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Patch 1.3.286 Is Live!


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#281 Boymonkey

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Posted 30 April 2014 - 09:26 AM

Cool dude hope it goes well :rolleyes:
I got a new mech to try hurry up lol ^_^

#282 Bront

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Posted 30 April 2014 - 09:31 AM

View PostNikolai Lubkiewicz, on 29 April 2014 - 02:56 PM, said:

Please note that if you have over 100 days banked, it may trigger an error where your time is not immediately visible until activated. We will get this resolved ASAP.
I'm willing to help troubleshoot this. Please activate an additional 100 days of premium time on my account. ^_^

View PostNikolai Lubkiewicz, on 29 April 2014 - 04:08 PM, said:

This is a fairly new feature. Rather than force players to wait for a visual implementation of it in the UI and options, we have enabled the ability to modify this immediately from the config if it is detrimental to your style of play.

Thanks for the explaination. Hopefully a UI option fix for this is coming. I got a few FPS back turning that stuff off.

#283 doodlemander

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Posted 30 April 2014 - 09:37 AM

So private matches are not what I expected. I thought it'd be a great way to test out strategies/mechs with a few of my friends (2-3) privately, but apparently you can't change the 'full teams' setting without premium time. Kinda dissappointed. It's effectively useless to me.
I need to PROVE I can whoop a jenner 1v1 in my cicada! :D

#284 MischiefSC

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Posted 30 April 2014 - 09:58 AM

@Nikolai Lubkiewicz;

So, uh, I see we're still in maintenance.

Is there a li'l 3/3/3/3 somethin' somethin' in that down time?

Or we still just getting the mode selection hotfix for now?

Even the Biebs is looking forward to it!

Posted Image

#285 LtCasey

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Posted 30 April 2014 - 10:01 AM

View Postcleverember, on 30 April 2014 - 09:37 AM, said:

So private matches are not what I expected. I thought it'd be a great way to test out strategies/mechs with a few of my friends (2-3) privately, but apparently you can't change the 'full teams' setting without premium time. Kinda dissappointed. It's effectively useless to me.
I need to PROVE I can whoop a jenner 1v1 in my cicada! :D


So you better buy some time. Do you go to the grocery without money?

#286 Jolly Llama

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Posted 30 April 2014 - 10:01 AM

View PostNikolai Lubkiewicz, on 30 April 2014 - 08:55 AM, said:

[color=#00FFFF]Attention MechWarriors[/color]
[color=#00FFFF]The hot-fix for Game Mode selection in public queues will be implemented shortly.[/color]
[color=#00FFFF]Fixes and re-implementation of 3/3/3/3 discussed in this thread will follow ASAP.[/color]


Leave it off. We should be able to play 4 man groups at whatever weight we want. This limits people. Give us the ability to make mech changes during the ready up phase of game entry and none of the current complaining about being outweighed will matter. Personally, I like mediums and will engage assualts one on one in my Shadowhawk. If ELO is so broken that weight matters, then you are looking for balancing in the wrong place.

#287 Jolly Llama

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Posted 30 April 2014 - 10:04 AM

View Postcleverember, on 30 April 2014 - 09:37 AM, said:

So private matches are not what I expected. I thought it'd be a great way to test out strategies/mechs with a few of my friends (2-3) privately, but apparently you can't change the 'full teams' setting without premium time. Kinda dissappointed. It's effectively useless to me.
I need to PROVE I can whoop a jenner 1v1 in my cicada! :D

...and I will never buy premium time, especially just to play private matches. I will boat LRMs in public before I do this.

#288 OnLashoc

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Posted 30 April 2014 - 10:10 AM

I finally have Private Matches... I hope everything else works out for the Pubbies, I on the other hand care less for the 3/3/3/3, as 99% of my battles will be in PM's!! woot woot!!

#289 doodlemander

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Posted 30 April 2014 - 10:12 AM

View PostLtCasey, on 30 April 2014 - 10:01 AM, said:


So you better buy some time. Do you go to the grocery without money?

No, but I also don't expect to pay to try their free cheese samples.

Discarding your misguided metaphor for a moment, I'd much rather try new mech builds/strategies in a private match where I'm not potentially letting my team down.

edit:
That said, I'm totally fine with private matches not awarding any cbills or xp.

Edited by cleverember, 30 April 2014 - 10:14 AM.


#290 ApolloKaras

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Posted 30 April 2014 - 10:13 AM

View PostOpus, on 30 April 2014 - 06:29 AM, said:

Private matches are a WIN !!!!
Posted Image

as for the rest of the issues, pffftttt it is igp/pgi what did you expect :D



Indeed! That Aces Wild event proved that. Sooo glad thats working out. No more "Sry, miss sync." :excl:

#291 Edward Mattlov

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Posted 30 April 2014 - 10:22 AM

Yes, the Clan Jade Falcon vs Clan Ghost Bear trial went well and with only two stars in the battlefield, the game was lag-free. The trial was fought honorably adhering to the rules of Zellbrigen.

#292 RetroActive

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Posted 30 April 2014 - 01:27 PM

Next PATCH?!? ArghhhhhHH!!!!!

#293 Kotzi

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Posted 30 April 2014 - 01:29 PM

ye because 3/3/3/3/3/3/3/3/3/3/3 makes bad pilots so much better.

#294 Ayenn

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Posted 30 April 2014 - 01:40 PM

I understand there are things going on at PGI to fix the 3/3/3/3 problem. Cool.

aside from that, the one serious problem I have is how we are locked out of our mechlabs when we are in a privet match. This makes it very difficult to modify mechs we may or may not use when trying to match tonnage or trying to adhere to equipment limitations set for the match without having to back out of the match and then request an invite to get back in from the host.

I do not understand how this logical functionality was overlooked. This should be fixed ASAP.

#295 Kiyoshi Amaya

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Posted 30 April 2014 - 01:48 PM

When do we get hit detection fixes?

#296 Featherwood

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Posted 30 April 2014 - 02:18 PM

View PostShrekken, on 30 April 2014 - 01:48 PM, said:

When do we get hit detection fixes?

Soon™

#297 IceCase88

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Posted 30 April 2014 - 03:20 PM

I do like the new cancel button when searching for games. My question is this though.... Why do you always make the buttons so they are not easily seen? Also, why do you implement these things without even mentioning them sometimes?

The private matches should've been implemented a long time ago. You probably would've kept players who were only playing because of the groups they were in. Maybe you can get some to return but it should've been in the game a long time ago among other things.

#298 BatduckTW

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Posted 30 April 2014 - 04:30 PM

TY for the update.

#299 Fooby

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Posted 30 April 2014 - 04:42 PM

stupid question I know, but is there a reason you don't add these updates to the OP chronologically so it's easy to find this important information?

#300 MischiefSC

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Posted 30 April 2014 - 04:57 PM

View PostNikolai Lubkiewicz, on 30 April 2014 - 04:21 PM, said:

Update: Seems I jumped the gun on the good news and we are back to the workshop on that fix. This one may take longer than the next immediate patch. We will continue to keep you informed as the situation unfolds.


There has been a point of sync-dropping 12mans working effectively in pug matches now, as well as 12mans getting dropped in the PUG queue -

has that been fixed with the rollback or is that still going on?





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