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The Warhawk (Masakari)


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#121 Alik Kerensky

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Posted 05 May 2014 - 08:21 PM

View Post5th Fedcom Rat, on 05 May 2014 - 04:07 PM, said:


I posted it because it is a clear 3D rendering of the original FASA art. If you really have no clue what the original Warhawk looked like (not a long time fan I take it?), here is the original official side profile straight from the 1990 Technical Readout 3050 which I also have lying in my lap right now. Note cockpit is UNDER the hood... and the whole thing looks much better and more streamlined:

Posted Image

View PostPariah Devalis, on 05 May 2014 - 04:12 PM, said:



Guess what? Chicken butt:

Posted Image
Posted Image
Posted Image
Posted Image


These are also all official art work (and a model). They vary the design of the cockpit a bit from one to the next. Some have a strictly vertical plate, some have an angled plate. Some have the weapons in the outright wrong place. Does it make any of them right or wrong? And do you have any right to DEMAND that they SHOULD do something SOME of the photos illustrate?

No. You never have a right to demand a change of aesthetics, even if the source material was consistent - which it is not.


By the way, nice attempt at a cheap shot at trying to undermine my credibility as a long time fan (lol, what is this, second grade debate class? Nah uh! Yes huh!) Been around since the 80's and loving every minute of it.

Edit:

But just remember, as much as the MW4 Warhawk's design must make your blood boil, someone out there loves it to death.

View PostKoniving, on 05 May 2014 - 04:16 PM, said:


While I have no interest in your ongoing argument, I thought I might comment on this.
You do realize that the Atlas is [REDACTED] meters in the game, and and the Cicada is somewhere around [REDACTED] meters in MWO?
The Clan mechs are running around as little shrimps.

Another fun thing, according to the TROs, the Timberwolf is supposed to fit 6 of those Elementals inside of it + have ammo + be able to mount jumpjets + have room for all of its servos + 200 boxes of ammunition for its MGs. It can't even fit 2 of them + the engine according to that scale.

To continue this, despite the sheer size of the Centurion in some opinions...It is about [REDACTED] meters tall. Possibly more.
Posted Image

But the human character without alterations perfectly fits it. It was the first mech that the pilot properly fit in.
Posted Image
Though nothing says it couldn't have been a bit 'narrower' between the shoulders.

Given where the pilot is supposed to sit in the Atlas, the pilot does not fit. (Which is why the Atlas is always depicted as piloted from the nose).

My point is, given the height of the mechs, what the mechs need to hold, etc., that scale is impossible to follow as the mechs can't even fit HALF of what is supposed to go into them.



While one shouldn't demand changes... one thing every image you listed have in common is shielding the cockpit from above by completely shading it with an overhang, like a visor to a baseball cap.


The one thing I get from this is that the cockpit of the Warhawk is a little too far forward even for the inconsistent art representations produce by FASA. I myself personally would like the hood to be a little more over the cockpit too, but PGI/IGP is not likely to change it anytime soon... that said I've seen worse implementations of the Warhawk and even I'll live with this strange version.

Also... FASA never really IMHO got the size thing right for any Mech, in any TRO or TT miniature or anything they released, and it all seemed to be some random dimensions for the book and artist interpretation.

Edited by Alik Kerensky, 05 May 2014 - 08:36 PM.


#122 Koniving

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Posted 05 May 2014 - 08:22 PM

View PostAlik Kerensky, on 05 May 2014 - 08:21 PM, said:

The one thing I get from this is that the cockpit of the Warhawk is a little to far forward even for the inconsistent art representations produce by FASA.

Psst, you don't have to quote the entire thing of each post; you can just quote what's relevant. :(

#123 Kinski Orlawisch

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Posted 05 May 2014 - 08:26 PM

Can not wait to get my new mechs. I m already collecting C Bills for customisation of the builds....:(

When will they show up at smurfy? I think that can buff your sales, when the mechwarriors can start making their builds.......:P

#124 Alik Kerensky

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Posted 05 May 2014 - 08:27 PM

View PostKoniving, on 05 May 2014 - 08:22 PM, said:

Psst, you don't have to quote the entire thing of each post; you can just quote what's relevant. :(


I know, but I don't like being accused of making something read different than what was originally posted... have been before so less worry and stress. :P

#125 Koniving

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Posted 05 May 2014 - 08:29 PM

View PostAlik Kerensky, on 05 May 2014 - 08:27 PM, said:


I know, but I don't like being accused of making something read different than what was originally posted... have been before so less worry and stress. :(

Fair enough, but you could take the scale stuff out and most of the pictures from my end (since I was off on the scales based on the "27 meters" that Jazz once told me, when the Atlas is actually 17 something meters).

#126 Alik Kerensky

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Posted 05 May 2014 - 08:37 PM

View PostKoniving, on 05 May 2014 - 08:29 PM, said:

Fair enough, but you could take the scale stuff out and most of the pictures from my end (since I was off on the scales based on the "27 meters" that Jazz once told me, when the Atlas is actually 17 something meters).

Okie dokie... [REDACTED] size. Though I did get the gist of what you were going for.

#127 Diablobo

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Posted 05 May 2014 - 08:41 PM

The LRM launcher on the arm looks ridiculous. Epic fail.

#128 XxXAbsolutZeroXxX

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Posted 05 May 2014 - 08:57 PM

Posted Image

Low rider, knee high, LRM launcher.

For those times when you absolutely, positively, need a laugh watching LRM's fail to clear minor bumps in the road.

...

Other than that, the masakari is really masculine & utilitarian looking in comparison with other clan mechs that tend to be curvy and feminine. Good contrast & variety.

#129 Alik Kerensky

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Posted 05 May 2014 - 09:12 PM

View PostI Zeratul I, on 05 May 2014 - 08:57 PM, said:

Posted Image

Low rider, knee high, LRM launcher.

For those times when you absolutely, positively, need a laugh watching LRM's fail to clear minor bumps in the road.

...

Other than that, the masakari is really masculine & utilitarian looking in comparison with other clan mechs that tend to be curvy and feminine. Good contrast & variety.

Is it bad that I thought of something really dirty... :(

#130 CycKath

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Posted 05 May 2014 - 09:53 PM

Masakari looks right pretty, but weirded out to seem the LRM launcher turn out to be low slung after all.

#131 Koniving

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Posted 05 May 2014 - 09:59 PM

Don't like the Warhawk's LRM mount?


Posted Image

View PostKoniving, on 05 May 2014 - 04:35 PM, said:

I would've used the underarm launcher of the Kintaro; it'd be more pleasing. Or at the very least rotated the launcher to sit horizontally, it doesn't even take effort to simply rotate the launcher and attach it that way.

Posted Image
Like these in this very poor "MS Paint" made edit. Either on the side or the bottom.

Now you has fix. Lets see it happen PGI?

#132 Koniving

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Posted 05 May 2014 - 10:10 PM

And for those who think it'll be useless when the arms are gone...

Remember that while PGI is only going to do "3" center torsos, it'll have multiple alternate configuration "bodies" and "arms" in the Front Mission / Armored Core style (don't like that arm? Yank it off and install a new one with different hardpoints. Side torso feeling empty? Yank it off and swap it with one that has missiles or energy or ballistics! But the more hardpoints you tack onto your mech, the more your performance is 'hindered'.)

That being said, several of the alternate configurations feature missile mounts for the LT and RT. Some multiple mounts.
Evidently a Warhawk D (if put into the game) has a center torso energy mount.
There's one -- not likely to be done in MWO that has the following.
Spoiler


It's like the "Adder" has configurations with energy and missile mounts in side torsos as well for the laser-nuts, as well as arm-mounted ballistics.

Edited by Koniving, 05 May 2014 - 10:11 PM.


#133 Jabilo

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Posted 05 May 2014 - 10:12 PM

Ye gods, she will run hot -even with 20 sink.

#134 DrSlamastika

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Posted 05 May 2014 - 10:22 PM

OK, now show me the DIRE WOLF, I cannot decide between this two little guys . . .

Edited by DrSlamastika, 05 May 2014 - 10:22 PM.


#135 Reported for Inappropriate Name

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Posted 05 May 2014 - 10:24 PM

Looks like I'm rebuilding my gauss catapult just in time for these doofy shoot me signs.


although I might get a dire wolf, 100 ton uac40 sounds like a wet dream

Edited by Battlecruiser, 05 May 2014 - 10:25 PM.


#136 Shabahh Kerensky

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Posted 05 May 2014 - 10:25 PM

Man seeing three of those things together like that is scary. That's 12 ppcs melting your a**.

#137 Reported for Inappropriate Name

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Posted 05 May 2014 - 10:30 PM

View PostShabahh, on 05 May 2014 - 10:25 PM, said:

Man seeing three of those things together like that is scary. That's 12 ppcs melting your a**.

i'm projecting a 40% reduction in average match time once clan mechs are released.

#138 Hornviech

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Posted 05 May 2014 - 10:53 PM

Great looking Mech

but I had placed the rocket launcher on the shoulder for better balistics.

#139 Gasoline

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Posted 05 May 2014 - 11:02 PM

View PostKoniving, on 05 May 2014 - 09:59 PM, said:

Don't like the Warhawk's LRM mount? Posted Image Now you has fix. Lets see it happen PGI?

So easy to do, yet so difficult to explain to PGI... But the first thing I'll do is

View PostKoniving, on 05 May 2014 - 10:10 PM, said:

And for those who think it'll be useless when the arms are gone... Remember that while PGI is only going to do "3" center torsos, it'll have multiple alternate configuration "bodies" and "arms" in the Front Mission / Armored Core style (don't like that arm? Yank it off and install a new one with different hardpoints. Side torso feeling empty? Yank it off and swap it with one that has missiles or energy or ballistics! But the more hardpoints you tack onto your mech, the more your performance is 'hindered'.) That being said, several of the alternate configurations feature missile mounts for the LT and RT. Some multiple mounts. Evidently a Warhawk D (if put into the game) has a center torso energy mount. There's one -- not likely to be done in MWO that has the following.
Spoiler
It's like the "Adder" has configurations with energy and missile mounts in side torsos as well for the laser-nuts, as well as arm-mounted ballistics.

this. Rip the LRM off the arm, swap in a torso section with missile hardpoints and cram in an SSRM6 for extra light-assault protection.

Speaking of design. I would've loved to see a more articulated "roof". The only reason I could think of why PGI might have voted against this could be that it obscured your sight if torso pitch on that chassis is anything close to an Atlas. Other than that, I really like it. Would be interesting to see a. better screenshots of it (let Lordred do your official screens please), b. a size comparison to existing chassis and c. a video.

View PostKoniving, on 05 May 2014 - 03:59 PM, said:

On a random side note: Wonder why they shortened the front toe and made the side toe so long? Was that an animation concern? Uh-oh, I'm foreseeing Stalker animations.

Holy cow, don't play devil's advocate on this please. :( This is a BattleMech, not a geisha.

EDIT: aesthetics

Edited by Gasoline, 05 May 2014 - 11:05 PM.


#140 dragnier1

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Posted 05 May 2014 - 11:05 PM

Now i understand why the warhawk looks like a 3/5 tonne truck to me...the nose looks flat





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