Edited by Rubidiy, 01 May 2014 - 01:38 PM.


200% Done With Alpine
#21
Posted 01 May 2014 - 06:47 AM
#22
Posted 01 May 2014 - 06:51 AM
Alpine's just trudging along at whatever the slowest speed on your team is. Then long ranged shooty bang bang poptart hillcresting. Then lights blitz forwards by themselves, whinge about how we couldn't keep up and we lose horribly.
#23
Posted 01 May 2014 - 06:57 AM
TimePeriod, on 01 May 2014 - 05:34 AM, said:
Q & A
Q: You don't like sniping, meta and LRM? You don't you just do it yourself, then you won't get roflstomped!
A: I don't get any kind of personal satisfaction, exhilaration or the rush of adrenaline when fighting with meta, it feels mundane and stale.
The map is to blame as it encourages such behaviour.
Wait... Too much Sniping, Meta, and LRM Spam...
Basically you want all Lasers all the time?
#24
Posted 01 May 2014 - 07:04 AM
#25
Posted 01 May 2014 - 07:11 AM
Personally I would like to see be able to choose only 1 thing from this list in the public queue:
- If you group you can not exclude maps or match types.
- If you pug you can exclude maps but not match types.
- If you pug you can exclude match types but not maps.
Edited by VanillaG, 01 May 2014 - 07:12 AM.
#26
Posted 01 May 2014 - 07:29 AM
But then again I'm that ******* who runs around with a 2xPPC Firestarter going 136 sniping you land cows to death.
You should try light mech snipers.
#27
Posted 01 May 2014 - 07:31 AM
If you spawn around the lower map (west side), do the following:
- Hold in the G4/H4 area and force the enemy to you. You've got cover, can hold your base (Assault), and it denies the enemy team the upper ground advantage of "the mountain"
- Push up to E9 and hold the lower radio tower. It again forces the enemy off of the mountain and it gives you the advange of the upper group, cover, and overlapping fields of fire. LRMers can perch up by the tower to gain full field of view and sneaking up behind you is difficult due to lines of sight. Plus, on Assault, you can snipe their turrets without the mountain crew having range on you.
- Move down to L6 and M7. Same as the G4/H4 area only on the southern portion of the map.
- Move to I12. You can snipe the idiots in the I9/10 area due to having even higher ground plus you've got enough room to back up to avoid LRMs. All of that plus you can adequately cover your base while playing Assault. The best part about this spot is that slow Assaults don't struggle making the climb and there are wide clear unobstructed paths to the top so you don't end up dying one at a time trying to climb a horrible slope.
#28
Posted 01 May 2014 - 07:35 AM
Despite my real hate of this map, I never disconnected or suicided when this map came up. If Alpine comes up, I play it the best I can and deal with the boredom that follows this map.
I really wish this map would get a major balancing overhaul, but I know it won't. Sad.
Edited by MeiSooHaityu, 01 May 2014 - 07:36 AM.
#29
Posted 01 May 2014 - 07:37 AM
Trauglodyte, on 01 May 2014 - 07:31 AM, said:
If you spawn on the eastern side and are denied "the mountain",
- Move to I12. You can snipe the idiots in the I9/10 area due to having even higher ground plus you've got enough room to back up to avoid LRMs. All of that plus you can adequately cover your base while playing Assault. The best part about this spot is that slow Assaults don't struggle making the climb and there are wide clear unobstructed paths to the top so you don't end up dying one at a time trying to climb a horrible slope.
Still, that requires some, uh, cooperation among the group to pull off.
#30
Posted 01 May 2014 - 07:38 AM
Are you the guy who was on my team the other night and started the match shouting "Hate this map. I'm at I6 walking to I7 come kill me?" or somesuch?
Edited by Olivia Maybach, 01 May 2014 - 07:40 AM.
#32
Posted 01 May 2014 - 07:47 AM
Honestly, the more experience I have with Assault and Skirmish, the less I understand why anyone would voluntarily play them.
#33
Posted 01 May 2014 - 07:52 AM
#34
Posted 01 May 2014 - 07:53 AM
Daekar, on 01 May 2014 - 07:47 AM, said:
Honestly, the more experience I have with Assault and Skirmish, the less I understand why anyone would voluntarily play them.
Skirmish is the mode you choose when you want full on strategy/tactics being the deciding factor. There are no bases, or turrets or points.
You win by outsmarting/outshooting your opponent.
I think Skirmish is much better suited for competitive/tournament play.
Honestly, Skirmish and Conquest have their place (though Conquest does need work).
Assault has been, and always will be a terrible game mode.
#35
Posted 01 May 2014 - 08:10 AM
Nicholas Carlyle, on 01 May 2014 - 07:53 AM, said:
Skirmish is the mode you choose when you want full on strategy/tactics being the deciding factor. There are no bases, or turrets or points.
You win by outsmarting/outshooting your opponent.
I think Skirmish is much better suited for competitive/tournament play.
Honestly, Skirmish and Conquest have their place (though Conquest does need work).
Assault has been, and always will be a terrible game mode.
I would suggest that having to guard against more than one way to win requires more strategy.
However, I will concede that it's possible those modes are more strategic during group play than pug play. In pug play, where basic tactics are a struggle at best, they rapidly devolve into static battle lines of hillhumpers and poptarts, or deathballs sweeping through the map depending on the location. There are generally no tactics in those modes on pug drops.
Pug play in conquest forces a certain degree of tactical play that simply isn't there most of the time.
#36
Posted 01 May 2014 - 08:12 AM
Olivia Maybach, on 01 May 2014 - 07:38 AM, said:
Are you the guy who was on my team the other night and started the match shouting "Hate this map. I'm at I6 walking to I7 come kill me?" or somesuch?
Come kill me? lol when I know an Alpine is going to go real bad from the start, the plan is to grab command, toss a few waypoints out with the hope somebody follows them, then try and draw a light or two WAY out to duel me by saying "hey I'm over here come get me!"
Nobody obliged, so I decided to go fight turrets in thier base instead. We were down 5 people by the time I reached it anyways. Other team had the good spawn to start, our team will full of names I had been in the previous match with who didn't break 100 damage. After I died in thier base I did apologize for ramboing with the justification that I hate the map so the decent players on the other side knew what I was doing and not just one of the clueless pugs they slaughtered. All legit by the game rules and pretty much the norm for pugging Alpine these days.
#38
Posted 01 May 2014 - 08:23 AM
blood4blood, on 01 May 2014 - 07:52 AM, said:
Well, sh1t ... if you drive an Atlas for a living, what can you do? xD
I ain't got no problem with that map. Thanks to ECM and 2 ER Lasers as backup =)
#39
Posted 01 May 2014 - 08:49 AM
Bad teams, of course, you lose no matter the meta,. or the build you run. A semi-competent team followed by minimal patience and tactics, and one can still have a good game on Alpine.
It doesn't speak well for one's skill set to be so deterred by the Long Range Maps.
#40
Posted 01 May 2014 - 08:59 AM
mwhighlander, on 01 May 2014 - 07:29 AM, said:
But then again I'm that ******* who runs around with a 2xPPC Firestarter going 136 sniping you land cows to death.
You should try light mech snipers.
Meh! I'm the one running around with an 8xSML Firestarter while silently approaching and stabbing you dead in the back. So many people in Apline just do not look behind them.
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