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I Not New But I Idk This ...


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#61 80sGlamRockSensation David Bowie

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Posted 07 May 2014 - 11:11 AM

View PostDEMAX51, on 21 April 2014 - 12:42 PM, said:

I believe you're referring to "reactive" and "reflective" armor, which are each better against one weapon type while weaker against another (i.e. reflective armor lessens the damage received by lasers, but you take additional damage from ballistics). Those armor types don't yet exist in MWO.



AFAIK, Reactive armor weighs 30% more than standard and costs extra criticals, but reduces only missile damage by 50%, it does not make the armor weaker to ballistic or beam weaponry (except in that you only get 24/ton instead of 32). Same for Laser Reflective, except it does nothing for PPCs, only lasers. Then there's also Blue Shield Particle Dampeners... but that's a sexy piece of equipment that takes up 1 crit slot in every location minus the head, so yeah its not armor.

#62 focuspark

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Posted 07 May 2014 - 11:18 AM

View PostKoniving, on 21 April 2014 - 10:06 AM, said:

Problem at the time was that nothing governed knockdowns. They didn't have an equation or anything, and all players "weighed the same". The Atlas ragdoll was so bad at one point that it'd crash entire matches. Also Dragons were 'god mode', they knocked everything over just by touching them in most cases. Atlas rushing you? Stand still. Atlas falls over. Dragon wins. Something about the Dragon's collision mesh being able to hit the other player before the rival player's collision mesh could touch the Dragon. Took them forever to fix it. I remember a time when a Dragon knocked my Commando across Forest Colony just by backing into me at less than tip-toe speed.

They didn't come up with an actual equation to put in until a week before they took it out. Where it'd be tonnage + velocity versus tonnage and velocity.

The irony of that video.... the original machine gun was the only properly balanced MWO weapon. It did 2 damage in 10 seconds, just like tabletop. It was every other weapon that was jacked up. If AC/20 did 20 damage in 10 seconds and every weapon followed suit, MGs would have been perfect.

Right now the AC/20 does 60 damage in 10 seconds. The UAC/20 will do 120 damage in 10 seconds instead of 40. It'll be a pretty vicious cycle.

Nah, there was the bit in lore that Dragons were difficult to knockover and that was their big advantage, so Dragons got a 50% mass bonus. This basically made them Atlas in mass but smaller, denser, and just ridiculous.

#63 Koniving

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Posted 07 May 2014 - 02:17 PM

View Postfocuspark, on 07 May 2014 - 11:18 AM, said:

Nah, there was the bit in lore that Dragons were difficult to knockover and that was their big advantage, so Dragons got a 50% mass bonus. This basically made them Atlas in mass but smaller, denser, and just ridiculous.


Not seeing anything about that.
Mechs with such a quirk are typically under either "Stable" or some sort of improved/advanced/heavier gyros.

Then again so much of the Dragon's lore is screwed. For example despite very clearly having a hand actuator, one version of the TRO has two lower arm actuators and no hand actuators at all. Another version of the same TRO, has one lower arm actuator and one hand actuator, but no right arm lower arm actuator (which allows every standard Dragon to equip an AC/20 and 'arm-flip' to shoot behind itself). The art agrees with the single lower arm actuator version, and for a while we were going to get that version. Which would give a real reason to put Grand Dragons into the game.

#64 focuspark

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Posted 07 May 2014 - 02:25 PM

View PostKoniving, on 07 May 2014 - 02:17 PM, said:

Not seeing anything about that.
Mechs with such a quirk are typically under either "Stable" or some sort of improved/advanced/heavier gyros.

Then again so much of the Dragon's lore is screwed. For example despite very clearly having a hand actuator, one version of the TRO has two lower arm actuators and no hand actuators at all. Another version of the same TRO, has one lower arm actuator and one hand actuator, but no right arm lower arm actuator (which allows every standard Dragon to equip an AC/20 and 'arm-flip' to shoot behind itself). The art agrees with the single lower arm actuator version, and for a while we were going to get that version. Which would give a real reason to put Grand Dragons into the game.

First paragraph of the sarna.net description for Dragons says "... while the squat design gives it a smaller profile and makes it harder to knock over" from here the whole thing went to hell ;)

Then again, the same paragraph says "... major problem is it requires frequent maintenance and/or overhaul of its hip actuator"; making the Dragon sound like the frail grandmother of all 'mechs.

Edited by focuspark, 07 May 2014 - 02:26 PM.


#65 Koniving

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Posted 07 May 2014 - 03:01 PM

View Postfocuspark, on 07 May 2014 - 02:25 PM, said:

First paragraph of the sarna.net description for Dragons says "... while the squat design gives it a smaller profile and makes it harder to knock over" from here the whole thing went to hell ;)


Went looking for a quirk.

Interesting fun is this: according to that, it's supposed to be short compared to other 55 and 60 tonners. Though while it's the same height as a Blackjack, it's taller than most 60, 65, 70 tonners. >.> Meh.

#66 KAT Editor

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Posted 09 May 2014 - 11:24 AM

Guy with this build mage? )

And i interesting about flamers, i shoot guy with 5 flamers when hee shoot me more heat use weapons and i get 100 heat first (start at 0 fight him), thats i kidding, but have flamers not good idea?

#67 IraqiWalker

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Posted 09 May 2014 - 11:35 AM

You don't want multiple flamers on, they start over-heating you. Two is about as much as I would tolerate. Koniving would have tons more advice on the subject than I ever would.

#68 Modo44

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Posted 09 May 2014 - 11:51 AM

View PostKAT Editor, on 09 May 2014 - 11:24 AM, said:

Guy with this build mage? )

Smurfy has a bug that allows overtonnage. You can put 2xAC10 on that mech with reasonable speed, but dual AC5/UAC5 makes more sense.

View PostKAT Editor, on 09 May 2014 - 11:24 AM, said:

And i interesting about flamers, i shoot guy with 5 flamers when hee shoot me more heat use weapons and i get 100 heat first (start at 0 fight him), thats i kidding, but have flamers not good idea?

Flamers only bring the target to 90% heat -- the pilot needs to fire hot weapons to actually overheat. One flamer is enough to do the job. Note that using flamers requires constantly looking in your target's direction, staying very close, and possibly overheating yourself in the process. Oh, and they blind you more than them. :) You can easily swap flamers for medium lasers to test them yourself.

#69 KAT Editor

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Posted 14 May 2014 - 07:25 AM

So many guys talk about bad matchmeker, why they not fix him when start game omg :( I have 200+ friends in steam and who play in old MW but they not want play MWO talk about mm and something elce )) Seriously if looks at updates developers not think about people, they want money ) This mm = lose many peoples ... And i have some good ideas where i can say it to developers or someone who work on game? ;)

And look at this :D (damage done 1, who can add less? :D :D :D) and idk who do me commander when i run :I

Posted Image

I be afk 30 sec at match start and when come some enemy lights come to me (i have 6xalrm5) i write help they all stuped move for mech which they do not catch up )

And mb someone interesting at that kidding, i not sure but before i see forum for picktures )

Edited by KAT Editor, 14 May 2014 - 07:27 AM.


#70 Modo44

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Posted 14 May 2014 - 08:21 AM

The matchmaker is being worked on as we speak. It was supposed to get an upgrade 2 patches ago, but a major issue prevented that. Unfortunately, it will not magically get perfect overnight, partly because the worst results affect only the best players (i.e. a minority), and partly to keep it from getting even worse (I hear it was worse). You can find out more about MWO, including the matchmaker, here. Read before posting -- a lot of questions and ideas are already covered.

If you often experience winning easily or losing despite getting great personal results, then congrats, you made it to the "carry everyone or else" skill bracket. This is where you really want to join or build a team as 4 > 1. Scroll down to the Factions subforums, and take a look. There are both ver casual and hardcore competitive groups.

There is a bug that can make you commander if you happen to hit space on the ready screen.

People will start moving to good locations immediately. If you do not move, you are assumed disconnected/AFK and left to yourself. It may be better to cancel searching if going AFK, there is now a button for that.

#71 KAT Editor

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Posted 14 May 2014 - 09:00 AM

Ok see other ideas ) But when i call help ally be in 400 m range and can save me ) + i dont like that map ;)

And sorry if my english bad and again thanks for answers despite some of my stupid questions )))

#72 KAT Editor

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Posted 17 May 2014 - 02:49 AM

I interesting, sometimes when i out of ammo at my cplt a1 and my team dead i go and hide (i not want free dead) and some noob say where i at fps board (i stay offline), game have no rule about hide at out ammo? Then i want report this guy, i think not only me want not see that guys at game, they at 100% games have bad score and not play in team (my observation)

And i not understand 5 minutes whats wrong here

Posted Image

But if you look at number of free laser slots ... (-1), that bug i see 3 times when change mech builds D:

#73 Modo44

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Posted 17 May 2014 - 03:04 AM

Non-participation is considered griefing, and forbidden. However, that only refers to someone literally doing nothing at all or intentionally disconnecting. You can hide after a battle, e.g. when out of ammo or disabled.

You are also allowed to be bad and die in stupid ways with zero/very low scores. Remember that not everyone is good at MWO. In fact, many people can seem quite terrible due to how hard and complex the game is.

The mechlab has a bug. When you remove weapons to replace them with different ones, it does not always record the removal. You end up with more weapons than actually possible. You need to remove the additional weapon(s) manually and save the mech for things to clear up.

#74 n r g

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Posted 17 May 2014 - 09:02 PM

View PostKAT Editor, on 21 April 2014 - 03:52 AM, said:

What about upgrades ... Examle > upgrade armour give addition tonn, but that armour weak?

And where i can find good team players and add they to friends )

I not best players but a lot of time play MW and can play team ) Thats my score with 2 er ppc )

Posted Image

I not do only finish shoots )) Do rapid fire )


hit us up smokejaguars.com

#75 KAT Editor

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Posted 21 May 2014 - 09:32 AM

Thats fun my internet traffic down (if i download more then 50 gb at month speed down to 15 kb/s ;) But i not dowloads film and 50 gb normal for me) and what i see in MWO, i cant get target, buttons work only before few second and many many lags ) I cant play by missle cplt's :o How many speed need MWO ? ) I can play every my online steam game with no lags, but what with MWO ( If paks of information have bite size ... And if MWO use more 100kb/s than its kill my traffic B) And i see new donation update, but match maker not be more better, i disappointed. But now when i not see mechs armors stats i can rage shoot center torso :lol: :rolleyes: :rolleyes:

#76 Modo44

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Posted 21 May 2014 - 09:37 AM

I think you need more than 1kbps. 1Mbps would be safe. Note also that connection stability is a big factor in MWO hit detection. Cable is better than wireless, and all the gear (your router, the ISP's setup) can have some effect.

#77 KAT Editor

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Posted 21 May 2014 - 09:45 AM

View Postll eNeRgY ll, on 17 May 2014 - 09:02 PM, said:


hit us up smokejaguars.com

Sorry man, i check it when internet speed up )

#78 KAT Editor

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Posted 21 May 2014 - 09:50 AM

View PostModo44, on 21 May 2014 - 09:37 AM, said:

I think you need more than 1kbps. 1Mbps would be safe. Note also that connection stability is a big factor in MWO hit detection. Cable is better than wireless, and all the gear (your router, the ISP's setup) can have some effect.

I correct have Cable 10 mb/sec ) But how game can eat more 5kb sec, i teach on programmer and not sure about this

#79 Modo44

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Posted 21 May 2014 - 09:52 AM

It depends on the game. MWO's hit detection system is pretty elaborate, so I would expect it to need more. If your connection speed is not stable and/or you do other things in the background (e.g. video streaming) while playing, it may get too close.

Separately, MWO has its own issues sometimes. Some people have reported more instability after the recent patch (more hit detection issues and disconnects than usual).

Edited by Modo44, 21 May 2014 - 09:54 AM.


#80 IraqiWalker

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Posted 21 May 2014 - 10:16 AM

View PostKAT Editor, on 21 May 2014 - 09:32 AM, said:

Thats fun my internet traffic down (if i download more then 50 gb at month speed down to 15 kb/s ;) But i not dowloads film and 50 gb normal for me) and what i see in MWO, i cant get target, buttons work only before few second and many many lags ) I cant play by missle cplt's :o How many speed need MWO ? ) I can play every my online steam game with no lags, but what with MWO ( If paks of information have bite size ... And if MWO use more 100kb/s than its kill my traffic B) And i see new donation update, but match maker not be more better, i disappointed. But now when i not see mechs armors stats i can rage shoot center torso :lol: :rolleyes: :rolleyes:


As far as delay goes. Are you using missiles on your Catapults? If so, it's not lag, you need to open the missile doors first. Otherwise you have about half a second of delay between clicking, and them launching.





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