Solahma, on 16 April 2014 - 01:55 PM, said:
As Cico mentioned, when SRMs register correctly even in their current state, they do plenty of damage and feel balanced. However nudging the flight speed to 325 or 350 m/s might help in general.
IMO, the spread is fine. I can live with the spread. It scales well with Artemis and is not very complicated.
EDIT: you're not scared of the splat cat anymore because of good reasons. Mainly because of all the SRM nerfing over the past year. Bumping up stats quickly is just going to end up in a real SRMeggedon again.
Not sure why the specter of the splatcat always comes up in SRM discussions. If one mech breaks a weapon system, then maybe there is a problem with the mech, not the weapon. It'd be like saying, "Oh gosh guys, the Stalker can mount six ER PPCs, we need a nerf stat for that 60 damage pinpoint alpha at 810m!"
Sure, both of those are valid, legal builds. Both achieved some measure of success at one point. And they're both incredibly niche builds that you didn't see particularly often even during their heyday. Both had range issues. Both had heat problems. The splatcat had pretty severe ammo problems. Both were relatively subject to getting disarmed easily.
So what's changed, for both builds? The PPC stalker has gotten ghost heat, heat increases, and a projectile change. The splatcat has gotten ghost heat, projectile changes, and a severe reduction in damage. More to the point though, since nothing exists in a vacuum: The maps got (much) bigger, and are only increasing in playable size. Long range autocannons, large lasers, and PPCs are very much in vogue, meaning engagements typically start at about 800m for many mechs, and it's rare for shooting to very first break out at under 500m.
When the splatcat walked the earth, it was doing much more damage, the biggest map was caustic valley, and PPCs and autocannons 5 and under were garbage. There was no HSR, so putting damage where you wanted it was a gamble at best. So yeah, the game has changed. It's time to let go of the knee-jerk reactions against making SRMs playable because one mech can run six of them.
Hell, I saw a splatcat last night, on terra therma. After taking a pounding at 500m and running for cover, it overheated and died with under 200 damage. The absolutely gorgeous dynamic weapon hardpoints for the catapult made disarming it that much easier, too. Anyone who still thinks the splatcat is a reason to leave an entire half of the missile arsenal crippled is living in the past.