"Other constructive ideas would be appreciated though! " -Nikolai
I used to give them, many others did too. More often than not, instead of listening, y'all decided to do whatever the hell you wanted in the end. This 3/3/3/3 idea is perfect proof. It doesn't fall into canon for the TT universe (which y'all claim to follow), and only sounds "fair" to someone who probably has never even played this damn game, much less the TT one. Who came up with such a system? Probably someone who wanted to make the game more appealing to people who didn't know much about the Battletech world, probably someone whose only interest is the bottom line, probably the same someone who is making all the horrid ideas to shove as much monetized content down our throats in the vain attempt to disguise that your programming team isn't able to meet deadlines to provide the content they've promised, and are being forced to make changes (or horrifyingly, willingly making these changes for The Greater Good) that is harming the game but attempting to make the game more viable for clueless players.
There's your constructive ideas. If you provide better gameplay, maybe people will buy some of that monetized content you've spent so much time on already? If you stop going down the greedy road, and start focusing on making a good game, maybe people would be happier. Try matching mech class to mech class, I don't see why a 4-man Light scout lance isn't a viable set-up for a real match. Why does my scout lance have to have a medium in command of it now? Use a tonnage limit, you have it in your private servers now, make it work for public as well. Use the battlevalue of the mechs, you have all the stats right, I'm sure you can find the BV somewhere, right? Why even customize my mechs now? Just find the biggest tonnage for that class and load it out with as many guns as I can. Gg. Do something, ANYTHING, but just not this stupid arbitrary balancing system that takes no account in for anything about the specifics of a mech.
Edited by MarneusB, 29 April 2014 - 02:47 PM.