Adder Screenshots Revealed!
#141
Posted 23 April 2014 - 01:30 PM
heheh
very nice! and looks powerfull to a light mech too... HEAVY sniping!
#142
Posted 23 April 2014 - 01:33 PM
I Zeratul I, on 23 April 2014 - 11:10 AM, said:
Yes that is correct on the patterns.
The Standard Pattern has more "bare metal" than the IS 'Mechs have.
The "Invasion" pattern (and added Geometry) are only available with pre-order packages (and like Founders and Phoenix the pattern is locked but the colors are not)
the Polygon Camo is the Social unlock and you they will be unlocked for each Clan 'Mech you pre-order in the package.
#143
Posted 23 April 2014 - 01:34 PM
Dashwood Fox, on 23 April 2014 - 01:26 PM, said:
Well considering there's not much you can modify on a clan 'mech it pretty much is what you buy is what you get. Sure you can throw some different arms on there but the thing is still way too slow to be competitive. The IS lights will do fine against this I promise you.
Keep thinking that. Please, I implore you to take your little Raven, Spider or whatever light you choose to pilot and try to be a hero and run through a group of clan Adders by yourself. See how far you get without getting your legs blown off, or torso'd by a wall of Clan ER PPC. That's if you'll be able to see because if you get close, I'm lighting your ass up with that Flamer.
#145
Posted 23 April 2014 - 01:41 PM
Bishop Steiner is going to hate those tiny PPCs though.
#146
Posted 23 April 2014 - 01:44 PM
Matt Newman, on 23 April 2014 - 01:33 PM, said:
Hello Matt,
one thing I only got told via second hand and still try to figure out that you may be able to answer: Is there a technical reason for the pattern lock on Founders, Phoenix and Co?
And I also wondered why there are some of the woodland camo patterns 3 color patterns, and some are 4 color patterns with one of the 3 selectable colors darkened?
PS.: Still drooling over polygon pattern...
Edited by Ryoken, 23 April 2014 - 02:00 PM.
#147
Posted 23 April 2014 - 01:54 PM
#148
Posted 23 April 2014 - 01:57 PM
#149
Posted 23 April 2014 - 01:57 PM
Because they are being popped by a 35 ton mech with a ER PPC on one arm and a LRM 20 on the other.
Based on the configurations. This is what most people will do to give it that one two long range punch.
It does look a bit big for a 35 ton puma. I think it should be a little smaller more compact.
Its almost like the legs are backwards.
Edited by Corbon Zackery, 23 April 2014 - 02:00 PM.
#150
Posted 23 April 2014 - 01:58 PM
Ryoken, on 23 April 2014 - 01:44 PM, said:
Founders, Phoenix and Invasion 'Mechs all have unique patterns on Unique Geometry. They are only ever available in pre-order packs. the unique geometry and the effort to support that with each new pattern increases the workload. In the past players could not even customize the colors. So i wouldn't count on putting patterns on these very specific type of 'Mechs.
as for the Color selection we manipulate the Red Green and Blue channels of the texture to alter the colors. the alpha channel dictates what areas are not altered. That is how some mechs have a set amount of customization some patterns only have 2 colors but 3 is our maximum.
#151
Posted 23 April 2014 - 02:00 PM
#152
Posted 23 April 2014 - 02:01 PM
xWiredx, on 23 April 2014 - 11:14 AM, said:
I am glad somebody mentioned this.
#153
Posted 23 April 2014 - 02:02 PM
Silverlance, on 23 April 2014 - 01:34 PM, said:
Keep thinking that. Please, I implore you to take your little Raven, Spider or whatever light you choose to pilot and try to be a hero and run through a group of clan Adders by yourself. See how far you get without getting your legs blown off, or torso'd by a wall of Clan ER PPC. That's if you'll be able to see because if you get close, I'm lighting your ass up with that Flamer.
More like lighting my cigar with that flamer.
#154
Posted 23 April 2014 - 02:04 PM
Matt Newman, on 23 April 2014 - 01:58 PM, said:
Founders, Phoenix and Invasion 'Mechs all have unique patterns on Unique Geometry. They are only ever available in pre-order packs. the unique geometry and the effort to support that with each new pattern increases the workload. In the past players could not even customize the colors. So i wouldn't count on putting patterns on these very specific type of 'Mechs.
as for the Color selection we manipulate the Red Green and Blue channels of the texture to alter the colors. the alpha channel dictates what areas are not altered. That is how some mechs have a set amount of customization some patterns only have 2 colors but 3 is our maximum.
Thank you very much for the info!
#155
Posted 23 April 2014 - 02:10 PM
As to gimped or not gimped I guess it will depend on if clan ERPPC get their full 15 damage or not. If those were inner sphere ERPPC this mech would be gimptastic.
#156
Posted 23 April 2014 - 02:11 PM
#157
Posted 23 April 2014 - 02:13 PM
#158
Posted 23 April 2014 - 02:14 PM
Rouken, on 23 April 2014 - 11:17 AM, said:
I'm not entirely sure it will be doing 15. I want it to, but last I heard it was not.
There are two ways PGI could approach the Clan ERPPC. Leave its damage at 15 but give it a long cooldown, like 6 seconds, OR make its damage and cooldown the same as the IS version, leaving the Crit and Tonnage savings the only thing making the two guns different.
Really wish PGI would stop being so tight lipped about the Clan Weapons and just post a List of ALL the guns (and what changes they made and why). That would make some sales of Clan packages, because a hellva lot of people are wanting to SEE what each mech is going to be like and how the weapons have been "tweaked" before they buy.
#159
Posted 23 April 2014 - 02:16 PM
mithril coyote, on 23 April 2014 - 02:13 PM, said:
Oh yea, I just remembered there are only 2 lights, had it in my head there were more to choose from.
Cheers!
Edit: LOL just looked at the firemoth on sarna, hopefully PGI includes this one and models it with the arms up like that ha ha. RAISE THE ROOF!
Edited by Rizzelbizzeg, 23 April 2014 - 02:18 PM.
#160
Posted 23 April 2014 - 02:18 PM
Rizzelbizzeg, on 23 April 2014 - 02:11 PM, said:
The two Clan Lights we are getting are SUPPORT light mechs. They are made to be LONG RANGE snipers and are not scouts, like how all the IS light mechs are. There are other lights the Clans have that are just as fast (and faster) then IS lights. Its just these two we are getting will be packing the firepower of most IS heavy mechs, in a light mech package. 97 is the base speed, so tweaked its around 110, not too bad for a light packing that much firepower. One of the Mediums we are getting also has the same speed too. Since most of the Clan mechs can punch far above there wight class, having a mech moving over 100kph (or close to) is just a nice bonus on top of the uber firepower.
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