For example. I do not play long range classes in any game, period. Naturally I pick a mech designed for brawler builds. Only a few days ago I elited my first mech, the HBK-4H. The games that culminate in intense close range brawls I find extremely enjoyable. However, those are few and far in between. There is a tendency toward long range so called "Direct fire support" builds that are really just direct fire builds. I've come to understand that the generally perceived most effective method is sniping. When I think of the meta, I think pinpoint, frontloaded, long-range heavy damage that exposes you as little as possible.
I don't like games of silhouette peek-a-boo across entire maps. I hate Alpine Peaks and River City because of the way they often end up as long range poking games atop the hill at H9 or across the river. And need I even mention poptarts?
I do, however, love the slugfests that often break out on the Crimson Strait or Frozen City. I like being that in-your-face berserk game-flusher. I try to place myself at the frontlines whenever I can, and sadly that means I often get popped like fish in a barrel from foes beyond my effective range. Once I get within 400m however, I am a force to be reckoned with and I have won more than my share of close range engagements sometimes even with multiple enemies focusing on me.
This is my best match so far. I had good luck and a good team, but I still outdid myself. Though it pales in comparison to the 1000+ damage I see posted often, I'm proud.
![Posted Image](http://i.imgur.com/k39duuv.jpg)
What I'm trying to say is, yes, you're right, we as a community do complain excessively and unnecessarily, but I still think we deserve a game where every role is more or less rewarded. As far as I'm concerned there's not much that's OP or UP, but some things are less fun to use than others for different reasons. It's good to look at these things in terms of fun. This is a game, after all. Btw flamers are fun, idc if they're useless bcos they look beastly