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Srms...any Progress?

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#61 Deathlike

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Posted 16 April 2014 - 12:42 PM

View PostMister Blastman, on 16 April 2014 - 12:41 PM, said:

It is really hard to even test SRMs when the matchmaker constantly effs you over.


Well, it's easy enough when people "forgot how to brawl", and then taking advantage of it. ;)

:lol:

#62 East Indy

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Posted 16 April 2014 - 12:43 PM

Re: corkscrew path, why do turret LRMs use it exclusively? Been meaning to ask that.

#63 Mcgral18

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Posted 16 April 2014 - 12:44 PM

View PostMister Blastman, on 16 April 2014 - 12:41 PM, said:

It is really hard to even test SRMs when the matchmaker constantly effs you over.

View PostDeathlike, on 16 April 2014 - 12:42 PM, said:


Well, it's easy enough when people "forgot how to brawl", and then taking advantage of it. ;)

:lol:


Well, I tried to pug last night. I ended up in Alpha lance. The other team had a couple Lords....

I was mildly upset. Only two of use got over 300 damage. Absolute stomp.

Matchmaker does strange things.

#64 Deathlike

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Posted 16 April 2014 - 12:48 PM

View PostEast Indy, on 16 April 2014 - 12:43 PM, said:

Re: corkscrew path, why do turret LRMs use it exclusively? Been meaning to ask that.


It would be a great AtD question... but we can't have nice things. The turrets tend to generally share the same property of the regular weapons, but they can be very different (paths, ROF, and such). So, I don't actually know why.

#65 Mister Blastman

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Posted 16 April 2014 - 12:49 PM

View PostDeathlike, on 16 April 2014 - 12:42 PM, said:


Well, it's easy enough when people "forgot how to brawl", and then taking advantage of it. ;)

:lol:


Typical PUG mentality:

"Oh look, a big rock! Perfect!"

All the other PUGs look at the one PUG going for the rock. "Wut is it?"

"Everybody, HEY! YOU! Yeah! Come over here. This rock, it is big and safe!"

The rest of the PUGs say in unison, "Yes M'Lord"

The enemy team looks at the PUGs cowering behind a rock. They laugh hysterically while hopping around on pogo sticks firing off PPCs and Autocannons.

"Don't hurt me!" The PUGs shout. The lead PUG hands out shovels so they can begin digging six foot holes.

"Psst! Guys! It'll be SAFER after we dig these holes! Trust me!"

The ruthless sniper team surrounds them and sears their bodies with hot plasma and molten slag.

The PUGs die, horribly. Their smoking corpses topple into the holes one by one until the last one falls over, headfirst with a satisfying *thud.* All that remains is a lone pair of legs sticking up out of the ground.

"What were they thinking, Boss?" Said one of the Lightning Warriors.

"Son, that's the typical response of the Pussilanifous-Dieallotatus-Failasaurus. Good fer shootin' Boy; we only have a million more of these sods to cleanse."

Edited by Mister Blastman, 16 April 2014 - 01:31 PM.


#66 Dymlos2003

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Posted 16 April 2014 - 12:55 PM

Srms seem to be hitting harder for me

#67 Deathlike

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Posted 16 April 2014 - 01:01 PM

View PostMister Blastman, on 16 April 2014 - 12:49 PM, said:


Typical PUG mentality:

"Oh look, a big rock! Perfect!"


If/when we get deformable terrain, let the PUGs did themselves a hole!

#68 C E Dwyer

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Posted 16 April 2014 - 01:05 PM

They feel a little more hitty have to see if my hit % goes up or not have 98-110 ping usually and from UK

#69 xCico

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Posted 16 April 2014 - 01:17 PM

My ping is arround 120-150, I gave a try to srms today, I can say they are registering more than before, but yeah, I also get blank shots, but not so often as before
I would just like to see speed buff for srms and they would be nasty :lol:

#70 Mister Blastman

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Posted 16 April 2014 - 01:30 PM

View PostDeathlike, on 16 April 2014 - 01:01 PM, said:


If/when we get deformable terrain, let the PUGs did themselves a hole!


Hmm that'd be nice. I'd be willing to help them with their efforts, too! :lol:

#71 Solahma

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Posted 16 April 2014 - 01:34 PM

View PostAlmighty Cico, on 16 April 2014 - 01:17 PM, said:

I would just like to see speed buff for srms and they would be nasty :lol:

I like this. A very small speed increase would go a long way toward improving SRMs. They are currently 300 m/s. Maybe a small bump to 325 m/s (8% change) would help? Definitely not a large bump like they did with LRMs though (33% in the end ;) )

Would a speed increase also help hit registration because the game won't have to track them for as long before they hit a target?

Edited by Solahma, 16 April 2014 - 01:36 PM.


#72 Mister Blastman

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Posted 16 April 2014 - 01:35 PM

View PostAlmighty Cico, on 16 April 2014 - 01:17 PM, said:

I would just like to see speed buff for srms and they would be nasty


I think the speed is fine--it always has been. It is the spread--that's the real problem. We can't put damage into a concentrated area like we could over a year ago with them. Now it just spreads out everywhere. If people can repeatedly put autocannon shells and laser blasts into a single spot, then damnit, SRMs should be able to, too!

That is what made the closed beta mechanic of tight-wide-tight spread mechanics at close-medium-far so brilliant. They fired like a shotgun.

Of course, the alternative is to make them stream but frankly, after experiencing their original albeit evolved mechanic in MWO, I'd rather them go back to that.

... And more damage. We need buffs to them. My thread explaining /that/ problem is elsewhere on the forum and my findings are sobering, factual and eye-opening. Even if 100% of them register, they are doing less damage now @ 2.0 a missile than they were before @ 1.5 a missile when they were first nerfed.

#73 Charons Little Helper

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Posted 16 April 2014 - 01:37 PM

View PostSolahma, on 16 April 2014 - 01:34 PM, said:

I like this. A very small speed increase would go a long way toward improving SRMs. They are currently 300 m/s. Maybe a small bump to 315 m/s would help? Definitely not a large bump like they did with LRMs though.


To be the same % increase as the LRM boost (even after the pull back to 160) the SRMs would need to be boosted to 384m/s. Besides, the speed increase wouldn't help SRMs nearly as much as it did LRMs due to the nature of the mechanics.

Edited by Charons Little Helper, 16 April 2014 - 01:37 PM.


#74 Solahma

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Posted 16 April 2014 - 01:39 PM

I agree, I was just suggesting a small change instead of a large change (like we saw with LRMs)

#75 xCico

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Posted 16 April 2014 - 01:40 PM

Ohhh no more damage for srms, about srms, Griffin today damaged me so hard with srms, with only 3 of asrm6, hos shots was registering good, barely got rid of him, what im saying that when srms register all of them, they smoke you very good, damage of srms is in perfect place!

#76 Mcgral18

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Posted 16 April 2014 - 01:41 PM

So, speed to 500 M/s, damage to 2.5?

They might actually be worth something.

#77 Solahma

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Posted 16 April 2014 - 01:44 PM

:lol: ;) :D :ph34r:


:lol: no

#78 Mcgral18

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Posted 16 April 2014 - 01:49 PM

View PostSolahma, on 16 April 2014 - 01:44 PM, said:

:lol: ;) :D :ph34r:


:lol: no


Honestly, give me a reason why there shouldn't be such a big change.

I'll gladly take a better flight path, predictable. But this is PGI we're taking about.

They have a hard cap at 270M, spread their damage all over a target and are ammo hungry. No real reason to take them. ACs are better for brawling.

As for the speed, it might help hitreg.

#79 xCico

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Posted 16 April 2014 - 01:51 PM

View PostMcgral18, on 16 April 2014 - 01:41 PM, said:

So, speed to 500 M/s, damage to 2.5?

They might actually be worth something.

Imagine that srms have perfect HSR, now imagine splatcat with THAT srms is waiting in cover, boom you are freakin cored everywhere... That srms would erase whole team once they came into range LOL

I would go with 350m/s at first and leave damage :lol:

Edited by Almighty Cico, 16 April 2014 - 01:52 PM.


#80 Charons Little Helper

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Posted 16 April 2014 - 01:53 PM

View PostMcgral18, on 16 April 2014 - 01:49 PM, said:

They have a hard cap at 270M, spread their damage all over a target and are ammo hungry. No real reason to take them. ACs are better for brawling.


SRMs will be fine once hitreg works. They'll slaughter ACs in a brawl.

Yes they spread damage - but for the same weight as an AC10, you can get ASRMs which deals 36 damage per alpha. Kinda mediocre now - but hopefully the next patch finally fixes hitreg and makes them a solid brawling choice.





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