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Adder Screenshots Revealed!


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#41 Mechteric

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Posted 23 April 2014 - 11:19 AM

Looks pretty nice, though the writeup is very oddly worded:

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Built to emulate Inner Sphere design methodology

...

Quote

Was designed to emulate the Inner Sphere design methodology, widespread throughout the Clans.



These seem slightly false to me, or just poorly worded. In the sarna article for the Adder it says:

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The Adder was designed by Clan Star Adder in preparation for the invasion of the Inner Sphere. First produced in 3010, the formidable Adder was actually designed as an OmniMech capable of emulating the weapons configurations the Wolf's Dragoons reported as most common for medium Inner Sphere BattleMechs, the 'Mechs most frequently fielded by Successor State armies.


Which makes more sense given the full context. They wanted a light that packed a medium's punch.

Edited by CapperDeluxe, 23 April 2014 - 11:21 AM.


#42 Rebas Kradd

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Posted 23 April 2014 - 11:21 AM

Legs are too long.

#43 Xeno Phalcon

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Posted 23 April 2014 - 11:22 AM

Also note the fixed flamer is set just above the cockpit so firing it....ever, will be a practice in blindfighting.

#44 Featherwood

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Posted 23 April 2014 - 11:22 AM

This one I like, very sexy. But fixed flamer is ridiculous waste of 0.5t on a light Mech, IMO.

#45 Fang01

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Posted 23 April 2014 - 11:24 AM

uhhh look at the legs its not twisted. That prime might have a crotch laser though

#46 Osric Lancaster

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Posted 23 April 2014 - 11:27 AM

View PostCapperDeluxe, on 23 April 2014 - 11:19 AM, said:

Looks pretty nice, though the writeup is very oddly worded:

http://www.sarna.net/wiki/Adder :

" The Adder was designed by Clan Star Adder in preparation for the invasion of the Inner Sphere. First produced in 3010, the formidable Adder was actually designed as an OmniMech capable of emulating the weapons configurations the Wolf's Dragoons reported as most common for medium Inner Sphere BattleMechs, the 'Mechs most frequently fielded by Successor State armies. Some of these configurations, including B, C, and D, are still used as of 3050. Despite producing such a formidable design, the Star Adders failed to maintain exclusive possession of the Adder; by 3045, the Adder had become common throughout the Clans. "

Basically it's something the Clans built to deal with the inner sphere's less "charge in and duel with one guy" and more "stand back and wail on guys while using cover" style of combat warfare.

View PostFeatherwood, on 23 April 2014 - 11:22 AM, said:

This one I like, very sexy. But fixed flamer is ridiculous waste of 0.5t on a light Mech, IMO.


You know there's a config that carries twin LRM 20s, right? 0.5 tons is nothing for a clan 'Mech.

The Wolf's Dragoons were pretty hilarious.

Edited by Osric Lancaster, 23 April 2014 - 11:28 AM.


#47 C E Dwyer

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Posted 23 April 2014 - 11:28 AM

Its nice work.very nice


I'm wondering why this amount of effort wasn't put into the

Banshee
Battlemaster
Victor
Kintaro
Orion

#48 mithril coyote

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Posted 23 April 2014 - 11:29 AM

View PostAppogee, on 23 April 2014 - 11:04 AM, said:

Nice looking model, but... fixed flamer... On what will already be a hot, energy-oriented Mech?!

You just ruined it for me. You could at least make it something marginally useful like a ML.

Now I am really worried that I've bought $240 of gimped Clan Mechs.

you realize that the Adder omnimech has always had that fixed flamer? battletech wiki link. this isn't PGI's creation, its a design that FASA did over 20 years ago. they haven't altered any of the IS mech loadouts when they used ones from canon, why would they alter the IS ones?


View PostBilbo, on 23 April 2014 - 11:12 AM, said:

Twist looks ridiculous. Almost 360.

given the legs are facing the camera in both, i don't think it is torso twist. more likely just two slightly different game models. perhaps one was an earlier version, and it got refined into the other.

View PostPyro Pete Sanchez, on 23 April 2014 - 10:43 AM, said:

I really like the way it looks, but I'm a bit worried. With it being so slow, it will suffer quite a bit. It would be nice to have some sort of scale for this. It seems a bit tall to me. Maybe someone can put a comparison shot of the Jenner in the same areas of the map? I'm at work or I would check it out myself.
I like the spindly legs, though. Those'll be hard to hit.

i don't know.. it's not too much slower than the dual ERPPC Cicada's i see right now, and those seem to do fine. ditto the many raven's i see running around with dual Large Laser's.


View Post3rdworld, on 23 April 2014 - 10:54 AM, said:

please examine the number of hardpoints. You are counting the CT, but you cannot remove that worthless flamer, so 2 energy isn't going to be enough.....ever....

maybe.. or maybe they added an extra hard point to the CT, so the builds would be a max of 3 energy and a flamer. certainly the game model has what look like small gun barrels on the nose, could be a placeholder for an empty energy hardpoint.

what i find interesting is the lack of mention of the Targeting computer the Adder Prime carries.. on the tabletop its decent speed, long range punch, and the targeting computer made it a wickedly nasty sniper.. though you had to ride the heat scale for best effect, since your weapons put out 30 heat and you could only sink 22.. you had to alternate shots most of the time, and save the double PPC shots for special occasions.

View PostOsric Lancaster, on 23 April 2014 - 11:27 AM, said:

Basically it's something the Clans built to deal with the inner sphere's less "charge in and duel with one guy" and more "stand back and wail on guys while using cover" style of combat warfare.


actually, Clan fighting style was "hang back at range and pick an enemy apart with precision", while the IS preferred more "get in close and pummel the enemy into submission".

the IS just made more use of supporting tactics.. clan warriors had the code of Zellbregin, which while not really a dueling code specifically, did encourage warriors to focus on a single target at a time, and did support their trial/dueling approach to settling conflicts with their own warrior society.b that said, during the invasion of the inner sphere, and after wards, you saw a lot of clan warriors abandoning the single target focus, and resort to older SLDF style combine arms tactics similar to what the IS was doing. use of direct and indirect LRM fire to soften up targets, mechs teaming up to bring down targets, etc. plus even within the trial approach to warfare, where warriors would declare challenges, it was perfectly legal for a clan warrior to challenge more than one opponent at a time. it was just assumed no one else would get involved in that particular fight.

but i don't think that we can expect many MWO players to stick to clan fighting styles..

Edited by mithril coyote, 23 April 2014 - 11:39 AM.


#49 Bilbo

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Posted 23 April 2014 - 11:29 AM

View PostKhajja nar Jatargk, on 23 April 2014 - 11:24 AM, said:

uhhh look at the legs its not twisted. That prime might have a crotch laser though

Your right. Since it was so blocky I assumed it was the back. That's just ugly if it's the front.

#50 Outlaw454

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Posted 23 April 2014 - 11:29 AM

View PostxWiredx, on 23 April 2014 - 11:14 AM, said:

Fixed flamer is pretty much canon, is it not? http://www.sarna.net...dder_%28Puma%29

I was gonna say, the flamer is canon, why are people complaining about it?

#51 Featherwood

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Posted 23 April 2014 - 11:31 AM

View PostJabbershark, on 23 April 2014 - 11:09 AM, said:

Posted Image
Hmm....

It's geometry difference between standard and pre-order variant, not a glitch.

View PostOsric Lancaster, on 23 April 2014 - 11:27 AM, said:

You know there's a config that carries twin LRM 20s, right? 0.5 tons is nothing for a clan 'Mech.

Yup, I know Alt. Config A, but I still see no point in your words. Flamers are dead in MWO, they smell. There is no any reason to waste 0.5t on a flamer. Period.

#52 Runs With Scissors

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Posted 23 April 2014 - 11:31 AM

looks great but its hard to get a sense of scale in the pics. can we get side by sides with IS lights?

#53 InRev

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Posted 23 April 2014 - 11:32 AM

View PostOutlaw454, on 23 April 2014 - 11:29 AM, said:

I was gonna say, the flamer is canon, why are people complaining about it?

Because they're trash in this game and we won't have the option to remove it?

It's .5 tons and a hardpoint wasted. Yeah, not a huge deal but it's still damned annoying.

#54 Malcolm Vordermark

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Posted 23 April 2014 - 11:33 AM

View PostOutlaw454, on 23 April 2014 - 11:29 AM, said:

I was gonna say, the flamer is canon, why are people complaining about it?


Ah, you must be new around here. We complain about everything.

The loss of 0.5 tons is not too big of a deal. Now depending on how many hardpoints it can get from swapping pods it may hurt to lose that energy point.

#55 Draconis Nagasawa

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Posted 23 April 2014 - 11:33 AM

View PostBilbo, on 23 April 2014 - 11:12 AM, said:

Twist looks ridiculous. Almost 360.


The front pelvis is different because it has a differnt hard point, those two pictures are probably different variants.

The legs are not reversed which would indicate that the torso is twisted around.

Edited by Crusadiar, 23 April 2014 - 11:34 AM.


#56 process

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Posted 23 April 2014 - 11:36 AM

View PostFeatherwood, on 23 April 2014 - 11:31 AM, said:

It's geometry difference between standard and pre-order variant, not a glitch.


Yup.

Posted ImagePosted Image

#57 Trystan Thorne

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Posted 23 April 2014 - 11:36 AM

Looks good! But it's not one of the ClanMechs that I like that much.

Looking forward to see the Summoner (and the Nova a small bit).

A pity that the Shrike is a Dark Ages Mech only. Wonder what the PGI art team would have made of that.

#58 Richard Warts

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Posted 23 April 2014 - 11:38 AM

View PostBilbo, on 23 April 2014 - 11:12 AM, said:

Twist looks ridiculous. Almost 360.


I think those are just different variants or something. The orientation of the legs are the same.

#59 Mark Hayden

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Posted 23 April 2014 - 11:38 AM

View PostGrendel408, on 23 April 2014 - 10:52 AM, said:

This paint job is awesome looking! ;) I want it... sooner than later... and I hope it's not just for the Clanners :P


It'll be available for the IS as well :)

#60 Hellzero

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Posted 23 April 2014 - 11:38 AM

It looks Very Good. Plus it looks like I will be having a run for my money(with IS tech) against it. Nevertheless, nothing kicks the high-gear for me; like fighting in TTG with a boatload of IS mechs against the Clanners.
- I await with horror/keen interest how it will go as that powerhouse will be thrown against my lights/mediums.Good call!





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