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Private Match C-Bills Really?

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#1 -Natural Selection-

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Posted 29 April 2014 - 02:05 PM

I have to say I / we that have played the private match think it is really on point. Really like how it was done not gonna lie.

HOWEVER.... It is really BS to no give cbill rewards in there. Especially since I personally have to carry premium time to setup the desired matches. I totally understand the reasoning that maybe people would go there to farm. But at the moment with group limits in public, and no ability to choose mode I really don't see me in public matches to often.

May I suggest maybe just a flat 80k to the looser, and maybe 120k to the winner? I use consumables just about every match and that seems only fair to offset those cost. Nevermind the fact that the newer guys in our group that are trying to buy mechs or upgrades will benefit NONE by getting to play together just because the rest of the solo world don't want us there.

#2 Prezimonto

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Posted 29 April 2014 - 02:10 PM

View PostDozier, on 29 April 2014 - 02:05 PM, said:

I have to say I / we that have played the private match think it is really on point. Really like how it was done not gonna lie.

HOWEVER.... It is really BS to no give cbill rewards in there. Especially since I personally have to carry premium time to setup the desired matches. I totally understand the reasoning that maybe people would go there to farm. But at the moment with group limits in public, and no ability to choose mode I really don't see me in public matches to often.

May I suggest maybe just a flat 80k to the looser, and maybe 120k to the winner? I use consumables just about every match and that seems only fair to offset those cost. Nevermind the fact that the newer guys in our group that are trying to buy mechs or upgrades will benefit NONE by getting to play together just because the rest of the solo world don't want us there.


I actually like the idea of flat rewards, but I might suggest 40 to 60k and 80 to 100k base. It gets around the farming, it's not all that far out of line with public matches and it still lets people put their premium time to work.

#3 Flying Blind

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Posted 29 April 2014 - 02:15 PM

What if we further incentivize it by letting those members of a team with premium time ticking get the smallish flat rate reward while those w/o premium active who got invited in get nothing?

#4 Androas

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Posted 29 April 2014 - 02:16 PM

View PostDozier, on 29 April 2014 - 02:05 PM, said:

I have to say I / we that have played the private match think it is really on point. Really like how it was done not gonna lie.

HOWEVER.... It is really BS to no give cbill rewards in there. Especially since I personally have to carry premium time to setup the desired matches. I totally understand the reasoning that maybe people would go there to farm. But at the moment with group limits in public, and no ability to choose mode I really don't see me in public matches to often.

May I suggest maybe just a flat 80k to the looser, and maybe 120k to the winner? I use consumables just about every match and that seems only fair to offset those cost. Nevermind the fact that the newer guys in our group that are trying to buy mechs or upgrades will benefit NONE by getting to play together just because the rest of the solo world don't want us there.



the last part is simply not true o_O

i drop Solo ALL the time, and i really dont mind beeing grouped with/against premades, why should i?
About rewards for private matches, yeah! Especially if people PAID to create them.

but, might i suggest, instead of flat payouts, which you really could abuse by doing 1vs1s all the time,
scale them to the player number:

Winner gets flat 10K for each enemy mech in the game (adding to the 120K you suggested)
Loser gets 5K per enemy mech in the game, summing up to 60K, which covers at least one consumable.

#5 -Natural Selection-

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Posted 29 April 2014 - 02:26 PM

Only the leader of each team has to have premium as it stands to setup a match of any size. I say all loosers get a flat reward and a little higher one for the winners.


Only reason I suggested 80/120 was due to the fact that on most of my mechs I use 2 consumables. air/arty, arty/uav, or whatever. So if we lost at least I could break even. I don't need to use them, but if I am just burning cbills I guess I will just stop altogether.

Also I am taking into consideration that we always have more than 4 online and don't care if we are with or against another. And if we choose to play this mode most of our games, the newer guys will probably not join. They may for a few matches here and there, but will probably end up not enjoying fun with us due to having to join public to buy mechs and upgrades.

This is nice for us who have 100+mill and don't care, but no bueno for the rest.

View PostAndroas, on 29 April 2014 - 02:16 PM, said:




the last part is simply not true o_O

i drop Solo ALL the time, and i really dont mind beeing grouped with/against premades, why should i?
About rewards for private matches, yeah! Especially if people PAID to create them.

but, might i suggest, instead of flat payouts, which you really could abuse by doing 1vs1s all the time,
scale them to the player number:

Winner gets flat 10K for each enemy mech in the game (adding to the 120K you suggested)
Loser gets 5K per enemy mech in the game, summing up to 60K, which covers at least one consumable.


I really like that as an option.

And sorry, didn't mean all don't want groups there. Just over seeing all the group hate lately lol

#6 Scandinavian Jawbreaker

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Posted 29 April 2014 - 02:27 PM

No. Private lobby is an option, not part of the core gameplay. There has to be incentive to keep people in the public queues. The private lobby is for people who want to scrim, run tournaments or make videos. With a cost, of course. If I got paid playing private lobbies, I'd play that only with no strikes. Now I have to got to the public queue to make some cash and thus keep the queue healthy on my part. Simple.

#7 Bobzilla

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Posted 29 April 2014 - 02:30 PM

This will probably never happen, because people will stop pugging. Not enough puggers means pay to play on private matches.

#8 -Natural Selection-

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Posted 29 April 2014 - 02:33 PM

View Postugrakarma, on 29 April 2014 - 02:27 PM, said:

No. Private lobby is an option, not part of the core gameplay. There has to be incentive to keep people in the public queues. The private lobby is for people who want to scrim, run tournaments or make videos. With a cost, of course. If I got paid playing private lobbies, I'd play that only with no strikes. Now I have to got to the public queue to make some cash and thus keep the queue healthy on my part. Simple.


Sure, then let us drop with 7 players in our group. Hell, we are removing ourselves from the public que just so it is "fair" and now its just to be competitive or for videos? really?

btw, what is the core gameplay you speak of... Joining as a team to communicate and out strat the enemy? Well sir that is not what you have in pugs, so are you actually playing the core gameplay?

Edited by Dozier, 29 April 2014 - 02:39 PM.


#9 Bront

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Posted 29 April 2014 - 02:38 PM

80/120 still allows farming. Honestly, you need to drop down to 40/60 or even less to make it not worth the effort to farm, and even then it's still abusable. Setup a macro with 2 players, and walk away, and you can farm the rewards without going public and being reported. Get the rewards low enough, and it's not really worth it.

They could suspend private time usage while you're in the private matchmaker, but that's also abusable with a macro.

#10 focuspark

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Posted 29 April 2014 - 02:39 PM

Honestly, I see why they cannot apply the current C-Bill award model to private matches: too easy to farm.

That said, I really like the idea of all members of a match getting something like 50K with the winners getting a 50% bonus, and with PT (and Hero) bonuses applying on top.

Players have paid real money to get PT and Hero mechs, having a disincentive for doing so is actually a really stupid move on PGI's part - very surprised IGP didn't jump in and put the kibosh on it already.

View PostBront, on 29 April 2014 - 02:38 PM, said:

80/120 still allows farming. Honestly, you need to drop down to 40/60 or even less to make it not worth the effort to farm, and even then it's still abusable. Setup a macro with 2 players, and walk away, and you can farm the rewards without going public and being reported. Get the rewards low enough, and it's not really worth it.

They could suspend private time usage while you're in the private matchmaker, but that's also abusable with a macro.

How about 5K per member of the opposing side? +50% if you win. Best somebody could do is 90K, they'd be better off joining a PUG to farm; but at least they get something.

#11 BourbonFaucet

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Posted 29 April 2014 - 02:41 PM

Just do a percentage of normal rewards and scale it as necessary to not make it as farm-able.

#12 Bront

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Posted 29 April 2014 - 02:44 PM

View Postfocuspark, on 29 April 2014 - 02:39 PM, said:

How about 5K per member of the opposing side? +50% if you win. Best somebody could do is 90K, they'd be better off joining a PUG to farm; but at least they get something.

But if they can automate it for 12 hours, it's still "free" money, no matter how little. And that's the danger of a private match.

On the other hand, I'd be all for consumables not being expended when they're used in private matches. That would make sense and balance out the lack of CBills a bit.

#13 focuspark

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Posted 29 April 2014 - 02:50 PM

View PostBront, on 29 April 2014 - 02:44 PM, said:

But if they can automate it for 12 hours, it's still "free" money, no matter how little. And that's the danger of a private match.

On the other hand, I'd be all for consumables not being expended when they're used in private matches. That would make sense and balance out the lack of CBills a bit.

How do they not automate it now?

#14 -Natural Selection-

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Posted 29 April 2014 - 02:50 PM

That is some ideas that would work. free consumables, and some sort of scaled payout based on number of players.

I mean hell, I average over 200k every match so settling for 40-120k shouldn't be to much to ask. If you are going to pay cash premium just to farm that little cbills, I really don't think they would be that much of an issue to the public matches. lol

Edited by Dozier, 29 April 2014 - 02:57 PM.


#15 Bront

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Posted 29 April 2014 - 02:52 PM

View Postfocuspark, on 29 April 2014 - 02:50 PM, said:

How do they not automate it now?

Now you have to wait 15 minutes, do it in public where people can report you, and you can't really participate, so it becomes obvious if your macroing. It's hard to do, and not consistent, and it could take 15 minutes per match plus other time.

Macroing a 2 player private match is significantly easier, because you could script one mech to self destruct effectively.

#16 Bagheera

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Posted 29 April 2014 - 02:58 PM

Mode selection is only out for public matches temporarily. There are like 4 different posts by mods explaining that and why. Basically because players selecting all were not getting matched with players who selected a specific mode.

#17 Roland

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Posted 29 April 2014 - 02:59 PM

If people are farming to earn money, the solution is not to try and create barriers to farming, but instead to make it such that actual gameplay is more fun and rewarding than farming.

#18 -Natural Selection-

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Posted 29 April 2014 - 03:05 PM

Come on now guys think about it....... You would have to pay REAL money to farm cbills that you could just buy with REAL cash to begin with. If that kinda logic is what is being avoided, what does that say about the people trying to prevent it?


2 people would have to pay REAL cash so the one could benefit from farming.. yea, that's logical

Hell that keeps 2 players with that special kinda stupid out of real matches, and pgi gets money to boot. let um farm away!

Edited by Dozier, 29 April 2014 - 03:09 PM.


#19 Mawai

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Posted 29 April 2014 - 03:15 PM

View PostDozier, on 29 April 2014 - 02:05 PM, said:

I have to say I / we that have played the private match think it is really on point. Really like how it was done not gonna lie.

HOWEVER.... It is really BS to no give cbill rewards in there. Especially since I personally have to carry premium time to setup the desired matches. I totally understand the reasoning that maybe people would go there to farm. But at the moment with group limits in public, and no ability to choose mode I really don't see me in public matches to often.

May I suggest maybe just a flat 80k to the looser, and maybe 120k to the winner? I use consumables just about every match and that seems only fair to offset those cost. Nevermind the fact that the newer guys in our group that are trying to buy mechs or upgrades will benefit NONE by getting to play together just because the rest of the solo world don't want us there.



A flat rate reward for private matches sounds like a good idea. However, the reward needs to be such that you can't profit by farming.

Consider, play on assault, load 12 light mechs, rush the enemy base and cap in 1 minute or less. Flat rewards of 80/120 would give hourly incomes substantially greater than the norm.

I'd suggest a flat reward of 5k/minute of match to the loser and 8k/minute to the winner. A 15 minute match would reward 75k to the loser and 120k to the winner while a 10 minute match would be 50k and 80k. This would be inline but somewhat less than average earnings in the public queue and could not be easily farmed the way a flat reward could be.

#20 FupDup

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Posted 29 April 2014 - 03:16 PM

View PostRoland, on 29 April 2014 - 02:59 PM, said:

If people are farming to earn money, the solution is not to try and create barriers to farming, but instead to make it such that actual gameplay is more fun and rewarding than farming.






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