Eider, on 13 May 2014 - 11:24 PM, said:
Love how all the players talk about lrms being in a good spot and dps blah blah while ignoring that it is an indirect weapon you can fire with no risks. I basicly make it a point to unload all lrm before i actually 'play' and move in. In fact i just won a game spamming lrm half bored and using just one hand. Ecm? yea good thing you can use tag, wich means you actually take some risk. Sorry, but its pretty bad when you can win by spamming lrms and not even trying. I agree with op that balance is needed in this game. Lrm is not hard to play and its dps is above par due to basicly being risk free damage.
We've already gone over the points for why your argument is flawed. Such as the fact that without spotters and a concerted team effort, you are useless and dead weight. Or how if we change LRMs to do double double damage but have double the reload time it would mitigate the spam problem and bring them more in line with how they should operate.
We've also talked about how AMS can shut them down, a piece of equipment that should mandatory on any mech.
Honestly, LRMs are not only the easiest system to counter, but the easiest to shut down too. What other system gives your opponent 4+ seconds of time to dodge the shot? What other system has hard counters to it in the equipment section for an affordable price and low tonnage?
Yeah, current LRMs should actually be more like SRMs with a long range (that's how they should be, our current LRMs are Streak LRMs, Koniving correct me if I'm wrong) However, LRMs are no way Overpowered, in fact as mentioned before with all of the number crunching, they are under powered. The only reason to die to them, is either the enemy team did a really good job banking their chips on the LRM boats, and your team failed to do a thing about it. Or, you got caught out in the open, and decided cover isn't a good idea.
Yeah, you can win with LRMs, you can win even easier with lasers, and easier still with Ballistics.
As for damage, that's not a point for the weapon, that's a point against it. It takes 400+ damage with LRMs to bring down a mech, while it takes about half that if not even less, to do the same with any other system out there. Which when pugging means it can make farming C-Bills a bit easier, but in competitive play, no one considers it a viable kill weapon.
I like LRMs where they are now, but I think double-double, would put them in a better spot and makes them a more balanced weapon.
Edited by IraqiWalker, 14 May 2014 - 06:30 AM.