool if the missiles loosely followed wherever your reticle was aimed at.

#55 Nicholas Carlyle

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Posted 16 April 2014 - 11:13 AM

View PostBhael Fire, on 16 April 2014 - 11:01 AM, said:


Yeah, agreed. As I mentioned the most noticeable change was to SRM/2s; their increased firing rate makes them way more effective than they were.

However, the flight animation makes them feel like "shotgun blasts" rather than missiles; I really would love to see some sort of loose guidance with a "corkscrew" flight path (because awesome-looking). Also, it would be cool if the missiles loosely followed wherever your reticle was aimed at.


I would kill for like a Robotech style missile launch. Even if they would spread like crazy. Just because of how cool it would look.

#56 Dracol

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Posted 16 April 2014 - 11:13 AM

Spotted a couple of Splatcats within enemy forces. The one mech I spectated until its death fully registered the Splatcat hits that took it out.

I also ran a Wolverine with 3x 4SRM and was getting good results with it. Whether or not hits were not registering I could not say do to the fast paced nature of the mech, but the end of round damage results were very favorable.

#57 Nicholas Carlyle

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Posted 16 April 2014 - 11:16 AM

View PostDracol, on 16 April 2014 - 11:13 AM, said:

Spotted a couple of Splatcats within enemy forces. The one mech I spectated until its death fully registered the Splatcat hits that took it out. I also ran a Wolverine with 3x 4SRM and was getting good results with it. Whether or not hits were not registering I could not say do to the fast paced nature of the mech, but the end of round damage results were very favorable.


Yeah was having that problem running my Griffin, I couldn't stop to admire my handy work.

#58 Rebas Kradd

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Posted 16 April 2014 - 12:32 PM

View PostNicholas Carlyle, on 16 April 2014 - 10:33 AM, said:


Keeping in mind that Deathlike is REALLY good too.


That's why he's amongst the critics of balance. All he sees is the meta, because he's at the ELO comprised solely of hardcore players who got there by trying to capitalize amongst even the most marginal advantages.

REVELATION: "Meta mechs" are merely good at the medium ELO range, no more noticeably dominant than any of the other solid builds. That's why some people think the game is balanced: at their ELO, it is.

On-topic: SRMs have made a comeback for me, but I play at 150+ ping usually. Tearing fresh mediums apart with my SRM12 DDC.

Edited by Rebas Kradd, 16 April 2014 - 12:32 PM.


#59 Deathlike

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Posted 16 April 2014 - 12:38 PM

View PostDarian DelFord, on 16 April 2014 - 03:38 AM, said:

Also someone refresh my memory was the SRM ammo ever increased like the AC ammo when they doubled the amor. I do not remember and do not have my books to look them up anymore.


SRM ammo has not increased, unless the original SRM ammo was 90, of which buffing it to 100 is "nothing". IMO, it should be increased to 120.


View Postaniviron, on 16 April 2014 - 08:10 AM, said:

Wow, a good match and two acceptable games with a mech that uses SRMs! What kind of loadout are you running on that?


Well, I still die when I fail horribly. The epic awesome game did happen, but I'm pretty sure the MM trolled the other side because I had a solo brawl with a dakka Muromets... and I'd swear he had no idea what to do.

2 meds, 1 AC5, 3 ASRM4. It's suboptimal. (I'd almost want a Griffin, but no ballistic slot.)

Quote

Yeah, the phrasing made me think he was mocking us; that just made it doubly frustrating, since it means he's clearly out of touch with balance in his own game. I usually try to resist trollbait on the forums, but it's not every day that I get trolled by the president of a multimillion dollar company.


SRMmaggeddon existed only because splash damage was ACTUALLY out of whack. Still, he doesn't play his own game well enough to recognize this... same with Paul's "SRM logic" in the vote for a SRM buff.


View PostNicholas Carlyle, on 16 April 2014 - 10:33 AM, said:

Keeping in mind that Deathlike is REALLY good too.

So I'm not terribly surprised.

I was having a little trouble with SRM's yesterday...but I think that was my own lack of time brawling in the last 6 months and needing to practice doing it.

And not being in an elited mech too.

But it was fun.

Especially poptart-brawling the platform in the middle on HPG.


I'm just a guy that loves brawling. I'm sorry that I yell SRM KILL!

#60 Mister Blastman

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Posted 16 April 2014 - 12:41 PM

It is really hard to even test SRMs when the matchmaker constantly effs you over.





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