Adiuvo, on 25 April 2014 - 12:26 PM, said:
Erm, it stops high alphas BETTER...
With Ghost heat a single AC20 will never overheat you.
With Ghost heat a single LRM20 will never overheat you.
With Ghost heat, a single ERPPC *might* overheat you if you carry very few heatsinks.
With the high dissipation low heat cap system the same above is true.
However...consider this:
You can currently fire 4 standard PPCs at once with Ghost Heat, you will overheat for about 2-3 seconds, but it can be done.
With hard cap @ 30, if you fired 4 standard PPCs at once, you would blow your reactor.
With current situations, you can fire 5 LL or 4 ERLL at once and not over heat, some builds can do it twice.
With hardcap @ 30, you would explode if you fired 4 ERLL at once or 5 LL at once.
With AC20, you get 3ish Alphas before overheating now...
With hardcap @ 30, you get 2 alphas before overheating.
See a trend...?
Plus, it would buff ALL energy weapons to bring them up on par with the other systems, which is a vastly needed change.
As it currently sits, you run energy weapons to fill during your ballistic/streak/SRM down time (with the exception of some chassis that are largely invalidated right now by ballistic mech chassis).
Energy boats would be FAR more viable with proper cooling. Almost to the point that ballistics would literally be optional instead of mandatory. What a crazy world that would be, 3 completely viable weapon system groups?? Unheard of!
Not trying to be mean or sarcastic, but hard cap does not do what you said, and ghost heat does not solve the issues either.
Edited by Gyrok, 27 April 2014 - 12:37 PM.