#1
Posted 15 April 2014 - 12:52 PM
I'm mostly interested in larger SRM alpha strikes.
#2
Posted 15 April 2014 - 12:57 PM
Other players have reported improvements though - someone suggested the improvements may have only affected those with high pings (100ms+).
#3
Posted 15 April 2014 - 12:59 PM
#4
Posted 15 April 2014 - 01:00 PM
#5
Posted 15 April 2014 - 01:02 PM
This means you still have to hit the mech in the right place to trigger an explosion and deal damage to the target mech. I'm interested to hear if this is actually the case now.
We were told that this change means "when you hit a mech, you hit a mech" meaning if you see the explosion, the damage WILL be applied.
Has anyone run into an instance where this has or has not happened?
Key things to look for is if the SRM has an explosion effect when you think it hit the target. Then check to see if damage was delt to the target mech.
#6
Posted 15 April 2014 - 01:03 PM
Solahma, on 15 April 2014 - 01:02 PM, said:
This means you still have to hit the mech in the right place to trigger an explosion and deal damage to the target mech. I'm interested to hear if this is actually the case now.
We were told that this change means "when you hit a mech, you hit a mech" meaning if you see the explosion, the damage WILL be applied.
Has anyone run into an instance where this has or has not happened?
Key things to look for is if the SRM has an explosion effect when you think it hit the target. Then check to see if damage was delt to the target mech.
They fixed another tracer bug that was supposed to help and fixed it in this patch.
Quote
- Fixed a problem in the host state rewinding logic where weapon traces between the server and client could occasionally desync
See above
Edited by Nicholas Carlyle, 15 April 2014 - 01:05 PM.
#7
Posted 15 April 2014 - 01:05 PM
#8
Posted 15 April 2014 - 01:07 PM
Apparently the Cryengine has an issue with too many explosions in the same area - and delays their effect. (at which point the mech might not be there anymore)
This actually confirms the theory that chain-firing SRMs makes them work better, and also explains why they work against shut-down mechs.
They said that they tested it a few days ago and it works - but they didn't quite have the fix ready in time for this patch.
Edited by Charons Little Helper, 15 April 2014 - 01:07 PM.
#9
Posted 15 April 2014 - 01:08 PM
#10
Posted 15 April 2014 - 01:09 PM
Charons Little Helper, on 15 April 2014 - 01:07 PM, said:
Apparently the Cryengine has an issue with too many explosions in the same area - and delays their effect. (at which point the mech might not be there anymore)
This actually confirms the theory that chain-firing SRMs makes them work better, and also explains why they work against shut-down mechs.
They said that they tested it a few days ago and it works - but they didn't quite have the fix ready in time for this patch.
There were actually multiple parts. The tracer part, which I quoted above was in this patch, and they thought it MAY help. I realize more is coming. This isn't a doom and gloom thread. Just curious mostly.
I was hoping that if this patch ended up helping, we might be in real good shape come the 29th
ratgoat, on 15 April 2014 - 01:08 PM, said:
Well poop.
#11
Posted 15 April 2014 - 01:10 PM
#12
Posted 15 April 2014 - 01:12 PM
ratgoat, on 15 April 2014 - 01:08 PM, said:
What's your ping? I've noticed that if I'm downloading something in the background - my missiles (both kinds) start registering horribly.
#14
Posted 15 April 2014 - 01:20 PM
#15
Posted 15 April 2014 - 01:27 PM
Edited by 3rdworld, 15 April 2014 - 01:27 PM.
#16
Posted 15 April 2014 - 01:28 PM
#17
Posted 15 April 2014 - 01:29 PM
3rdworld, on 15 April 2014 - 01:27 PM, said:
Once again, they added a tracer fix this patch which they thought could've helped SRM's, but seems they didn't.
#18
Posted 15 April 2014 - 01:36 PM
Can you tell I'm excited about this?
#19
Posted 15 April 2014 - 01:45 PM
zagibu, on 15 April 2014 - 01:36 PM, said:
Can you tell I'm excited about this?
I never really hated the Splatcat, it had some very obvious limitations.
And once the newer larger maps were implemented it really took a lot of wind out of their sails.
#20
Posted 15 April 2014 - 01:45 PM
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