Almond Brown, on 24 April 2014 - 09:20 AM, said:
Provide a COMPLETE and comprehensive new system for ALL the Current and any Future Mechs and present it. Then the Community can chew on it and see what spits out.
It is unfair to say the current system is bad, make a half assed attempt to fix it, and then blame the Dev when they don't suddenly change the WHOLE system based on what? That half assed attempt of a fix?
Okay, here's an example of sized hardpoints for all current variants referenced from Smurfy's site (with shared or unshared slots per location, but no weapon number changes obviously) for the purpose of facilitating the removal of ghost heat, with a reasonable view towards physical plausibility with standardized weapon model sizes.
Since the game is well-established and people have accustomed expectations, the changes made here are a lot more subtle than they should've been from the start, and mainly deal with limiting large energy weapons for boating or for overly effective synergy with ballistics.
The Catapult K2, for instance, should've had ballistic hardpoints that were limited to 5 or 6 slots at the most, but with its current negative quirks, and power creep from newer mechs, no extra restrictions have been placed on it. All AC40 mechs remain possible! All stock builds remain valid. However, with sized hardpoints, a framework would be in place to easily tweak potentially problematic variants together with the quirk system and further weapon balancing.
These hardpoint changes are meant to enhance tradeoffs with the following goals:
- The heaviest mechs with the most hardpoints in the best locations aren't automatically able to mount the most large weapons of that type.
- The best jump-capable mechs aren't able to equip as many PPC/ERPPCs as other mechs in the same class, or mount them in the most optimal chassis locations for poptarting.
- Certain mechs that have exceptional versatility with different loadouts are tuned to be more specialized so that other mechs can excel with a specific build.
Some restrictions serve no practical purpose other than to maintain design consistency.
Types of weapon/hardpoint slots (converted from available standard critical slots when occupied):
E = energy
sB = small ballistic/machine gun (for the sake of consistency and completeness, this addresses special cases like the locust arm with a 2-ballistic hardpoint, where placing 2 AC2s would amount to a massive 12 tons. 2 small ballistic slots = 1 ballistic slot)
B = ballistic
M = missle
U = universal (a floating slot for use with any hardpoint to boost its size and allow a larger weapon to fit in any one location with an available standard critical slot)
Syntax for a shared-slot hardpoint: [# of weapons] [type of weapon] / [# of slots] s
If the slot is a small ballistic, then it is indicated as: (sB)
ex: a 3-energy/3-slot hardpoint is expressed as 3E/3s, and can fit 3 one-slot weapons, or 1 two-slot and 1 one-slot, or 1 three-slot
ex #2: a 2-ballistic/2 small ballistic slot hardpoint is expressed as 2B/2(sB)s, and can fit 2 machine guns or 1 AC2
ex #3: if a mech has a universal slot (U/1s), and a 1E/2s and 1M/3s hardpoint, then it can carry a PPC using 1E/2s + U/1s, or an LRM15+artemis using 1M/3s + U/1s, but not both a PPC and an aLRM15
LIGHT:
Locust (20t): Limited to 1 large weapon per arm, despite sufficient limitations with the current slot/weight system.
LCT-1E: LA [3E/3s]; LT []; CT []; RT []; RA [3E/3s]; H [];
LCT-1M: LA [1M/4s]; LT []; CT [2E/2s]; RT []; RA [1M/4s]; H []; (able to carry up to an aLRM15 in the arm)
LCT-1V: LA [1B/4s, 1B/1(sB)s]; LT []; CT [1E/2s]; RT []; RA [1B/4s, 1B/1(sB)s]; H []; (the arm has 2 separate ballistic hardpoints and can fit up to 1 AC5 + 1 MG)
LCT-3M: LA [2E/3s]; LT []; CT [1E/2s]; RT []; RA [2E/3s]; H [];
LCT-3S: LA [2M/4s]; LT []; CT [1E/2s]; RT []; RA [2M/4s]; H []; (the arm can fit up to 1 aLRM15, or 2 LRM10s, or 2 aLRM5s)
Commando (25t): Limited to 1 large weapon per arm.
COM-1B: LA [1E/3s]; LT []; CT [1M/2s]; RT []; RA [2E/3s]; H [];
COM-1D: LA []; LT []; CT [2M/2s]; RT []; RA [2E/3s]; H [];
COM-2D: LA [1E/3s]; LT []; CT [1M/2s]; RT []; RA [2M/4s]; H [];
COM-3A: U/1s; LA [1E/3s]; LT []; CT [1M/2s]; RT []; RA [1E/2s, 1M/3s]; H [];
*COM-TDK: LA [2E/3s]; LT []; CT []; RT []; RA [2E/3s]; H [];
Spider (30t): Limited to 1 large weapon per arm.
SDR-5D: LA []; LT []; CT [1E/2s]; RT []; RA [2E/3s]; H [];
SDR-5K: LA [1B/6s, 1B/1(sB)s]; LT []; CT [1E/2s]; RT []; RA [1B/6s, 1B/1(sB)s]; H [];
SDR-5V: LA []; LT []; CT [1E/2s]; RT []; RA []; H []; (no extra restrictions)
Firestarter (35t): A PPC can be equipped in the arms, but not in the side torsos. The fluff justification for being able to fit a large ballistic in the torso, but not a PPC, is that the PPC's core components are larger and its parts can't be distributed as freely.
FS9-A: LA [2E/3s]; LT [1E/2s]; CT [2E/2s]; RT [1E/2s]; RA [2E/3s]; H [];
FS9-H: LA [2E/3s]; LT [1B/6s]; CT [2E/2s]; RT [1B/6s]; RA [2E/3s]; H [];
FS9-K: LA [3E/3s]; LT []; CT [2E/2s]; RT []; RA [3E/3s]; H [];
FS9-S: LA [2E/3s]; LT []; CT [2E/2s]; RT [1E/2s]; RA [2E/3s]; H [];
*FS9-E: LA [2E/3s]; LT [1B/6s, 1B/1(sB)s]; CT []; RT [1B/6s, 1B/1(sB)s]; RA [2E/3s]; H [];
Jenner (35t): Limited to 1 large weapon per arm.
JR7-D: LA [2E/3s]; LT []; CT [2M/2s]; RT []; RA [2E/3s]; H [];
JR7-F: LA [3E/3s]; LT []; CT []; RT []; RA [3E/3s]; H [];
JR7-K: LA [2E/3s]; LT []; CT [1M/2s]; RT []; RA [2E/3s]; H [];
*JR7-O: LA [1M/6s]; LT []; CT [2M/2s]; RT []; RA [1M/6s]; H []; (no extra restrictions for currently available weapons)
Raven (35t): Compared to other lights, the Raven's narrow torso and elongated side profile allows it to fit 2 large lasers or ballistics in a single location, and also carry the biggest ballistics.
RVN-2X: LA []; LT [2E/4s]; CT []; RT [2M/8s]; RA [2E/4s]; H [];
RVN-3L: LA [1M/6s]; LT []; CT []; RT [1E/3s, 1M/6s]; RA [1E/2s, 1E/2s]; H []; (the right arm can't fit a PPC)
RVN-4X: LA [2B/10s]; LT []; CT []; RT [1M/6s]; RA [2E/4s]; H [];
*RVN-H: LA [2B/10s]; LT [1M/6s]; CT []; RT [1M/6s]; RA [2B/10s]; H []; (no extra restrictions for currently available weapons)
MEDIUM:
Cicada (40t):
CDA-2A: LA []; LT [2E/5s]; CT [2E/2s]; RT [2E/5s]; RA []; H []; (limited to 1 PPC per side torso)
CDA-2B: LA [2E/5s]; LT []; CT [2E/2s]; RT []; RA [2E/5s]; H []; (limited to 1 PPC per arm)
CDA-3C: LA []; LT [2B/12s]; CT []; RT [1E/4s, 2B/12s]; RA []; H []; (no extra restrictions)
CDA-3M: LA []; LT [1E/3s, 1B/6s]; CT [2E/2s]; RT [1E/3s]; RA []; H []; (limited to a 6-slot ballistic)
*CDA-X5: LA [1E/4s]; LT [1E/3s, 1M/6s]]; CT []; RT [1E/3s, 1M/6s]; RA [1E/4s]; H []; (no extra restrictions for currently available weapons)
Blackjack (45t): It can equip multiple large weapons in the arms, but no PPCs in the side torsos.
BJ-1: LA [1E/4s, 1B/10s]; LT [1E/2s]; CT []; RT [1E/2s]; RA [1E/4s, 1B/10s]; H [];
BJ-1DC: LA [1E/4s, 1B/10s]; LT [2E/2s]; CT []; RT [2E/2s]; RA [1E/4s, 1B/10s]; H [];
BJ-1X: LA [2E/5s, 1E/2s]; LT [1E/2s]; CT []; RT [1E/2s]; RA [2E/5s, 1E/2s]; H []; (limited to 1 PPC per arm)
BJ-3: LA [2E/5s]; LT [1E/2s]; CT []; RT [1E/2s]; RA [2E/5s]; H [];
Centurion (50t): No extra restrictions for current variants.
CN9-A: LA []; LT [3M/12s]; CT [2E/2s]; RT []; RA [1B/9s]; H [];
CN9-AL: LA []; LT [2M/12s]; CT [2E/2s]; RT []; RA [2E/8s]; H [];
CN9-D: LA []; LT [2M/12s]; CT [2E/2s]; RT []; RA [2B/9s]; H [];
*CN9-YLW: LA []; LT []; CT [2E/2s]; RT []; RA [2B/10s]; H [];
Hunchback (50t):
HBK-4G: LA [1E/4s]; LT []; CT []; RT [3B/12s]; RA [1E/4s]; H [1E/1s]; (no extra restrictions)
HBK-4H: LA [1E/4s]; LT []; CT []; RT [2E/8s, 1B/12s]; RA [1E/4s]; H [1E/1s]; (no extra restrictions)
HBK-4J: LA [1E/4s]; LT []; CT []; RT [2E/4s, 1E/2s, 2M/12s]; RA [1E/4s]; H [1E/1s]; (limited to 1 PPC in the right torso)
HBK-4P: LA [1E/4s]; LT []; CT []; RT [3E/6s, 3E/5s]; RA [1E/4s]; H [1E/1s]; (limited to 3 PPCs or 5 large lasers in the right torso)
HBK-4SP: LA [2E/4s]; LT [1M/12s]; CT []; RT [1M/12s]; RA [2E/4s]; H [1E/1s]; (limited to 1 PPC per arm)
*HBK-4GI: LA [1E/4s]; LT [1M/12s]; CT []; RT [2B/12s]; RA [1E/4s]; H [1E/1s]; (no extra restrictions)
Trebuchet (50t): No extra restrictions for current variants.
TBT-3C: LA [1E/4s, 1M/8s]; LT []; CT [1E/2s]; RT [1M/12s]; RA [2E/8s]; H [];
TBT-5J: LA [2E/8s]; LT []; CT []; RT [1M/12s]; RA [3E/9s]; H [];
TBT-5N: LA [1E/4s, 1M/8s]; LT []; CT []; RT [1M/12s]; RA [3E/9s]; H [];
TBT-7K: LA []; LT [2B/12s]; CT []; RT [2E/8s]; RA [2M/8s]; H [];
TBT-7M: LA [1E/4s, 1M/8s]; LT [1M/12s]; CT []; RT [1M/12s]; RA [2E/8s]; H [];
Griffin (55t): No extra restrictions for current variants. As it lacks hardpoint locations, extremely lopsided configurations by weight are permitted.
GRF-1N: LA []; LT []; CT []; RT [3M/12s]; RA [3E/8s]; H [];
GRF-1S: LA []; LT [2M/12s]; CT []; RT []; RA [4E/8s]; H [];
GRF-3M: LA []; LT [1E/4s]; CT []; RT [4M/12s]; RA [1E/4s]; H [];
Kintaro (55t): Limited to 1 PPC per arm.
KTO-18: LA [1E/4s, 2M/8s]; LT []; CT [1M/2s]; RT [2M/12s]; RA [1E/4s]; H []; (no extra restrictions)
KTO-19: LA [1E/4s, 2M/8s]; LT []; CT [1M/2s]; RT [1M/12s]; RA [2E/5s]; H [];
KTO-20: LA [1M/8s]; LT []; CT [2E/2s]; RT [2M/12s]; RA [2E/5s]; H [];
*KTO-GB: LA [1E/4s, 2M/8s]; LT []; CT [2M/2s]; RT [1M/12s]; RA [2E/5s]; H [];
Shadow Hawk (55t): Restricted from combining more than 1 PPC with its unrestricted ballistic options.
SHD-2D: U/1s; LA [1E/2s, 1E/2s]; LT [1B/12s]; CT [1M/2s]; RT [1M/12s]; RA [1E/2s]; H [1M/1s]; (limited to 1 PPC in total, placed on any one energy hardpoint using the universal slot)
SHD-2D2: U/1s; LA [1E/2s]; LT [1B/12s]; CT [1M/2s]; RT [2M/12s]; RA [1E/2s]; H [1M/1s]; (limited to 1 PPC in total using the universal slot)
SHD-2H: LA []; LT [3B/12s]; CT []; RT [2M/12s]; RA [1E/4s]; H [1M/1s]; (no extra restrictions)
SHD-2K: LA []; LT [3E/8s]; CT []; RT [3M/12s]; RA []; H []; (can't equip a third PPC in the left torso)
SHD-5M: LA []; LT [2B/12s]; CT []; RT [1M/12s]; RA [2E/5s]; H [1M/1s]; (right arm can only carry 1 PPC)
Wolverine (55t): No extra restrictions for current variants.
WVR-6K: LA []; LT [1M/12s]; CT []; RT []; RA [4E/8s]; H [1E/1s];
WVR-6R: LA []; LT [3M/12s]; CT []; RT []; RA [2B/8s]; H [1E/1s];
WVR-7K: LA []; LT [2M/12s]; CT []; RT [1M/12s]; RA [2E/8s]; H [1E/1s];
HEAVY:
Dragon (60t): No extra restrictions for current variants.
DRG-1C: LA [2E/8s]; LT [2E/8s]; CT [1M/2s]; RT []; RA [1B/9s]; H []
DRG-1N: LA [1E/4s]; LT [1E/4s]; CT [2M/2s]; RT []; RA [2B/9s]; H []
DRG-5N: LA [2E/8s]; LT []; CT [1M/2s]; RT []; RA [3B/9s]; H []
*DRG-FANG: LA [2E/8s]; LT [1E/4s]; CT [1M/2s]; RT []; RA [2B/9s]; H []
*DRG-FLAME: LA [2E/8s]; LT [1B/12s]; CT [1M/2s]; RT []; RA [2E/8s]; H []
Quickdraw (60t): No extra restrictions for current variants.
QKD-4G: LA [1E/4s]; LT [1M/12s]; CT [1M/2s]; RT [2E/8s]; RA [1E/4s]; H []
QKD-4H: LA [1E/4s]; LT [2M/12s]; CT [1M/2s]; RT [2E/8s]; RA [1E/4s]; H []
QKD-5K: LA [1E/4s]; LT [2E/8s]; CT [1M/2s]; RT [2E/8s]; RA [1E/4s]; H []
Catapult (65t): No extra restrictions for current variants.
CPLT-A1: LA [3M/10s]; LT []; CT []; RT []; RA [3M/10s]; H []
CPLT-C1: LA [1M/10s]; LT [1E/4s]; CT [2E/2s]; RT [1E/4s]; RA [1M/10s]; H []
CPLT-C4: LA [2M/10s]; LT []; CT [2E/2s]; RT []; RA [2M/10s]; H []
CPLT-K2: LA [1E/4s]; LT [1E/4s, 1B/12s]; CT []; RT [1E/4s, 1B/12s]; RA [1E/4s]; H []
*CPLT-J: LA [1E/4s]; LT [1E/4s]; CT [2E/2s]; RT [1E/4s]; RA [1E/4s]; H []
Jagermech (65t):
JM6-A: LA [1B/10s, 2M/10s]; LT [1E/4s]; CT []; RT [1E/4s]; RA [1B/10s, 2M/10s]; H [] (no extra restrictions)
JM6-DD: LA [3B/10s]; LT [1E/4s]; CT []; RT [1E/4s]; RA [3B/10s]; H []; (no extra restrictions)
JM6-S: LA [2B/10s]; LT [2E/5s]; CT []; RT [2E/5s]; RA [2B/10s]; H []; (limited to 1 PPC per side torso)
*JM6-FB: LA [1E/4s, 1B/10s]; LT [2E/5s]; CT []; RT [2E/5s]; RA [1E/4s, 1B/10s]; H []; (limited to 1 PPC per side torso)
Thunderbolt (65t):
TDR-5S: LA [2B/8s]; LT [3E/12s]; CT []; RT [2M/12s]; RA [1E/4s]; H []; (no extra restrictions)
TDR-5SS: LA []; LT [3E/3s, 1M/12s]; CT []; RT [2E/5s]; RA [2E/8s]; H []; (limited to a total of 4 PPCs, or 5 large lasers)
TDR-9S: LA [2B/8s]; LT [3E/3s, 1M/12s]; CT []; RT [2E/5s]; RA [1E/4s]; H []; (limited to a total of 3 PPCs, or 4 large lasers)
TDR-9SE: LA []; LT [3E/5s, 2M/12s]; CT []; RT []; RA [2E/8s]; H []; (limited to a total of 3 PPCs, or 4 large lasers)
Cataphract (70t):
CTF-1X: LA [1E/4s]; LT [1E/4s]; CT []; RT [1E/4s, 1B/12s]; RA [1E/4s, 1E/2s]; H [] (right arm can only carry 1 PPC)
CTF-2X: LA [2M/8s]; LT [1E/4s]; CT []; RT [1E/4s, 1B/12s]; RA [1E/4s]; H [] (no extra restrictions)
CTF-3D: LA [1E/4s]; LT [1E/2s]; CT []; RT [1E/2s, 1B/12s]; RA [1E/4s, 1B/9s]; H [] (can only carry PPCs in the arms)
CTF-4X: LA [2B/9s]; LT []; CT [2E/2s]; RT []; RA [2B/9s]; H [1M/1s] (no extra restrictions)
*CTF-IM: LA [1B/8s]; LT [1E/4s]; CT []; RT [1E/4s, 1B/12s]; RA [1E/4s, 1B/9s]; H [] (no extra restrictions)
Orion (75t): Limited to 1 PPC per arm.
ON1-K: LA [1E/4s, 1E/2s]; LT [2M/12s]; CT []; RT [1B/12s]; RA [1E/4s, 1E/2s]; H [];
ON1-M: LA [1E/4s, 1M/9s]; LT [1M/12s]; CT [1M/2s]; RT [1B/12s]; RA [1E/4s, 1E/2s]; H [];
ON1-V: LA [1E/4s, 1M/9s]; LT [1M/12s]; CT []; RT [2B/12s]; RA [1E/4s, 1M/9s]; H []; (no extra restrictions)
ON1-VA: LA [1E/4s, 2M/9s]; LT []; CT []; RT [1B/12s]; RA [1E/4s, 2M/9s]; H []; (no extra restrictions)
*ON1-P: LA [1E/4s]; LT [1E/4s, 2M/12s]; CT []; RT [2B/12s]; RA [1E/4s]; H []; (no extra restrictions)
ASSAULT:
Awesome (80t): No extra restrictions for current variants.
AWS-8Q: LA []; LT [2E/8s]; CT []; RT [2E/8s]; RA [2E/8s]; H [1E/1s];
AWS-8R: LA []; LT [2M/12s]; CT []; RT [2M/12s]; RA [2E/8s]; H [1E/1s];
AWS-8T: LA [2E/8s]; LT [1M/12s]; CT []; RT [1M/12s]; RA [2E/8s]; H [1E/1s];
AWS-8V: LA []; LT [2E/8s]; CT []; RT [3M/12s]; RA [1E/4s]; H [1E/1s];
AWS-9M: LA [1M/8s]; LT [1E/4s]; CT [2E/2s, 2M/2s]; RT [1E/4s]; RA [1E/4s]; H [1E/1s];
*AWS-PB: LA [2M/8s]; LT [1E/4s]; CT []; RT [1M/12s]; RA [1E/4s]; H [1E/1s];
Victor (80t):
VTR-9B: LA [1E/4, 1E/2s]; LT [2M/12s]; CT []; RT []; RA [3B/10s]; H []; (left arm can only carry 1 PPC)
VTR-9K: LA [3E/8s]; LT [2M/12s]; CT []; RT []; RA [1B/9s]; H []; (no extra restrictions)
VTR-9S: LA [1E/4, 1E/2s]; LT [3M/12s]; CT []; RT []; RA [2B/10s]; H []; (left arm can only carry 1 PPC)
*VTR-DS: LA [1E/4s]; LT [2M/12s]; CT []; RT [1E/4, 1E/2s]; RA [2B/9s]; H []; (right torso can only carry 1 PPC)
Battlemaster (85t):
BLR-1D: LA [3B/8s]; LT [2E/4s]; CT []; RT [2E/4s]; RA [1E/4s]; H []; (limited to a total of 3 PPCs)
BLR-1G: LA [2B/8s]; LT [1E/4s, 2E/2s, 1M/12s]; CT []; RT [1E/4s, 2E/3s]; RA [1E/4s]; H []; (limited to a total of 4 PPCs, or 5 large lasers)
BLR-1S: LA [1M/8s]; LT [1E/4s, 1E/2s, 2M/12s]; CT []; RT [2E/4s]; RA [1M/9s]; H []; (limited to a total of 2 PPCs)
BLR-3M: LA [1B/8s]; LT [1E/4s, 2E/2s, 1M/12s]; CT []; RT [1E/4s, 2E/3s]; RA [2E/5s]; H []; (limited to a total of 4 PPCs, or 6 large lasers)
BLR-3S: LA []; LT [1E/4s, 2E/3s, 1M/12s]; CT []; RT [1E/4s, 2E/3s]; RA [1M/9s]; H []; (limited to a total of 4 PPCs, or 4 large lasers)
Stalker (85t): Variants are further differentiated, with an overall emphasis away from PPC-boating.
STK-3F: LA [2E/3s, 1M/10s]; LT [1E/2s, 1M/12s]; CT []; RT [1E/2s, 1M/12s]; RA [2E/3s, 1M/10s]; H []; (limited to a total of 2 PPCs, or 4 large lasers)
STK-3H: LA [2E/5s, 1M/10s]; LT [1M/12s]; CT []; RT [1M/12s]; RA [2E/5s, 1M/10s]; H []; (limited to a total of 2 PPCs)
STK-4N: LA [2E/6s]; LT [1E/2s, 1M/12s]; CT []; RT [1E/2s, 1M/12s]; RA [2E/3s, 1M/10s]; H []; (limited to a total of 3 PPCS, or 5 large lasers)
STK-5M: LA [2E/3s, 1M/10s]; LT [2M/12s]; CT [1E/2s]; RT [1M/12s]; RA [2E/3s, 1M/10s]; H []; (limited to a total of 2 PPCs, or 3 large lasers)
STK-5S: LA [2E/3s, 1M/10s]; LT [1E/2s, 1M/12s]; CT []; RT [1E/2s, 1M/12s]; RA [2E/3s, 1M/10s]; H []; (limited to a total of 2 PPCs, or 4 large lasers)
*STK-M: LA [2E/5s]; LT [1B/12s]; CT [1E/2s]; RT [1M/12s]; RA [2E/5s]; H []; (limited to a total of 2 PPCs)
Highlander (90t): All variants are limited to 1 less PPC in the torso.
HGN-732: LA [2M/8s]; LT [1M/12s]; CT []; RT [2E/8s, 1E/2s]; RA [1B/9s]; H [];
HGN-733: LA [2M/8s]; LT [2M/12s]; CT []; RT [1E/4s, 1E/2s]; RA [1B/9s]; H [];
HGN-733C: LA [1M/8s]; LT [2M/12s]; CT []; RT [1E/4s, 1E/2s]; RA [2B/10s]; H [];
HGN-733P: LA [1M/8s]; LT [2M/12s]; CT []; RT [1E/4s, 1E/2s]; RA [2E/8s]; H [];
HGN-HM: LA [3E/8s]; LT [2M/12s]; CT []; RT []; RA [2B/9s]; H []; (no extra restrictions)
Banshee (95t):
BNC-3E: LA []; LT [4B/12s]; CT []; RT [3E/8s]; RA []; H [1E/1s]; (can't equip a third PPC in the right torso)
BNC-3M: LA []; LT [3E/8s]; CT []; RT [4E/8s]; RA []; H [1E/1s]; (limited to a total of 4 PPCs)
BNC-3S: LA [1E/4s]; LT [1B/12s]; CT [1E/2s]; RT [5E/8s, 1M/12s]; RA []; H [1E/1s]; (limited to a total of 3 PPCs, or 6 large lasers)
*BNC-LM: LA [1E/4s]; LT [1E/4s, 1B/12s]; CT []; RT [1M/12s]; RA [1E/4s]; H [1E/1s]; (no extra restrictions)
Atlas (100t): (no extra restrictions)
AS7-D: LA [1E/4s]; LT [2M/12s]; CT [2E/2s]; RT [2B/12s]; RA [1E/4s]; H [];
AS7-D-DC: LA [1E/4s]; LT [3M/12s]; CT []; RT [2B/12s]; RA [1E/4s]; H [];
AS7-K: LA [1E/4s]; LT [1M/12s]; CT [2E/2s]; RT [1B/12s]; RA [1E/4s]; H [];
AS7-RS: LA [2E/8s]; LT [2M/12s]; CT []; RT [1B/12s]; RA [2E/8s]; H [];
*AS7-BH: LA [3E/8s]; LT [1M/12s]; CT []; RT [1B/12s]; RA [3E/8s]; H [];
I believe that such a measured approach to hardpoint restrictions can easily be implemented design-wise to the existing game and achieve a suitable compromise to move forward with other changes that negate the need for ghost heat.
(Sorry for not formatting this post for better readability, but It's just another post in another thread that will quickly be forgotten).