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200% Done With Alpine

Maps Balance General

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#21 Rubidiy

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Posted 01 May 2014 - 06:47 AM

one thing is for sure: this map is unbalanced both from spawn perspective and brawler/sniper perspective. It has to be redesigned entirely or withdrawn from the game until PGI finds time to do so.

Edited by Rubidiy, 01 May 2014 - 01:38 PM.


#22 DonGardenio

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Posted 01 May 2014 - 06:51 AM

I prefer Terra. At least I run into enemies within reasonable amount of time and its done and over with.

Alpine's just trudging along at whatever the slowest speed on your team is. Then long ranged shooty bang bang poptart hillcresting. Then lights blitz forwards by themselves, whinge about how we couldn't keep up and we lose horribly.

#23 Fut

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Posted 01 May 2014 - 06:57 AM

View PostTimePeriod, on 01 May 2014 - 05:34 AM, said:

I don't like it much either as it tends to spawn so much sniping acting, meta and LRM spam. While this is a legit tactic it becomes very tiresome and mundane to do in the long run, thus I loose interest which in turn means I am less likely to spend real money on this game. Boredom is bad for busyness.

Q & A

Q: You don't like sniping, meta and LRM? You don't you just do it yourself, then you won't get roflstomped!
A: I don't get any kind of personal satisfaction, exhilaration or the rush of adrenaline when fighting with meta, it feels mundane and stale.

The map is to blame as it encourages such behaviour.


Wait... Too much Sniping, Meta, and LRM Spam...
Basically you want all Lasers all the time?

#24 DONTOR

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Posted 01 May 2014 - 07:04 AM

Bro, do you even Conquest?

#25 VanillaG

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Posted 01 May 2014 - 07:11 AM

Part of the reason the meta is strong is that players and teams have the ability to choose a match type. If you also gave them ability exclude certain maps some of the stomps that you see would be even worse for a player who plays without any match type restrictions.

Personally I would like to see be able to choose only 1 thing from this list in the public queue:
  • If you group you can not exclude maps or match types.
  • If you pug you can exclude maps but not match types.
  • If you pug you can exclude match types but not maps.
If you want to limit more items create private or premium matches. One of the ways to make the public queue seem to be more "fair" it minimize the amount of min/max that can occur based on grouping, maps, and match types.

Edited by VanillaG, 01 May 2014 - 07:12 AM.


#26 80sGlamRockSensation David Bowie

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Posted 01 May 2014 - 07:29 AM

I like Alpine...


But then again I'm that ******* who runs around with a 2xPPC Firestarter going 136 sniping you land cows to death.


You should try light mech snipers.

#27 Trauglodyte

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Posted 01 May 2014 - 07:31 AM

Alpine Peaks is a great map. People just lack the intelligince, ingenuity, and tactical awareness to get around the issues that the map poses. Everyone wants to butt rush I10 - how about you DON'T do that? Here are some options:

If you spawn around the lower map (west side), do the following:
  • Hold in the G4/H4 area and force the enemy to you. You've got cover, can hold your base (Assault), and it denies the enemy team the upper ground advantage of "the mountain"
  • Push up to E9 and hold the lower radio tower. It again forces the enemy off of the mountain and it gives you the advange of the upper group, cover, and overlapping fields of fire. LRMers can perch up by the tower to gain full field of view and sneaking up behind you is difficult due to lines of sight. Plus, on Assault, you can snipe their turrets without the mountain crew having range on you.
  • Move down to L6 and M7. Same as the G4/H4 area only on the southern portion of the map.
If you spawn on the eastern side and are denied "the mountain",
  • Move to I12. You can snipe the idiots in the I9/10 area due to having even higher ground plus you've got enough room to back up to avoid LRMs. All of that plus you can adequately cover your base while playing Assault. The best part about this spot is that slow Assaults don't struggle making the climb and there are wide clear unobstructed paths to the top so you don't end up dying one at a time trying to climb a horrible slope.
If people would seriously stop complaining about it and learn how to break it, then you don't have a problem.

#28 MeiSooHaityu

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Posted 01 May 2014 - 07:35 AM

Alpine is a foul lump of crap that I cringe at every time it comes up in the rotation. It is unbalanced, has a ton of hardly ever used land, and is often it boils down to rush to I9 (which one team has the advantage to get to first).

Despite my real hate of this map, I never disconnected or suicided when this map came up. If Alpine comes up, I play it the best I can and deal with the boredom that follows this map.

I really wish this map would get a major balancing overhaul, but I know it won't. Sad.

Edited by MeiSooHaityu, 01 May 2014 - 07:36 AM.


#29 Accused

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Posted 01 May 2014 - 07:37 AM

View PostTrauglodyte, on 01 May 2014 - 07:31 AM, said:


If you spawn on the eastern side and are denied "the mountain",
  • Move to I12. You can snipe the idiots in the I9/10 area due to having even higher ground plus you've got enough room to back up to avoid LRMs. All of that plus you can adequately cover your base while playing Assault. The best part about this spot is that slow Assaults don't struggle making the climb and there are wide clear unobstructed paths to the top so you don't end up dying one at a time trying to climb a horrible slope.
This is what I get groups to try. Head to J12 then up the opposite mountain. You have higher ground, are directly overlooking the enemy base, etc. Or stay put at the home base and force the enemy to give up their position to come to you (nothing says you have to attack).

Still, that requires some, uh, cooperation among the group to pull off.

#30 Whompity

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Posted 01 May 2014 - 07:38 AM

@OP:

Are you the guy who was on my team the other night and started the match shouting "Hate this map. I'm at I6 walking to I7 come kill me?" or somesuch?

Edited by Olivia Maybach, 01 May 2014 - 07:40 AM.


#31 tayhimself

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Posted 01 May 2014 - 07:41 AM

View PostFut, on 01 May 2014 - 06:57 AM, said:

Wait... Too much Sniping, Meta, and LRM Spam...
Basically you want all Lasers all the time?

Something wrong with that? :rolleyes:

#32 Daekar

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Posted 01 May 2014 - 07:47 AM

OP should try Conquest, that's a good suggestion. Sure, the new cap points are too close together, but it's a darn sight better than the static ridge humping that the other modes are.

Honestly, the more experience I have with Assault and Skirmish, the less I understand why anyone would voluntarily play them.

#33 blood4blood

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Posted 01 May 2014 - 07:52 AM

It's a great map for fast mechs and JJ's, terrible for land pigs that are overbalanced on weapons and armor instead of manueverability. I think it's good to have maps like this in the rotation for just that reason.

#34 Nicholas Carlyle

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Posted 01 May 2014 - 07:53 AM

View PostDaekar, on 01 May 2014 - 07:47 AM, said:

OP should try Conquest, that's a good suggestion. Sure, the new cap points are too close together, but it's a darn sight better than the static ridge humping that the other modes are.

Honestly, the more experience I have with Assault and Skirmish, the less I understand why anyone would voluntarily play them.


Skirmish is the mode you choose when you want full on strategy/tactics being the deciding factor. There are no bases, or turrets or points.

You win by outsmarting/outshooting your opponent.

I think Skirmish is much better suited for competitive/tournament play.

Honestly, Skirmish and Conquest have their place (though Conquest does need work).

Assault has been, and always will be a terrible game mode.

#35 Daekar

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Posted 01 May 2014 - 08:10 AM

View PostNicholas Carlyle, on 01 May 2014 - 07:53 AM, said:


Skirmish is the mode you choose when you want full on strategy/tactics being the deciding factor. There are no bases, or turrets or points.

You win by outsmarting/outshooting your opponent.

I think Skirmish is much better suited for competitive/tournament play.

Honestly, Skirmish and Conquest have their place (though Conquest does need work).

Assault has been, and always will be a terrible game mode.

I would suggest that having to guard against more than one way to win requires more strategy.

However, I will concede that it's possible those modes are more strategic during group play than pug play. In pug play, where basic tactics are a struggle at best, they rapidly devolve into static battle lines of hillhumpers and poptarts, or deathballs sweeping through the map depending on the location. There are generally no tactics in those modes on pug drops.

Pug play in conquest forces a certain degree of tactical play that simply isn't there most of the time.

#36 A banana in the tailpipe

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Posted 01 May 2014 - 08:12 AM

View PostOlivia Maybach, on 01 May 2014 - 07:38 AM, said:

@OP:

Are you the guy who was on my team the other night and started the match shouting "Hate this map. I'm at I6 walking to I7 come kill me?" or somesuch?


Come kill me? lol when I know an Alpine is going to go real bad from the start, the plan is to grab command, toss a few waypoints out with the hope somebody follows them, then try and draw a light or two WAY out to duel me by saying "hey I'm over here come get me!"

Nobody obliged, so I decided to go fight turrets in thier base instead. We were down 5 people by the time I reached it anyways. Other team had the good spawn to start, our team will full of names I had been in the previous match with who didn't break 100 damage. After I died in thier base I did apologize for ramboing with the justification that I hate the map so the decent players on the other side knew what I was doing and not just one of the clueless pugs they slaughtered. All legit by the game rules and pretty much the norm for pugging Alpine these days.

#37 CDLord HHGD

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Posted 01 May 2014 - 08:19 AM

View PostCapperDeluxe, on 01 May 2014 - 05:31 AM, said:

That sounds exactly like what ze German army did in WWII when they got Alpine on the Russian front.

Maginot line anyone?

#38 CCC Dober

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Posted 01 May 2014 - 08:23 AM

View Postblood4blood, on 01 May 2014 - 07:52 AM, said:

It's a great map for fast mechs and JJ's, terrible for land pigs that are overbalanced on weapons and armor instead of manueverability. I think it's good to have maps like this in the rotation for just that reason.


Well, sh1t ... if you drive an Atlas for a living, what can you do? xD
I ain't got no problem with that map. Thanks to ECM and 2 ER Lasers as backup =)

#39 Bishop Steiner

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Posted 01 May 2014 - 08:49 AM

I find it odd how often I do well on this map playing short range brawlers like my VTR-9S or YLW....precisely because I DON'T Bee-Line to Derp Mountain from the get go.

Bad teams, of course, you lose no matter the meta,. or the build you run. A semi-competent team followed by minimal patience and tactics, and one can still have a good game on Alpine.

It doesn't speak well for one's skill set to be so deterred by the Long Range Maps.

#40 Mystere

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Posted 01 May 2014 - 08:59 AM

View Postmwhighlander, on 01 May 2014 - 07:29 AM, said:

I like Alpine...

But then again I'm that ******* who runs around with a 2xPPC Firestarter going 136 sniping you land cows to death.

You should try light mech snipers.


Meh! I'm the one running around with an 8xSML Firestarter while silently approaching and stabbing you dead in the back. So many people in Apline just do not look behind them.





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