Edited by CyclonerM, 06 May 2014 - 04:42 AM.
The Warhawk (Masakari)
#181
Posted 06 May 2014 - 04:41 AM
#182
Posted 06 May 2014 - 04:50 AM
ssm, on 06 May 2014 - 02:52 AM, said:
If I had my tinfoil hat on, I'd say that it could be easily done in game, except that players don't have access to proper controls because it would make weird gameplay and royally screw the convergence.
It's nothing to do with 'special posing'. Russ has already admitted in his comfy twitter that it hadn't in Timber Wolf's case. The perspective of all 3 pictures (especially 1st and 3rd) is significantly distorted by changed cl_FoV variable of the observer who made the screenshots. Just try it yourself - set in your user.cfg cl_FoV=<something greater than 75> and enjoy the "look from Russ's island". Those guys at PGI are lame even at screenshots taking, lol.
Edit: don't take <something greater than 75> literary, insert there some numeric value, e.g.
cl_FoV=82
Edited by Featherwood, 06 May 2014 - 04:53 AM.
#183
Posted 06 May 2014 - 04:52 AM
Rubidiy, on 06 May 2014 - 04:41 AM, said:
actually, you've answered my question. If someone's imagination cann't picture anything except for ridiculous old battletech art and anime design, that explains a lot...
I'll recommend to google pictures by typing "mech art" "sci fi art" etc. It should be fun. There're tons of different designs.
P.S. And just in case.. battletech was born by anime.
Rubidity
Sorry if im being thick but what do you want them to look like?
As a Battletech game doesnt the content have to follow the source material at the very least?
Games like Hawken are free to draw it from where they see fit (although Hawken tends to look like the bit box from a hardware store grew legs) If they were to deviate to heavily from source people would get angry that source was not being followed, to be honest they would be correct lets face it this games whole draw is the fact its Battletech!
#184
Posted 06 May 2014 - 04:55 AM
Featherwood, on 06 May 2014 - 04:50 AM, said:
Edit: don't take <something greater than 75> literary, insert there some numeric value, e.g.
cl_FoV=82
Well, that goes without saying
I don't remember any mech that wasn't significantly better in game than in front page Glamour Shots
#185
Posted 06 May 2014 - 05:04 AM
Pariah Devalis, on 06 May 2014 - 04:18 AM, said:
Yep. 2 ERPPC, 2 ERLLas, 2 SSRM4, 1 ton ammo, and ~23 DHS is possible, even, with hardpoint swapping. Can even put those SSRM4 in the side torso. So much negativity and premature naysaying going about, no?
Two ERPPC, 2 LPLas, decent versatility right there. At 810 meters, each ERPPC putting out 15 damage, so 30 damage at that range, when entire mech builds THRIVE off of that damage output. With the heatsinks required to fire those nonstop. CLPLas hitting for 10 damage at ~600 meters, 20 damage right there, and excellent for hitting any light mech that shows itself. Combined salvo of 50 alpha, spammable, and capable of handling assault class to light class mechs fairly easily. And that is just sticking to the original 4 E hardpoints on the Prime.
This is without even taking custom omni-fits into consideration.
No, the mindset of more hardpoints are needed needs to go away when it comes to Clan mechs.
I'm not "naysaying", but the issue is, why use an omni arm with less hardpoints than an available alternative? I'm saying the option exists for them to either equalize the hardpoints or include quirks so the arms with fewer energy weapons have advantageous quirks.
With impressive Clan large energy weapons, 4 energy hardpoints certainly is already a lot! But some consideration does need to be made so that the Prime variant is not outclassed by it's compatriot variants, especially given the option to swap torsos & arms.
#186
Posted 06 May 2014 - 05:07 AM
Redshift2k5, on 06 May 2014 - 05:04 AM, said:
I'm not "naysaying", but the issue is, why use an omni arm with less hardpoints than an available alternative? I'm saying the option exists for them to either equalize the hardpoints or include quirks so the arms with fewer energy weapons have advantageous quirks.
With impressive Clan large energy weapons, 4 energy hardpoints certainly is already a lot! But some consideration does need to be made so that the Prime variant is not outclassed by it's compatriot variants, especially given the option to swap torsos & arms.
I guess that's what quirks/penalties for making optimal/meta compliant omni loadouts. People who want their loadouts optimised still will be able to do that, but, for example, their agility will suffer.
#187
Posted 06 May 2014 - 05:17 AM
but seriously, whats it doing on the arm? derpfail instantly made me change my mind about buying a warhawk, having all of its weapons in the arms , having big arms and making them BIGGER is just plumb dumb. (Majority of warhawk pilots will spend their time hill humping trying to protect their valuable arms)
#188
Posted 06 May 2014 - 05:20 AM
EDIT: Oh it is arm mounted according to the record sheets, but its supposed to be higher up on the arm, like at the tip top where for example the AMS is on an Atlas.
Edited by CapperDeluxe, 06 May 2014 - 05:24 AM.
#189
Posted 06 May 2014 - 05:22 AM
Xeno Phalcon, on 06 May 2014 - 05:17 AM, said:
but seriously, whats it doing on the arm? derpfail instantly made me change my mind about buying a warhawk, having all of its weapons in the arms , having big arms and making them BIGGER is just plumb dumb. (Majority of warhawk pilots will spend their time hill humping trying to protect their valuable arms)
Well they can show the enemy one arm...and can use the whole arm including the side torso as "shield" and you only loose half of your firepower. Think about the JagerBombs....or Stalkers...HUGE Side Torso...and when you blast them they loose half their weapons too, or they even die
#190
Posted 06 May 2014 - 05:24 AM
ssm, on 06 May 2014 - 02:52 AM, said:
I think you are right, they might originally even thought about implementing so that only the arm on appropriate side can overextend off to edge of screen but ditched the idea.
And my bets for targeting computer, useless piece of mechlab junk a la command module or ecm'esque OP piece of equipment... not sure which I root for.
And also, if you read the text, clan LRMs will not be LOS only but indirect able... clan lurmageddon will be something scary. You don't have to put in 4xlrm5 to get continual pounding, lrm20 will do (But why limit to just one lrm20, make it two, 4xlrm10 is better. )
#191
Posted 06 May 2014 - 05:28 AM
Black Rabbit of Inle, on 06 May 2014 - 04:52 AM, said:
Rubidity
Sorry if im being thick but what do you want them to look like?
As a Battletech game doesnt the content have to follow the source material at the very least?
Games like Hawken are free to draw it from where they see fit (although Hawken tends to look like the bit box from a hardware store grew legs) If they were to deviate to heavily from source people would get angry that source was not being followed, to be honest they would be correct lets face it this games whole draw is the fact its Battletech!
here's a good example: no words are needed to tell apart good design from a bad one.
and here's Warhawk:
#194
Posted 06 May 2014 - 05:37 AM
Rubidiy, on 06 May 2014 - 05:28 AM, said:
and here's Warhawk:
Well, you forgot the most important thing - while classic 3025 designs like Centurion are almost universally treated as lackluster at best, mind-boggingly terrible at worst, most of the Clan designs are praised and defended by angry grognards.
Just compare feedback of MWO IS designs with that of MWO's Timber Wolf, you'll see the pattern.
#195
Posted 06 May 2014 - 05:39 AM
CapperDeluxe, on 06 May 2014 - 05:20 AM, said:
EDIT: Oh it is arm mounted according to the record sheets, but its supposed to be higher up on the arm, like at the tip top where for example the AMS is on an Atlas.
Most art shows side torso, but the record sheet is the arm, of course.
It has to be on the lower arm since weapons track the arm reticule. Not so important for an LRM but makes a big difference if you were using SRMs, they need to go where the reticule is aiming.
#196
Posted 06 May 2014 - 05:40 AM
#197
Posted 06 May 2014 - 05:41 AM
1) Cockpit is awful, original design has only vertical glasses.
2) All hand located missiles should be on top of shoulder (but to my mind missiles in the LT are far better)
#198
Posted 06 May 2014 - 05:50 AM
Karl Streiger, on 06 May 2014 - 05:22 AM, said:
And both of them pretty much fall into the behavior I mentioned, a jagerbomb thats not hiding behind a hill or friendly waiting for a easy/sneak attack is a dead jager. Stalkers are a staple diet of light mechs, think of the starving firestarters! Dunno it dosn't change the fact that that is one terrible looking lrm rack.
#199
Posted 06 May 2014 - 06:10 AM
#200
Posted 06 May 2014 - 06:24 AM
The original design is incongruent with the official stat sheet, and thsi is further made incongruent with MWO's ability to aim weapons on the arms independantly of the torso. It has to go on the lower arm.
Edited by Redshift2k5, 06 May 2014 - 06:25 AM.
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