Public Test For Launch Module April 24Th!
#121
Posted 24 April 2014 - 01:41 PM
also dropped in standart random queue. Same hit detection issues i have, while playing in light mechs. Although I can tell, that enemy SRMs were registered on my Firestarter.
#122
Posted 24 April 2014 - 01:44 PM
Jonathan Paine, on 24 April 2014 - 12:41 PM, said:
For people who are willing to play different weight chassis to speed things up:
Let us ready up 2 or more mechs from different weight classes and then the matchmaker can decide which it wants.
CapperDeluxe, on 24 April 2014 - 01:30 PM, said:
Doesn't sound like a good idea to put that on the matchmaker, I don't think its unreasonable to expect people to be able to sort this out through conversation.
Doesn't pre-game communication only apply to private matches? I recon being able to ready multiple Mechs or, as previously suggested, showing the public queue times for different weight classes being marvelous ideas.
#123
Posted 24 April 2014 - 01:50 PM
Solo - Try a different weight class.
Premade - Try a different combination (probably not 3 straight Assaults or 3 of a kind in general)
Mode - Select All, being picky will not get you a match.
#124
Posted 24 April 2014 - 01:52 PM
#125
Posted 24 April 2014 - 01:53 PM
Accused, on 24 April 2014 - 01:52 PM, said:
Yes, now dropping into a match is a 3 step process.
1) Launch
2) Pick Public or Private Match
3) Pick Mode
Oh boy.
Also, the MWO Repair Tool (that I've linked in the first page) has a working manifest. Please use that if you're having trouble post-patch/install.
Edited by Deathlike, 24 April 2014 - 01:54 PM.
#126
Posted 24 April 2014 - 01:59 PM
No game to be had …
#127
Posted 24 April 2014 - 02:01 PM
Oggelboggel, on 24 April 2014 - 01:44 PM, said:
Doesn't pre-game communication only apply to private matches? I recon being able to ready multiple Mechs or, as previously suggested, showing the public queue times for different weight classes being marvelous ideas.
Unfortunately, I think you are right. I was under the impression that the Launch Module would facilitate a pre-game lobby with chat and mech selection so everyone can play mechs that they want to play, but I guess that only applies to private matches. Disappointing. In any case, I wasn't able to participate because of my job by my question for the devs is:
Why can't we have pre-match lobbies for public games where we can communicate and see what mechs other people are bringing and select mechs accordingly?
#129
Posted 24 April 2014 - 02:13 PM
#130
Posted 24 April 2014 - 02:16 PM
#131
Posted 24 April 2014 - 02:17 PM
#132
Posted 24 April 2014 - 02:21 PM
#133
Posted 24 April 2014 - 02:27 PM
Khajja nar Jatargk, on 24 April 2014 - 02:21 PM, said:
Yes and yes. ))
This is awesome what they did.
For guys here who keep saying about long searches, there wasnt enough players on test so that caused problem, it will solve itself in public matches which I cant wait :DDDDDDDDDDDDDDDDDDDDDDDDD
#134
Posted 24 April 2014 - 02:31 PM
#135
Posted 24 April 2014 - 02:32 PM
#136
Posted 24 April 2014 - 02:53 PM
The cryengine console is active on Public Test and can be activated with the "~" key.
There are many commands that have been deactivated but others do still work:
e.g.
r_displayinfo 1 (guess it does nothing because pgi rebound the function to f9)
or
r_HDRGrainAmount 0 (disables film grain)
Haven't tested all but here's a list of all default Cryengine Console Commands.
#137
Posted 24 April 2014 - 03:00 PM
#138
Posted 24 April 2014 - 03:20 PM
#140
Posted 24 April 2014 - 03:26 PM
What weight limit is there per team?
What is the weight limit for each weight class?
Does weight not used in one weight class carry over to others?
Does the matchmaker compensate for weight like it does for ELO when an exact match cannot be found? For example: with ELO, it was specified that if it can't find a match in your ELO level it will spread out the match parameters, so if it can't find an exact match for the weight of your mech when dropping solo, will it simply add +5 tons and re-search? Or is the weight limit strict/unexpandable?
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