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Balance Metagame Gameplay

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#141 Mcgral18

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Posted 20 April 2014 - 01:18 PM

View PostAresye, on 20 April 2014 - 12:32 PM, said:


To better clarify what I'm saying, this is basically how it works:

Skilled Player + Non-Meta = High Damage
Skilled Player + Meta = Higher Damage


This one isn't necessarily true. The FLD meta allows you to core directly into a torso without spreading that damage. So, you'll need less damage than spread weapons to get through that armor.

#142 Aresye

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Posted 20 April 2014 - 04:02 PM

View PostMcgral18, on 20 April 2014 - 01:18 PM, said:


This one isn't necessarily true. The FLD meta allows you to core directly into a torso without spreading that damage. So, you'll need less damage than spread weapons to get through that armor.


Sorry, I didn't mean damage in a literal sense, but rather their overall influence on the team's chances for success/how dangerous a player can be to the other team.

I edited my post to read as:

Skilled Player + Non-Meta = Low-Moderate Influence
Skilled Player + Meta = Moderate-High Influence

#143 -Muta-

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Posted 20 April 2014 - 06:42 PM

They will address every single detail but first.... THEY NEED TO TAKE A SELFIE!

#144 ArmandTulsen

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Posted 20 April 2014 - 08:50 PM

I love how everybody cherry picks their screenshots.

Nobody ever posts their 9/10 horrible matches.

#145 Joseph Mallan

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Posted 21 April 2014 - 03:11 AM

Bragging rights is far better than humble pie Armand.

#146 Joseph Mallan

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Posted 21 April 2014 - 03:15 AM

View PostMcgral18, on 20 April 2014 - 01:18 PM, said:


This one isn't necessarily true. The FLD meta allows you to core directly into a torso without spreading that damage. So, you'll need less damage than spread weapons to get through that armor.

This exactly, Most Meta Builds and I don't work well together. Now I AM a pretty good Fire Support player and a Jager40 and me on Most maps is an asset to a team (I even had a good match of 500+ damage on Alpine Valley Yesterday)!

#147 AlmightyAeng

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Posted 21 April 2014 - 09:10 AM

First rule of mechwarrior: CT is always a kill shot.
Second rule of mechwarrior: RT and LT is often a kill shot.
Third rule of mechwarrior: A legged mech is far easier to kill than one that can move.

Results?

On a build you're sure has a STD engine, always aim CT.
On a build you're sure has an XL, aim for the most damaged torso. If undamaged, hit a side torso.
On a mech that is twisting like mad to prevent you from getting your kill shot...pick a leg. Destroy it.

Nearly everything else is superfluous damage or difficult to reliably hit (headshots...hats off to you if you pull them off all the time). Make your shots count.

Edited by Ghost Badger, 21 April 2014 - 09:11 AM.


#148 Nicholas Carlyle

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Posted 21 April 2014 - 10:31 AM

View PostGhost Badger, on 21 April 2014 - 09:10 AM, said:

First rule of mechwarrior: CT is always a kill shot.
Second rule of mechwarrior: RT and LT is often a kill shot.
Third rule of mechwarrior: A legged mech is far easier to kill than one that can move.

Results?

On a build you're sure has a STD engine, always aim CT.
On a build you're sure has an XL, aim for the most damaged torso. If undamaged, hit a side torso.
On a mech that is twisting like mad to prevent you from getting your kill shot...pick a leg. Destroy it.

Nearly everything else is superfluous damage or difficult to reliably hit (headshots...hats off to you if you pull them off all the time). Make your shots count.



And this is why FLD Pinpoint is an issue.

We might as well have a hitpoint bar.

#149 Joseph Mallan

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Posted 21 April 2014 - 10:34 AM

The word Pinpoint is the crux of the problem. And sir wash your mouth out using Hit point bar in a MechWarrior game discussion!

#150 Nicholas Carlyle

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Posted 21 April 2014 - 10:37 AM

View PostJoseph Mallan, on 21 April 2014 - 10:34 AM, said:

The word Pinpoint is the crux of the problem. And sir wash your mouth out using Hit point bar in a MechWarrior game discussion!


Hence my frustration with the current system.

In my Shadow Hawk...my life is essentially measured by my Center Torso armor and internal structure.

#151 Joseph Mallan

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Posted 21 April 2014 - 10:39 AM

View PostNicholas Carlyle, on 21 April 2014 - 10:37 AM, said:


Hence my frustration with the current system.

In my Shadow Hawk...my life is essentially measured by my Center Torso armor and internal structure.

I agree, Its why I am not against a CoF... That and I don't agree with the armchair shooters saying a round "always" go where it is pointed. A laser beam yes a bullet or Cannon shell... not so much.

#152 Coolant

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Posted 21 April 2014 - 10:52 AM

View PostGhost Badger, on 17 April 2014 - 05:20 AM, said:

This game isn't a bunch of arena matches...


Wish it was...MW4:Mercs had some amazing arena maps, imo the best matches were on arena maps. Loved Coliseum with the thousands of fans in the stadiums...

Edited by Coolant, 21 April 2014 - 10:55 AM.


#153 AlmightyAeng

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Posted 21 April 2014 - 11:23 AM

View PostNicholas Carlyle, on 21 April 2014 - 10:37 AM, said:


Hence my frustration with the current system.

In my Shadow Hawk...my life is essentially measured by my Center Torso armor and internal structure.


Lol, wasn't arguing what it SHOULD be...just how it's played effectively the way they've got it set up.

View PostCoolant, on 21 April 2014 - 10:52 AM, said:


Wish it was...MW4:Mercs had some amazing arena maps, imo the best matches were on arena maps. Loved Coliseum with the thousands of fans in the stadiums...

Fair enough :D But it was also so much more!

#154 Gas Guzzler

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Posted 21 April 2014 - 01:16 PM

View PostNicholas Carlyle, on 17 April 2014 - 10:38 AM, said:


Actually that's revisionist history. Smith and Tinker made MW:O.

PGI inheritted it, and then squandered it.

The base of the game is great, it's all the stuff PGI has done that has mucked it up.

Haven't you wondered how they could be so incompetant, yet certain things work so well?



Not really.

Meta is very simply, put as much pinpoint FLD damage as you can into a mech.

This normally means multiple AC's and PPC's.

There are variations on the meta, PopTarts being the most known/popular. 4 PPC Stalkers before Ghost Heat were another.

As you build a mech, basically ultimate Meta right now is a pair of AC/5's (or UAC5's) and a pair of PPC's with Jump Jets, then there is a sliding scale. As you move down the scale, it requires more and more skill to be competitive.

So for instance.

2x AC/5 2x PPC + JJ
3x AC/5 2x PPC

Would be pure meta.

2x AC/5 1x ER LL (A common SHD build)
2x AC/5 2x LL (The build earlier)

Is a deviation on the Meta. Less FLD, and has to face the target longer to put damage in (Lasers)

4x AC/5
2x AC/5 2x AC/2

Also a deviation on the Meta, but has drawbacks of less FLD, facing target, and pure ammo. Less heat though and more DAKKA.

After that you have non-meta boats (Lasers/SRMs/LRMs).

And then you have Franken-mechs.

The most popular Franken-mech is of course the SHD-2D2 with the AC/5 2x MLas and 4 SSRM2's.



Have you tried sync firing PPCs and AC5s at a moving target since the last patch? The velocity disparity makes it almost impossible to land it all on one component, sometimes one or the other doesn't even hit the Mech. Stationary targets? You could do a 30 point alpha with 6 tons of weapons to one component of a stationary target. Not trying to say the "pure meta" is weak or anything, but you anti-FLD guys can acknowledge that the balance of it has been improved.

#155 Gas Guzzler

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Posted 21 April 2014 - 01:21 PM

View PostNicholas Carlyle, on 21 April 2014 - 10:37 AM, said:


Hence my frustration with the current system.

In my Shadow Hawk...my life is essentially measured by my Center Torso armor and internal structure.


I always blamed myself for not spreading damage enough and statically presenting my CT too much when that happens. You mean... I can blame game mechanics instead???

In all seriousness I think a small CoF would be grand. Even a small one would have profound effects at range preventing you from losing a components armor from 2 hits, and makes logical sense given that projectiles almost never fly straight. I am opposed to PPCs and ACs that behave like lasers.

Edited by Gas Guzzler, 21 April 2014 - 01:23 PM.


#156 Mcgral18

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Posted 21 April 2014 - 01:28 PM

View PostGas Guzzler, on 21 April 2014 - 01:21 PM, said:


I always blamed myself for not spreading damage enough and statically presenting my CT too much when that happens. You mean... I can blame game mechanics instead???

In all seriousness I think a small CoF would be grand. Even a small one would have profound effects at range preventing you from losing a components armor from 2 hits, and makes logical sense given that projectiles almost never fly straight. I am opposed to PPCs and ACs that behave like lasers.


With an added penalty/size while moving, running 100%, and jumping.

Edited by Mcgral18, 21 April 2014 - 01:28 PM.


#157 Gas Guzzler

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Posted 21 April 2014 - 01:43 PM

View PostMcgral18, on 21 April 2014 - 01:28 PM, said:


With an added penalty/size while moving, running 100%, and jumping.


Eh. I think a static cone would be enough.





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