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Adder Screenshots Revealed!


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#141 BlackJack69

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Posted 23 April 2014 - 01:30 PM

wow look, that is a mushrom!!
heheh

very nice! and looks powerfull to a light mech too... HEAVY sniping!

#142 Matt Newman

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Posted 23 April 2014 - 01:33 PM

View PostI Zeratul I, on 23 April 2014 - 11:10 AM, said:

Looks great! The paint schemes shown from top to bottom are normal, clan preorder, and social rewards polygon?


Yes that is correct on the patterns.
The Standard Pattern has more "bare metal" than the IS 'Mechs have.
The "Invasion" pattern (and added Geometry) are only available with pre-order packages (and like Founders and Phoenix the pattern is locked but the colors are not)
the Polygon Camo is the Social unlock and you they will be unlocked for each Clan 'Mech you pre-order in the package.

#143 Silverlance

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Posted 23 April 2014 - 01:34 PM

View PostDashwood Fox, on 23 April 2014 - 01:26 PM, said:


Well considering there's not much you can modify on a clan 'mech it pretty much is what you buy is what you get. Sure you can throw some different arms on there but the thing is still way too slow to be competitive. The IS lights will do fine against this I promise you.


Keep thinking that. Please, I implore you to take your little Raven, Spider or whatever light you choose to pilot and try to be a hero and run through a group of clan Adders by yourself. See how far you get without getting your legs blown off, or torso'd by a wall of Clan ER PPC. That's if you'll be able to see because if you get close, I'm lighting your ass up with that Flamer.

#144 Heffay

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Posted 23 April 2014 - 01:39 PM

View PostSilverlance, on 23 April 2014 - 01:34 PM, said:

That's if you'll be able to see because if you get close, I'm lighting your ass up with that Flamer.


Burn him till he glows, then shoot him in the dark! :unsure:

#145 aniviron

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Posted 23 April 2014 - 01:41 PM

I was a bit worried after seeing the iffy Timberwolf, but this is gorgeous. Really a beauty; looks just like a clan mech should to me, with clean lines, elegance, and yet still practical.

Bishop Steiner is going to hate those tiny PPCs though. :unsure:

#146 Ryoken

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Posted 23 April 2014 - 01:44 PM

View PostMatt Newman, on 23 April 2014 - 01:33 PM, said:

The "Invasion" pattern (and added Geometry) are only available with pre-order packages (and like Founders and Phoenix the pattern is locked but the colors are not)

Hello Matt,
one thing I only got told via second hand and still try to figure out that you may be able to answer: Is there a technical reason for the pattern lock on Founders, Phoenix and Co?

And I also wondered why there are some of the woodland camo patterns 3 color patterns, and some are 4 color patterns with one of the 3 selectable colors darkened?

PS.: Still drooling over polygon pattern... :unsure:

Edited by Ryoken, 23 April 2014 - 02:00 PM.


#147 Rubidiy

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Posted 23 April 2014 - 01:54 PM

Glad to see a progress on modeling and texturing! Finally weapon-wielding parts look interesting, legs have additional details, like servos etc. It still looks like a toy, but a big step was made to make ingame mechs look like a big scale war machine.

Posted Image

#148 Finster

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Posted 23 April 2014 - 01:57 PM

So, what's the deal with the Targeting Computer? 16 tons of pod space, 2 Clan ERPPC and 1 DHS leaves 3 tons... which was taken up by a Targeting Computer in TT. So, no Targeting Computer? Or do Clan ERPPC's weigh 7.5 tons?

#149 Corbon Zackery

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Posted 23 April 2014 - 01:57 PM

It will be interesting when people are screaming for light support.


Because they are being popped by a 35 ton mech with a ER PPC on one arm and a LRM 20 on the other.

Based on the configurations. This is what most people will do to give it that one two long range punch.

It does look a bit big for a 35 ton puma. I think it should be a little smaller more compact.

Its almost like the legs are backwards.

Edited by Corbon Zackery, 23 April 2014 - 02:00 PM.


#150 Matt Newman

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Posted 23 April 2014 - 01:58 PM

View PostRyoken, on 23 April 2014 - 01:44 PM, said:

Hello Matt, one thing I only got told via second hand and still try to figure out that you may be able to answer: Is there a technical reason for the pattern lock on Founders, Phoenix and Co? And I also wondered why there are some of the woodland camo patterns 3 color patterns, and some are 4 color patterns with one of the 3 selectable colors darkened?


Founders, Phoenix and Invasion 'Mechs all have unique patterns on Unique Geometry. They are only ever available in pre-order packs. the unique geometry and the effort to support that with each new pattern increases the workload. In the past players could not even customize the colors. So i wouldn't count on putting patterns on these very specific type of 'Mechs.

as for the Color selection we manipulate the Red Green and Blue channels of the texture to alter the colors. the alpha channel dictates what areas are not altered. That is how some mechs have a set amount of customization some patterns only have 2 colors but 3 is our maximum.

#151 Zack Esseth

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Posted 23 April 2014 - 02:00 PM

Looks spot on guys. Good one, just a little concerned about the size but it may just be a perspective thing and a lack of something standing next to it to decide how tall it actually is.

#152 Flying Fox 333

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Posted 23 April 2014 - 02:01 PM

View PostxWiredx, on 23 April 2014 - 11:14 AM, said:

Fixed flamer is pretty much canon, is it not? http://www.sarna.net...dder_%28Puma%29

I am glad somebody mentioned this.

#153 Dashwood Fox

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Posted 23 April 2014 - 02:02 PM

View PostSilverlance, on 23 April 2014 - 01:34 PM, said:


Keep thinking that. Please, I implore you to take your little Raven, Spider or whatever light you choose to pilot and try to be a hero and run through a group of clan Adders by yourself. See how far you get without getting your legs blown off, or torso'd by a wall of Clan ER PPC. That's if you'll be able to see because if you get close, I'm lighting your ass up with that Flamer.


More like lighting my cigar with that flamer.

#154 Ryoken

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Posted 23 April 2014 - 02:04 PM

View PostMatt Newman, on 23 April 2014 - 01:58 PM, said:


Founders, Phoenix and Invasion 'Mechs all have unique patterns on Unique Geometry. They are only ever available in pre-order packs. the unique geometry and the effort to support that with each new pattern increases the workload. In the past players could not even customize the colors. So i wouldn't count on putting patterns on these very specific type of 'Mechs.

as for the Color selection we manipulate the Red Green and Blue channels of the texture to alter the colors. the alpha channel dictates what areas are not altered. That is how some mechs have a set amount of customization some patterns only have 2 colors but 3 is our maximum.

Thank you very much for the info! :unsure:

#155 Flying Blind

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Posted 23 April 2014 - 02:10 PM

Well, it looks great and seem to have massive twist (i doubt the mech shown would have full elite unlocks so our fully unlocked versions may twist even more).

As to gimped or not gimped I guess it will depend on if clan ERPPC get their full 15 damage or not. If those were inner sphere ERPPC this mech would be gimptastic.

#156 Rizzelbizzeg

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Posted 23 April 2014 - 02:11 PM

Is this the fastest all the clan lights go, or is one of the other ones faster? I like lights/scouting/flanking, but 100kph just doesn't seem fast enough.

#157 mithril coyote

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Posted 23 April 2014 - 02:13 PM

the Firemoth/Dasher is a 25 ton mech that hits 200+ kph.. but its not in the initial set of omni's.

#158 SirLANsalot

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Posted 23 April 2014 - 02:14 PM

View PostRouken, on 23 April 2014 - 11:17 AM, said:


I'm not entirely sure it will be doing 15. I want it to, but last I heard it was not.



There are two ways PGI could approach the Clan ERPPC. Leave its damage at 15 but give it a long cooldown, like 6 seconds, OR make its damage and cooldown the same as the IS version, leaving the Crit and Tonnage savings the only thing making the two guns different.


Really wish PGI would stop being so tight lipped about the Clan Weapons and just post a List of ALL the guns (and what changes they made and why). That would make some sales of Clan packages, because a hellva lot of people are wanting to SEE what each mech is going to be like and how the weapons have been "tweaked" before they buy.

#159 Rizzelbizzeg

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Posted 23 April 2014 - 02:16 PM

View Postmithril coyote, on 23 April 2014 - 02:13 PM, said:

the Firemoth/Dasher is a 25 ton mech that hits 200+ kph.. but its not in the initial set of omni's.


Oh yea, I just remembered there are only 2 lights, had it in my head there were more to choose from.

Cheers!

Edit: LOL just looked at the firemoth on sarna, hopefully PGI includes this one and models it with the arms up like that ha ha. RAISE THE ROOF!

Edited by Rizzelbizzeg, 23 April 2014 - 02:18 PM.


#160 SirLANsalot

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Posted 23 April 2014 - 02:18 PM

View PostRizzelbizzeg, on 23 April 2014 - 02:11 PM, said:

Is this the fastest all the clan lights go, or is one of the other ones faster? I like lights/scouting/flanking, but 100kph just doesn't seem fast enough.


The two Clan Lights we are getting are SUPPORT light mechs. They are made to be LONG RANGE snipers and are not scouts, like how all the IS light mechs are. There are other lights the Clans have that are just as fast (and faster) then IS lights. Its just these two we are getting will be packing the firepower of most IS heavy mechs, in a light mech package. 97 is the base speed, so tweaked its around 110, not too bad for a light packing that much firepower. One of the Mediums we are getting also has the same speed too. Since most of the Clan mechs can punch far above there wight class, having a mech moving over 100kph (or close to) is just a nice bonus on top of the uber firepower.





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