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Adder Screenshots Revealed!


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#261 Pariah Devalis

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Posted 24 April 2014 - 08:07 AM

You could also make them antilight support mechs. Sure, they will not be out and hunting, but if they stay with the pack they can carry several SSRM-6 or pulse lasers. Even a light LBX. The tune of three SSRM6, BAP, and an ERMLas should put fear in the hearts of most light mechs.

#262 Sudden

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Posted 24 April 2014 - 08:14 AM

looks great, but too tall for the adder must be more squat lower to the ground

#263 Koniving

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Posted 24 April 2014 - 08:42 AM

View PostRyoken, on 23 April 2014 - 11:49 PM, said:

Posted Image
The lunchboxes front panel is nearly twice the vertical size it should be as seen in the TRO pic.


You are aware that unlike the Adder in the picture, the Adder in the TRO art has a Taller Torso, right? Look at all that head room ABOVE the cockpit that you included. Which exists because the Adder in the TRO art has a taller CT that overlaps the leg axles by having part of the nose 'in front' of it. To be proper, you need to cut the TRO art over the CT's cockpit to match what you did with the other one.

Posted Image

Having removed the head room and adjusted the image to be of the same size what you actually see is that the lunchbox is about the right size. That is to say from top of the nose to bottom. What you do not see is that the Adder's center torso itself is "too wide" and "not tall enough."

So when you want to complain, be sure to know exactly what you're complaining about. If you want to compare two things they need to be remotely identical first; the MWO Adder's CT does NOT overlap the leg axles, and as such, isn't the proper size to be comparing the lunchbox to. You should instead use the arm or the foot to compare it; the foot preferably as it's at the same angle of the lunchbox on each image.

#264 Mofwangana Bogogono

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Posted 24 April 2014 - 08:52 AM

Great job to the art team!

Too bad the 'mech will be dead-on-arrival since it's so slow.

Wasn't there supposed to be a flamer buff in the works?

#265 shellashock

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Posted 24 April 2014 - 09:04 AM

Adder looks great! If the Nova looks this good, then i might have to revert on my IS mechs only vow!

#266 Malcolm Vordermark

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Posted 24 April 2014 - 09:06 AM

View PostMofwangana Bogogono, on 24 April 2014 - 08:52 AM, said:

Wasn't there supposed to be a flamer buff in the works?


By hardwiring it to the CT more players will use the flamer. Buff accomplished?

#267 Rubidiy

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Posted 24 April 2014 - 10:26 AM

View PostMofwangana Bogogono, on 24 April 2014 - 08:52 AM, said:

Great job to the art team!

Too bad the 'mech will be dead-on-arrival since it's so slow.

Wasn't there supposed to be a flamer buff in the works?


remember this post, when suddenly it will dawn on everyone, what this 'mech is capable of...

#268 Pariah Devalis

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Posted 24 April 2014 - 10:32 AM

Seriously. I will gleefully wait for over zealous IS light mechs like a snake hides in the grass for its prey.

SWIDT?

#269 IraqiWalker

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Posted 24 April 2014 - 04:10 PM

View PostDashwood Fox, on 24 April 2014 - 06:34 AM, said:

I wanted so badly for Clan lights to be good. The Adder looks great but that's where it ends. A JR7-F will tear it appart with no contest. It's going to be too slow and too hot. So what if you can lose 1 side torso. It just prolongs your suffering as you're torn apart. All you can do is snipe with it but you can do that just as well with pretty much any IS 'mech 30-35 tons.

The Kit Fox is going to be too slow to be competitive.


I'm gonna have to disagree with you on that part, with the modular configuration you can put ANY weapon you want on it, and the fact that it will mount more 2 slot DHS than you can fit in a jenner, it will run cool all the time, the clan weaponry still have a better bang, and this thing can keep up with most mechs easy. Sure it may not go 150, or have Jumpjets, but that means it's gonna have more space and tonnage for equipment and guns.

Also, if you want to snipe with it, you can slap two AC2s and 4 tons of ammo (that's using IS weights and measurements, which you know they are not using, Clans get their own stats to all guns, so you can probably mount 2 AC5s with 4 tons of ammo.) Or stick with ERPPCs, or 3 ERLLs.

#270 Xoxim SC

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Posted 24 April 2014 - 04:52 PM

View PostIraqiWalker, on 24 April 2014 - 04:10 PM, said:


I'm gonna have to disagree with you on that part, with the modular configuration you can put ANY weapon you want on it, and the fact that it will mount more 2 slot DHS than you can fit in a jenner, it will run cool all the time, the clan weaponry still have a better bang, and this thing can keep up with most mechs easy. Sure it may not go 150, or have Jumpjets, but that means it's gonna have more space and tonnage for equipment and guns.

Also, if you want to snipe with it, you can slap two AC2s and 4 tons of ammo (that's using IS weights and measurements, which you know they are not using, Clans get their own stats to all guns, so you can probably mount 2 AC5s with 4 tons of ammo.) Or stick with ERPPCs, or 3 ERLLs.


I honestly don't think a majority of this community understands the role in which clan heavy (heavy fire power) lights play in comparison to inner spheres. I guess they'll find out soon enough once they're released, and wonder what happened to them.

#271 Lordred

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Posted 24 April 2014 - 09:52 PM

Lots of pixles, does not make up for low resolution textures, or lack of AA guys.

Get some one to take a little time, crank the AA and AF up, It will make your presentation of upcoming stuff look a lot cleaner.

Spoiler



You guys can always invite me to take Screenshots for upcoming releases ;)

Edited by Lordred, 24 April 2014 - 09:53 PM.


#272 WayBadMojo

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Posted 25 April 2014 - 05:42 AM

Wouldn't that be false advertising? :)

#273 XxXAbsolutZeroXxX

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Posted 25 April 2014 - 05:56 AM

The hood looks like a giant air scoop.

Does it come with a cooling bonus?

Maybe clanners designed it with a hoodie gangster look of pure aesthetics?

#274 Cimarb

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Posted 25 April 2014 - 06:14 AM

View PostI Zeratul I, on 25 April 2014 - 05:56 AM, said:

The hood looks like a giant air scoop.

Does it come with a cooling bonus?

Maybe clanners designed it with a hoodie gangster look of pure aesthetics?

I get the joke, but it is made to look like a cobra's hood. I also realize that a cobra is not an adder, but the whole "snake" theme is the point...

#275 InRev

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Posted 25 April 2014 - 06:17 AM

View PostRubidiy, on 24 April 2014 - 10:26 AM, said:


remember this post, when suddenly it will dawn on everyone, what this 'mech is capable of...

Overheating?

View PostIraqiWalker, on 24 April 2014 - 04:10 PM, said:

the fact that it will mount more 2 slot DHS than you can fit in a jenner, it will run cool all the time,


Unless Clan DHSs get actual double heat dissipation, PPCs will be cripplingly hot. Seriously, put two IS ERPPCs (same heat, after all) on anything in Smurfy and try to make it run "cool". It won't. Hell, even 1 ERPPC is ridiculously hot with this game's heat system.

That leaves LL (12 heat) or LPL (10 heat) for non-joke builds, and even those will be running pretty damn hot. In comparison, a Raven or Cicada can mount 2 ERLL, which only put out 8.5 heat, while still running 140kmh AND touting ECM for the same kind of role: mobile fire support.

PGI will have to either: 1) buff clan DHS; or 2) reduce heat output on clan weapons for this thing to function reasonably well.

It's a sexy mech, with potential, but "running cool" it not one of the things it will likely do well, at least not in an energy configuration.

#276 Itsalrightwithme

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Posted 25 April 2014 - 06:41 AM

View PostLordred, on 24 April 2014 - 09:52 PM, said:

Lots of pixles, does not make up for low resolution textures, or lack of AA guys.

Get some one to take a little time, crank the AA and AF up, It will make your presentation of upcoming stuff look a lot cleaner.

You guys can always invite me to take Screenshots for upcoming releases :)


Oh yes, please yes!

#277 Butane9000

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Posted 25 April 2014 - 06:53 AM

I like all the joking images in regards to the Adders rather large a flat top base. Like this isn't exactly what we should and have expected.

#278 Ryoken

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Posted 25 April 2014 - 07:01 AM

View PostKoniving, on 24 April 2014 - 08:42 AM, said:


You are aware that unlike the Adder in the picture, the Adder in the TRO art has a Taller Torso, right? Look at all that head room ABOVE the cockpit that you included. Which exists because the Adder in the TRO art has a taller CT that overlaps the leg axles by having part of the nose 'in front' of it. To be proper, you need to cut the TRO art over the CT's cockpit to match what you did with the other one.

Posted Image

Having removed the head room and adjusted the image to be of the same size what you actually see is that the lunchbox is about the right size. That is to say from top of the nose to bottom. What you do not see is that the Adder's center torso itself is "too wide" and "not tall enough."

So when you want to complain, be sure to know exactly what you're complaining about. If you want to compare two things they need to be remotely identical first; the MWO Adder's CT does NOT overlap the leg axles, and as such, isn't the proper size to be comparing the lunchbox to. You should instead use the arm or the foot to compare it; the foot preferably as it's at the same angle of the lunchbox on each image.

They could easyly make the lunchbox front panel in the correct size without having to blow it up to overlap with the leg axles. As I showed with the non invasion variant the front panel could be kept at the right size and the mech axels could be placed below in a less prominent fashion.

You did alter the size of the pictures. The relation of cockpit nose and lunchbox front panel is out of ratio. I clearly showed this with unaltered sizes to compare.

So I stand by my complain that they oversized the the lunchbox front panel where it should have stayed in smaller size with less prominent leg axels placed below as they did in the non invasion variant.

This is how it should look:
-correct size of lunch box front panel
-casing for leg axels placed below to the rear to be less prominent
Posted Image

Edited by Ryoken, 25 April 2014 - 07:06 AM.


#279 mithril coyote

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Posted 25 April 2014 - 10:51 AM

View PostInRev, on 25 April 2014 - 06:17 AM, said:

That leaves LL (12 heat) or LPL (10 heat) for non-joke builds, and even those will be running pretty damn hot. In comparison, a Raven or Cicada can mount 2 ERLL, which only put out 8.5 heat, while still running 140kmh AND touting ECM for the same kind of role: mobile fire support.

and that is the real problem with this comparison then.. an IS ERLL is supposed ot be 12 heat, goin by TT values.
comparing clan TT values vs IS MWo values, yeah, the clan's look horrid, but thats not a fair comparison.
we can't know yet whether the clan heat values have been adjusted the way the IS ones have.

#280 boostedude

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Posted 25 April 2014 - 01:35 PM

Looks great guys.





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