

Why exactly is the Timberwolf/mad cat so darn popular?
#221
Posted 16 September 2012 - 11:21 PM
But my favorite Mech is the Summoner, though.
#222
Posted 17 September 2012 - 02:40 AM
There has to be a status quo. There has to be an agreed-upon mech that anyone can enjoy. Because people don't like originality. People don't want to be unique. People don't want to break the molds and do something noone has ever done before. People at their very core want to be like everyone else. People crave mediocrity. People crave unoriginality.
The Mad Cat gives this to MechWarrior players who have no vision, who have no depth, who are confused and frightened at the concept of outside-the-box thinking, and simply want to go with an uninspired, vanilla battlemech that can put them on even ground with everyone else. People don't want to be individuals, they don't want to be original. These people aren't artists, they aren't composers. They're video game players and they're more content with playing the same thing everyone else is. They're content with loving the same thing everyone else loves.
And for people like me... this is a good thing. I want predictability. I want players to play the Mad Cat, because the more people that play Mad Cats, the better I can refine my technique at killing Mad Cats. I want people to be comfortable in their unoriginality and mediocrity, because then I can have more efficiency at killing their Mad Cats.
And to be perfectly honest, I'm tired of people saying MWO is going to be 'Atlas Online'. I want the Mad Cat in the game asap so it can turn into Mad Cat Online and take the heat off the beloved Steiner mascot. I want the Atlas replaced by the Mad Cat so that I can pilot my Atlas and feel more unique as a result.
And I'm not ever going to refer to the mech by its Clan designation for the same reason I'll continue to call the main character of 'Doctor Who' as 'Doctor Who'. Because it irritates the Clanners to no end (in the same way it irritates Dr. Who fans to no end when they inevitably remind me that his name is 'The Doctor' not 'Doctor Who').
To me it will be the Mad Cat. And it will be the sheep in MWO that I will take joy in slaughtering. And all you Mad Cat fans can throw up your arms in frustration as you once again get your cockpit blown apart by my hours upon hours of experience of taking apart dozens upon dozens of pilots just like you.
And when it comes to vanilla, white bread, confetti mechs -- you could do worse than the Mad Cat and its glaringly obvious cockpit window. And if I'm going to start collecting my ClanTech salvage, it's probably going to be a good thing most of the players I end up killing will be using Mad Cats.
Bring on the Mad Cats. Renaissance wants his ClanTech for the glory of House Steiner.
#223
Posted 17 September 2012 - 04:38 AM
In BT, it was an extremely capable 'mech, with no real major, "oh a Mad Cat, we do X and auto-win everytime" weaknesses. Remember also, Clan LRM's are both lighter than their IS equivalents and have no minimum range, allowing the Mad Cat to keep all of its weapons in play at close range, allowing it to remain punchy even toe-to-toe without sacrificing its long-range capabilities.
#224
Posted 17 September 2012 - 05:39 AM
First time you played mech2, what was the coolest looking badass mech you wanted to play as?
Timberwolf, nuff said.
#225
Posted 17 September 2012 - 05:43 AM
#226
Posted 17 September 2012 - 05:56 AM
Perfection is vice, it must be eradicated !
#227
Posted 17 September 2012 - 08:09 AM

#228
Posted 17 September 2012 - 10:58 AM
It is my most favourite mech and always will be. That and the AXM-2N Axman, because of the Battletech cartoon haha.
#229
Posted 17 September 2012 - 11:48 AM
Edited by Cyber Carns, 17 September 2012 - 11:48 AM.
#230
Posted 17 September 2012 - 11:57 AM
Renaissance, on 17 September 2012 - 02:40 AM, said:
There has to be a status quo. There has to be an agreed-upon mech that anyone can enjoy. Because people don't like originality. People don't want to be unique. People don't want to break the molds and do something noone has ever done before. People at their very core want to be like everyone else. People crave mediocrity. People crave unoriginality.
The Mad Cat gives this to MechWarrior players who have no vision, who have no depth, who are confused and frightened at the concept of outside-the-box thinking, and simply want to go with an uninspired, vanilla battlemech that can put them on even ground with everyone else. People don't want to be individuals, they don't want to be original. These people aren't artists, they aren't composers. They're video game players and they're more content with playing the same thing everyone else is. They're content with loving the same thing everyone else loves.
And for people like me... this is a good thing. I want predictability. I want players to play the Mad Cat, because the more people that play Mad Cats, the better I can refine my technique at killing Mad Cats. I want people to be comfortable in their unoriginality and mediocrity, because then I can have more efficiency at killing their Mad Cats.
And to be perfectly honest, I'm tired of people saying MWO is going to be 'Atlas Online'. I want the Mad Cat in the game asap so it can turn into Mad Cat Online and take the heat off the beloved Steiner mascot. I want the Atlas replaced by the Mad Cat so that I can pilot my Atlas and feel more unique as a result.
And I'm not ever going to refer to the mech by its Clan designation for the same reason I'll continue to call the main character of 'Doctor Who' as 'Doctor Who'. Because it irritates the Clanners to no end (in the same way it irritates Dr. Who fans to no end when they inevitably remind me that his name is 'The Doctor' not 'Doctor Who').
To me it will be the Mad Cat. And it will be the sheep in MWO that I will take joy in slaughtering. And all you Mad Cat fans can throw up your arms in frustration as you once again get your cockpit blown apart by my hours upon hours of experience of taking apart dozens upon dozens of pilots just like you.
And when it comes to vanilla, white bread, confetti mechs -- you could do worse than the Mad Cat and its glaringly obvious cockpit window. And if I'm going to start collecting my ClanTech salvage, it's probably going to be a good thing most of the players I end up killing will be using Mad Cats.
Bring on the Mad Cats. Renaissance wants his ClanTech for the glory of House Steiner.
That's one of my favorite attitudes too and I mean that quite sincerely. The more a mech is associated with bad pilots, the better life is for the good pilots who use the same mech. We're underestimated. Our opponents often make severe tactical flaws and don't expect us to be as deadly as we're capable of being.
The Timber Wolf simply has great adaptability, it's generally regarded as being a beautiful design and in the hands of a skilled pilot, it's easily deadlier than an Assault Class.
So, you're not wrong with your assertion, but overconfidence can easily lead to your downfall when you face too many weak players and suddenly have an amazing machine in the hands of someone who truly knows how to use it.
#231
Posted 17 September 2012 - 11:58 AM
It's a mech that does everything pretty well, so you don't have to actually think about what role it needs to fill.
Has high speed, high damage, and covers all ranges, so you don't have to think about how you use it on the field.
You don't have to think to use it.
#233
Posted 19 September 2012 - 11:51 PM
#234
Posted 20 September 2012 - 01:37 AM
Its a lovely looking mech, and useful too.
Would I use one?
No.
I cant pilot that mech , and I think I have finely worked out why.. Aidey Pryde at the Tukayyid.
When ever I try piloting the mech I always have this nagging feeling that I am just not doing the mech justice and living up to its reputation

King Crabs... Now there is an iconic looking mech and my fav

#235
Posted 20 September 2012 - 01:46 AM
There's always min-max configured mechs that have more armor, more damage potential but take them out of their ideal scenario and a lot of them get overtaken by tactics w/o wiggle room. Just my 2c.
#236
Posted 20 September 2012 - 08:48 AM
Ronin1051, on 19 June 2012 - 08:43 PM, said:
In MW4, my favorite heavy is Black Knight! Mad Cat maybe the most iconic throughout all of MechWarrior (and heck practically is the "Chief Mascot" next to Atlas! :-p ), but it is part 'missile frigate' by default, and missiles do random direct damage. Black Knight however is completely direct fire focused (if you're smart enough to configure it that way...), which makes it very handy on Solaris VII! Black Knight is even WAY more versatile than Mad Cat/Timberwolf and its only an IS chasis! Supporting a full electronics suite (jump jets too)! It kinda "The Batman" of BattleMechs, since its so darn utilitarian... (please feel free to disagree, the bulk of my BattleTech experience comes from MechWarrior 4) So I can see why Suman wonders why Mad Cat/Timberwolf is so popular. I think that whenever we think of the word "MechWarrior", we instantly think "Mad Cat", the chassis is just that synonymous!
Go play MW2, as MW4 was grossly unrepresentative of the timberwolf. (Also, MW4's critical system for loadouts was a joke)
#237
Posted 12 February 2013 - 06:09 PM
#238
Posted 12 February 2013 - 06:10 PM
Suman, on 19 June 2012 - 08:29 PM, said:
I've never been a big fan of it, especially when there are other clan heavies, like the Loki, Cauldron-born, and Grizzly, that have a much more special place in my heart. I like the Mad Dog more than the Timberwolf too. The inner sphere heavies have their own charm, and i love the dragon, the catapult, and I really love the Argus.
So tell me, what is it about the 'Mad Cat' (still hate that name), that makes so many people go nuts for it? Or what heavy do you like better and why?
Please discuss...
Cause it looks like a Marauder and Catapult!
#239
Posted 12 February 2013 - 06:15 PM
99% of all future clan players will replace the machine guns with gauss rifles

#240
Posted 15 February 2013 - 10:38 PM
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