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The Warhawk (Masakari)


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#81 Strum Wealh

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Posted 05 May 2014 - 04:37 PM

View PostKoniving, on 05 May 2014 - 04:16 PM, said:

While I have no interest in your ongoing argument, I thought I might comment on this.
You do realize that the Atlas is 27 meters in the game, and and the Cicada is somewhere around 11 meters in MWO?
The Clan mechs are running around as little shrimps.

Another fun thing, according to the TROs, the Timberwolf is supposed to fit 6 of those Elementals inside of it + have ammo + be able to mount jumpjets + have room for all of its servos + 200 boxes of ammunition for its MGs. It can't even fit 2 of them + the engine according to that scale.

The BT source material tells us that all 'Mechs are between 8 and 14 meters tall.
This would mean that the smallest 'Mechs (e.g. Flea, Locust) are around 8 meters (~26.25 feet) tall while the tallest 'Mechs (e.g. Atlas, Annihilator) are around 14 meters (~45.93 feet) tall.
In other words, the smallest 'Mechs (with hunched-over body types & not having their hands above their heads) are supposed to be just over half the height of the largest (upright body type) 'Mechs.

For MWO, the Atlas is ~17.6 meters (~57.74 feet) tall - a ~26% increase over the canonical height.
For MWO, the Centurion is ~14.7 meters (~48.23 feet) tall - a ~47% increase over the estimated canonical height.

If the Centurion were re-scaled relative to the Atlas (that is, 26% taller than its BT height), it would be on the order of 12.6 meters tall (the same as the current height of the MWO Cicada).
By contrast, if the Atlas were re-scaled relative to the Centurion (that is, 47% taller than its BT height), it would be on the order of 20.58 meters tall (about 17% taller than it is now).

It stands to reason that the Clan 'Mechs would be similarly scaled up (between 25% and 50% taller than their BT heights), which likely makes the MWO Masakari between 15.13 meters tall (slightly taller than a MWO Centurion) and 18.15 meters tall (slightly taller than a MWO Atlas).

#82 Will9761

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Posted 05 May 2014 - 04:38 PM

It looks freaking sweet :( , now gimme my Summoner.

#83 Koniving

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Posted 05 May 2014 - 04:40 PM

View PostStrum Wealh, on 05 May 2014 - 04:37 PM, said:


Someone told me 27 for some reason.
But thanks for that.

Just goes to show I need to actually sit down and rip the mech models out to do my art sooner than later.

#84 Keeshu

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Posted 05 May 2014 - 04:47 PM

Warhawk, the only mech I hated in Mechwarrior 2. Didn't like piloting it (mainly because It's so similar to Dire Wolf, but Dire Wolf looks a little better, and is stronger), and I hated fighting it. The design I didn't like either, looked ugly overall. Looking at other official artwork of the Warhawk, it doesn't change my opinion that much.

As for MWO's version of the Warhawk. It is slightly above the "meh" status, and is by far my favorite version of the Warhawk so far. I'll just have to pilot it to see if that can tip the scales and make me like the mech a bunch.
Now for some nitpicks:
Not a fan of how the Hood is pointed upwards, instead of making it slant downwards. That's the only huge thing I loved about the Warhawk in MW2. It also looked more intimidating with the slant going downwards. However, since there is a slant upwards on the cockpit, it makes it not as bad.
I do like how this Warhawk doesn't have the absurdly fat legs that MW2 had.
The LRMs on the bottom of the left arm looked rather silly. Though It's something I can ignore easily, and probably most Warhawks are going to remove LRMs for more heatsinks for the PPCs.At least on the prime variant


The front center of Warhawks has always looked too cluttered to me, kinda contrasted with the simplistic nature for the rest of the mech.

You may not have made me go "OMG MUST HAVE", but that's probably impossible with the Warhawk. Keep up the good work! Afterall, I know some people that absolutely love Warhawks, and probably would have their minds blown by this.

#85 Butane9000

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Posted 05 May 2014 - 04:50 PM

The overall mech looks as awesome as it's concept art.

But seriously that LRM rack in the arm is extremely out of place. Would have been much better mounted at the should connection then at the bottom of the gun racks.

#86 cmdr_scotty

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Posted 05 May 2014 - 04:50 PM

Posted Image

on a side note, wasn't the lrm rack supposed to be in the left torso?

Edited by skarrd, 05 May 2014 - 04:51 PM.


#87 Strum Wealh

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Posted 05 May 2014 - 04:52 PM

View PostKoniving, on 05 May 2014 - 04:40 PM, said:


Someone told me 27 for some reason.
But thanks for that.

Just goes to show I need to actually sit down and rip the mech models out to do my art sooner than later.

Well, here is the chart that Bishop Steiner & Adridos put together, circa January 2013. :(

Edited by Strum Wealh, 05 May 2014 - 04:53 PM.


#88 Koniving

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Posted 05 May 2014 - 04:56 PM

View PostStrum Wealh, on 05 May 2014 - 04:52 PM, said:

Well, here is the chart that Bishop Steiner & Adridos put together, circa January 2013. :(

The "CGL" scale might explain why infantry can run around with SRM-6 launchers.
And no canon mech carries more than 6 tons of ammo; with typically 1 to 4 tons. Then again being 'reloads' instead of ammo makes a lot more sense for most mechs as well as damage over time mechanics of multi-shot weapons.

Edited by Koniving, 05 May 2014 - 04:57 PM.


#89 ICUBurn

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Posted 05 May 2014 - 04:59 PM

NM ingnor what i posted. just dbl checked it.

Edited by ICUBurn, 05 May 2014 - 05:01 PM.


#90 Koniving

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Posted 05 May 2014 - 04:59 PM

View PostButane9000, on 05 May 2014 - 04:50 PM, said:

The overall mech looks as awesome as it's concept art.

But seriously that LRM rack in the arm is extremely out of place. Would have been much better mounted at the should connection then at the bottom of the gun racks.

Posted Image
Take your pick, side or underslung in this style? (Takes zero effort, just a quick twist and a slight tweak of the hitbox.)

#91 Butane9000

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Posted 05 May 2014 - 05:02 PM

View PostKoniving, on 05 May 2014 - 04:59 PM, said:

Posted Image
Take your pick, side or underslung in this style? (Takes zero effort, just a quick twist and a slight tweak of the hitbox.)


Side makes more sense from a technical standpoint.

#92 Koniving

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Posted 05 May 2014 - 05:04 PM

View PostICUBurn, on 05 May 2014 - 04:59 PM, said:

NM ingnor what i posted. just dbl checked it.

Was gonna say.
Posted Image
I prefer the shoulder look as much as anyone.
I'll be content with a horizontal box on the top or bottom of the arm, or a vertical box on the side of the arm.
I'd prefer an LRM-shoulder mounted launcher, and if switched to an SRM for it to sprout out the side of the arm.

View PostButane9000, on 05 May 2014 - 05:02 PM, said:

Side makes more sense from a technical standpoint.

Think so too. I even thought of a Hunchback 4J style. 5 on the left side, 5 on the right side, can even tie a second launcher for 5 on the bottom and 5 on top, too for the most minimal hitbox impact.

#93 FireSlade

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Posted 05 May 2014 - 05:08 PM

View PostKoniving, on 05 May 2014 - 04:59 PM, said:

Posted Image
Take your pick, side or underslung in this style? (Takes zero effort, just a quick twist and a slight tweak of the hitbox.)

I like the underslung one better for a narrower hitbox. As long as it is not the god awful vertical one. Who was the modeler that thought that was visually appealing?

#94 Koniving

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Posted 05 May 2014 - 05:12 PM

View PostFireSlade, on 05 May 2014 - 05:08 PM, said:

I like the underslung one better for a narrower hitbox. As long as it is not the god awful vertical one. Who was the modeler that thought that was visually appealing?

As someone else mentioned, I figure the entire thing was some sort of after thought randomly attached.
"Oh, it's supposed to have an LRM box?"
*Rips one from the Wolverine.*
"There. Done!"

Posted Image
As the Jagers say, Flameonya!

#95 ConanTheGamer

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Posted 05 May 2014 - 05:14 PM

The problem I see with this mech is once you blow off the arms, it's rendered useless. Although I know that the side torso's are interchangeable with other variants so my first statement might not be true. My gut feeling about these mech's is their going to be like the hunchback: They look good on paper but when you get them in the field that their going to have some major vulnerabilities(Hunchies lunchbox or hunch).

#96 Strum Wealh

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Posted 05 May 2014 - 05:19 PM

View PostKoniving, on 05 May 2014 - 04:56 PM, said:

The "CGL" scale might explain why infantry can run around with SRM-6 launchers.
And no canon mech carries more than 6 tons of ammo; with typically 1 to 4 tons. Then again being 'reloads' instead of ammo makes a lot more sense for most mechs as well as damage over time mechanics of multi-shot weapons.


TT LRM = FIM-43 Redeye missile
TT (S)SRM = FIM-92 Stinger missile

The missile weights are (about) the same.
  • single LRM = (1000 kg/ton)/(120 LRMs/ton) = 8.33 kg/LRM
  • single Redeye missile = 8.3 kg (for the missile itself)
  • single (S)SRM = (1000 kg/ton)/(100 SRMs/ton) = 10.00 kg/(S)SRM
  • single Stinger missile = 10.1 kg (for the missile itself)
Moreover, Wolves on the Border mentions the Catapult's LRMs as being 75mm in diameter; both the Redeye & Stinger are 70mm in diameter.

#97 FireSlade

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Posted 05 May 2014 - 05:21 PM

View PostKoniving, on 05 May 2014 - 05:12 PM, said:

As someone else mentioned, I figure the entire thing was some sort of after thought randomly attached.
"Oh, it's supposed to have an LRM box?"
*Rips one from the Wolverine.*
"There. Done!"

Posted Image
As the Jagers say, Flameonya!

And then PGI wonders why we flip.

View PostConanTheGamer, on 05 May 2014 - 05:14 PM, said:

The problem I see with this mech is once you blow off the arms, it's rendered useless. Although I know that the side torso's are interchangeable with other variants so my first statement might not be true. My gut feeling about these mech's is their going to be like the hunchback: They look good on paper but when you get them in the field that their going to have some major vulnerabilities(Hunchies lunchbox or hunch).

This mech is meant to be a sniping platform not a brawling one. Maybe one of the other variants will give you the HPs that you want but running the stock Prime design means that it is too hot to even consider letting anyone get within 400 meters of you.

#98 Grendel408

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Posted 05 May 2014 - 05:22 PM

So... take the arms off and it's helpless like the Clans will eventually become? I'm sold... sold on severing arms from Clanners! :(

#99 Archon

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Posted 05 May 2014 - 05:28 PM

No no no. The missile rack goes on the LEFT SHOULDER PgI! And what's up with the cockpit?

Also, nice "hint" that you won't be able to group fire the ERPPCs. As of right now the IS ERPPCs are so hot using more than one is almost suicide, even when cycle firing. I'm hoping the Warhawks heatsinks will keep the prime from shutting down in four shots, otherwise this mech is DOA.

#100 GreyGriffin

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Posted 05 May 2014 - 05:33 PM

View PostKoniving, on 05 May 2014 - 04:16 PM, said:

Another fun thing, according to the TROs, the Timberwolf is supposed to fit 6 of those Elementals inside of it + have ammo + be able to mount jumpjets + have room for all of its servos + 200 boxes of ammunition for its MGs. It can't even fit 2 of them + the engine according to that scale.


The Clan Pedant in me requires me to inform you that Elementals actually attach to the exterior of Clan Omnimechs by means of special recharging sockets adapted for their battle claws.





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