Landron1979, on 26 April 2014 - 02:07 AM, said:
Wait,
So I gather from a quite a few people in this thread that Experience in-game = massive advantage, therefore I as someone who has been playing for a while and learned what works and what doesn't, I should now be excluded from playing with ANYONE unless they are also similarly skilled.
Why not just set an ELO cap and if you go over it you can no longer play, because you know, otherwise that would be unfair for the players who can't learn to play properly or improve themselves in any way.
And just for the record I have actually dropped into matches with the OP and have seen him say, Oh I recognize that player, HE's IN A PREMADE, everybody leave because it's no use playing against them. Then he proceeds to Disconnect from the game, leaving his now under equipped team to their fate.
But... the whole ELO system was supposed to prevent exactly that. It was supposed to prevent unskilled (not necessarily new) players from playing vs skilled (not necessarily old) players and ultimately provide a fair match for everyone involved. In fact almost all modern day PvP games employ a system to prevent just that. The fact that it doesn't work in MWO, doesn't make it the unskilled or the skilled players' fault.
So, what's your point ?
In MWO, there's the added advantage that some players create for themselves, in that they drop in a premade group which combined with 3rd VoIP software provides their team with an advantage (I won't go into sync dropping and such). All the while, the system itself doesn't make sure that BOTH teams get such an advantage. In fact the system itself provides no means for the team members, either solo drops or premades to communicate with each other, except for a troll-level, almost unusable in game chat. The end result is, that in a game that is designed for players to either drop solo or in groups, the game itself takes no care in providing a fair environment for all.
As an elite, skilled player, I would be bored, if not outraged, having to maw through dozens of newbies. Instead, in MWO, those elite, skilled players tend not only to abuse the system in every way imaginable but also proceed in calling said newbies whiners, puggers, antisocial and gracefully end their victories with a ggclose statement.
For some reason, is all this the solo player's fault ? Is this a game that, in your humble opinion, provides a nice environment for someone that starts playing it ? Is that your point ?