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The K2 And It's Itty Bitty Ppcs (And Other Weapon Scale Silliness).... Can We Please Get The Old Game Models Back?

BattleMechs Weapons General

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#381 Jin Ma

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Posted 28 April 2014 - 06:09 PM

View PostBishop Steiner, on 28 April 2014 - 03:39 PM, said:

yeah, I think they did have the 6 energy, got changed a bit before I became a founder, but some older founders commented on it having them, anyhow.


yeah they did lol, and there was also that bug i think that multiplied what showed on your screen for loadout later on.

but i'm ******** for thinking this loadout is on the catapult, cuz its the loadout of the mech looking at the catapult, durp.

#382 Bishop Steiner

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Posted 28 April 2014 - 10:10 PM

View PostJin Ma, on 28 April 2014 - 06:09 PM, said:


yeah they did lol, and there was also that bug i think that multiplied what showed on your screen for loadout later on.

but i'm ******** for thinking this loadout is on the catapult, cuz its the loadout of the mech looking at the catapult, durp.

eh, it happens. Obviously I was asleep at the wheel too.

#383 Bishop Steiner

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Posted 01 May 2014 - 08:53 AM

Looking at how good the Adder and Stormcrow are modeled, hope the weapons will be better sized! Makes my K2 a sad panda though, feeling like an ugly duckling!

#384 Bishop Steiner

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Posted 01 May 2014 - 09:27 AM

Been trying to get back into my K2, been running it as a Marauder for fun....results....vary.

#385 Wolfways

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Posted 01 May 2014 - 09:41 AM

View PostBishop Steiner, on 01 May 2014 - 09:27 AM, said:

Been trying to get back into my K2, been running it as a Marauder for fun....results....vary.

I did that with a Cataphract. It was...adequate.

Also, why is this thread only on page 20?! :rolleyes:

#386 Bishop Steiner

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Posted 01 May 2014 - 10:02 AM

View PostWolfways, on 01 May 2014 - 09:41 AM, said:

I did that with a Cataphract. It was...adequate.

Also, why is this thread only on page 20?! :rolleyes:

Launch Module distractions?

#387 Dauphni

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Posted 01 May 2014 - 11:23 AM

I went back and ran my old QuadLL build, and it's actually still quite good. With 18 DHS, ghost heat isn't that bad at all!

#388 GalaxyBluestar

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Posted 03 May 2014 - 08:26 PM

bump for thread worthyness

#389 Bishop Steiner

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Posted 03 May 2014 - 08:40 PM

View PostGalaxyBluestar, on 03 May 2014 - 08:26 PM, said:

bump for thread worthyness

many thanks..... got distracted and forgot. Seems other concerns are on everyones minds....

#390 Abisha

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Posted 04 May 2014 - 04:45 AM

Deal with it!..

Posted Image

#391 Stardancer01

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Posted 05 May 2014 - 03:33 AM

If you put a large weapon on a light mech IT SHOULD LOOK STUPID! No point sugar coating it. If you try to balance a PPC on a spider’s arm it should walk lopsided. It should look is if the spider has been overloaded and would suffer severe internal damage if it were to run fast. If we had hard point limits this would not happen, and it is the catapult k2 that is suffering from under scaling the PPC, in order to make the PPC spider look is if it were not stupid when it is.

#392 Bishop Steiner

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Posted 05 May 2014 - 03:43 AM

NEVER FORGET K(2)ENTARES!!!!!!!

#393 Jonny Taco

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Posted 05 May 2014 - 04:00 AM

I got to say.... This OP is one of the best and most constructive pieces of significant art feedback I've seen in the better part of a year...

Just wanted to give ya a round of applause.

#394 Bishop Steiner

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Posted 05 May 2014 - 04:07 AM

View Postlartfor, on 05 May 2014 - 04:00 AM, said:

I got to say.... This OP is one of the best and most constructive pieces of significant art feedback I've seen in the better part of a year...

Just wanted to give ya a round of applause.

Many thanks, good sir. I am a passionate Btech fan, and Amateur artist, who generally enjoys this game, warts and all. But since I don't have the know how to make recommendation of things like game code, figured I would use what I do know to crusade for a better game in other avenues!

#395 Damia Savon

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Posted 08 May 2014 - 06:22 AM

View PostBishop Steiner, on 26 April 2014 - 09:10 AM, said:

Universal TRUISM overlooked on the F-35, you can design something that does everything, but it will never do anything WELL.

short of designing a true "Omni" AirFrame, I don't see it happening.


Not to redirect the thread back to modern US military hardware but what was really overlooked is that they tried this with the F-111 back in the 1960s and it failed utterly.

Back on topic.. -- Just make the barrels on the K2/Jester PPCs larger and keep the smaller barrels for lasers.

#396 ShadowWolf Kell

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Posted 08 May 2014 - 07:09 AM

The C1 suffers as well but I agree, give back the bigger PPCs.

The bore of the Marauder's PPCs is even bigger than the Warhammers.

#397 Damia Savon

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Posted 08 May 2014 - 07:12 AM

Oh what the heck, since we are pointing out all the stuff wrong with Catapults why not mention the other confusing issue.

Why on earth does the K2 (and stalkers for that matter) have only 1 module slot (2 when mastered)? Yea the weapon loadout was kind of impressive back in 2012 but it is hard the same now. You can put deadlier weapon packages on Jags and many other mechs. Plenty of other heavies have more weapon hardpoints. Even my beloved Jester has 3 module slots. So why should the K2 still be stuck with 2?

It is really stupid and harder to justify when a total of three slots is the norm.

Meh.

#398 FupDup

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Posted 08 May 2014 - 07:15 AM

View PostDamia Savon, on 08 May 2014 - 07:12 AM, said:

Oh what the heck, since we are pointing out all the stuff wrong with Catapults why not mention the other confusing issue.

Why on earth does the K2 (and stalkers for that matter) have only 1 module slot (2 when mastered)? Yea the weapon loadout was kind of impressive back in 2012 but it is hard the same now. You can put deadlier weapon packages on Jags and many other mechs. Plenty of other heavies have more weapon hardpoints. Even my beloved Jester has 3 module slots. So why should the K2 still be stuck with 2?

It is really stupid and harder to justify when a total of three slots is the norm.

Meh.

Stalkers have a crapton of hardpoints, high-mounted hardpoints, and superb hitboxes. For them, a module slot reduction makes sense.

The K2, on the other hand, has alright hardpoints but fewer than most heavies, only 2 high mounted hardpoints, and horrible hitboxes. For them, a module slot reduction makes no sense whatsoever. It was a band-aid nerf from a time when the K2 managed to be a dominant mech, which is no longer the case. As such, the nerf can/should be retracted.

#399 Damia Savon

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Posted 08 May 2014 - 07:31 AM

View PostFupDup, on 08 May 2014 - 07:15 AM, said:

Stalkers have a crapton of hardpoints, high-mounted hardpoints, and superb hitboxes. For them, a module slot reduction makes sense.

The K2, on the other hand, has alright hardpoints but fewer than most heavies, only 2 high mounted hardpoints, and horrible hitboxes. For them, a module slot reduction makes no sense whatsoever. It was a band-aid nerf from a time when the K2 managed to be a dominant mech, which is no longer the case. As such, the nerf can/should be retracted.


I totally agree about the K2, obviously.

If you look at the hardpoints and layouts for the Stalker line compared to other assault mechs, there are only a couple models with a lot of of points.

Banshees are 6-9.
Atlases 6-8
Awesome 6-9
Battlemaster 8-10
Highlanders all have 7
Viktors - all have 7.

Stalkers - 7-10

Stalkers do have some high mounted weapon spots but most versions have those in the arms. The hitboxes are good but face it, the center and side torsos are huge targets. I run a lot of stalkers and it is so easy to get a side torso blown out along with the corresponding arm. I think only the Awesome is as bad in this regard.

In any event, there is no point for the K2 to have a single module to start with.

#400 FupDup

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Posted 08 May 2014 - 07:35 AM

View PostDamia Savon, on 08 May 2014 - 07:31 AM, said:


I totally agree about the K2, obviously.

If you look at the hardpoints and layouts for the Stalker line compared to other assault mechs, there are only a couple models with a lot of of points.

Banshees are 6-9.
Atlases 6-8
Awesome 6-9
Battlemaster 8-10
Highlanders all have 7
Viktors - all have 7.

Stalkers - 7-10

Stalkers do have some high mounted weapon spots but most versions have those in the arms. The hitboxes are good but face it, the center and side torsos are huge targets. I run a lot of stalkers and it is so easy to get a side torso blown out along with the corresponding arm. I think only the Awesome is as bad in this regard.

In any event, there is no point for the K2 to have a single module to start with.

The Stalker's big side torsos are actually the key to its durability. It can very easily shield its center torso from fire, which allows STD engines on the mech to tank damage like a beast. The CT is relatively narrow and hard to hit unless you're looking at him almost head-on. Those big juicy sides keep that CT nice and safe.





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