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The Warhawk (Masakari)


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#201 Sprouticus

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Posted 06 May 2014 - 06:32 AM

Low slug arms + no JJ's = not a good ERPPC sniper


4xcLPL on the other hand will be deadly at mid-Long range (600m LR, 1200m max range?). Especially if you get to remove the Targeting Computer and LRM's and bump the HS up to 24-27...

Edited by Sprouticus, 06 May 2014 - 06:35 AM.


#202 Rubidiy

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Posted 06 May 2014 - 06:41 AM

View Postssm, on 06 May 2014 - 05:37 AM, said:

Well, you forgot the most important thing - while classic 3025 designs like Centurion are almost universally treated as lackluster at best, mind-boggingly terrible at worst, most of the Clan designs are praised and defended by angry grognards.

Just compare feedback of MWO IS designs with that of MWO's Timber Wolf, you'll see the pattern. :)

and it was my initial question. What the hell is good in those old Clan mech designs??? They're ugly, they're simplistic, there are not even belivable...
Timberwolf's cockpit reminds of Mi-8 helicopter, which is just not cool, man... not cool. :ph34r:
Anyway, PGI at least tried to adoptize it's lore looks into something more aestheticly acceptable. I'm satisfied with their work. True, legs are a bit big, but it just might be a game balance related thing.
Look at Catapult. Look how cool it looks in MWo even though no one tried to repeat that horrible design litterally. Same goes to Timberwolf. If you ask me, PGI transcripted it into MWo style too litteraly. I would've gone further into changing it to something much cooler looking. That's the reason why people are not happy, i believe. They don't really want to protect exact shapes of Clan mechs, even though they think they do. They just want to see a really badass machine to play with. And this half-changed timberwolf thing just does not look cool enough to leave that initial image behind.

MWo IS mech designs are that cool because they never attached themselves to those horrible Sarna images. They just have all basic visual description from books and that's it!
Now all the moaning of Timberwolf fappers sentenced other Clan omnimechs t be repeated litterally. Mob rules...

Edited by Rubidiy, 06 May 2014 - 06:48 AM.


#203 Sable

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Posted 06 May 2014 - 06:47 AM

I like everything about it except... the missile rack is oddly placed. Doing a simple google image search for warhawks all the previous iterations show it with the missile rack on the shoulder of the arm not below its guns. In actualy gameplay i would imagine this would look even more stange with missiles possibly passing through its PPCs to go in the upward arc. I hope these photos don't mean parts of their design are set in stone. I imagine moving the missle rack to its shoulder wouldn't be that big of a design change. Other then that it looks beautiful and remains one of my favorite assault mechs.

Edited by Sable, 06 May 2014 - 06:48 AM.


#204 Nemytis

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Posted 06 May 2014 - 06:51 AM

View PostAlmighty Cico, on 05 May 2014 - 02:40 PM, said:

God, this clan mechs will be so easy to hit O.O



Fairly similar size profile to a stalker obviously not same dimensions per se but will be very close. Plus it is way faster than a stalker so it will be like every other assault mech. Plus with 4 er ppc's will be hard to get close enough to shoot anything unless you flank it or come from behind.

#205 Av4tar

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Posted 06 May 2014 - 07:31 AM

Which warhawk-config has missiles tube in the arm?
Posted Image

#206 xCico

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Posted 06 May 2014 - 07:36 AM

View PostNemytis, on 06 May 2014 - 06:51 AM, said:



Fairly similar size profile to a stalker obviously not same dimensions per se but will be very close. Plus it is way faster than a stalker so it will be like every other assault mech. Plus with 4 er ppc's will be hard to get close enough to shoot anything unless you flank it or come from behind.


Are you serious, you think 4 ERPPC will work, good luck with that.

#207 Redshift2k5

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Posted 06 May 2014 - 07:40 AM

View Posted3n1, on 06 May 2014 - 07:31 AM, said:

Which warhawk-config has missiles tube in the arm?



The Prime has missile in the arm in the record sheet. The art was not consistent with the actual game stats.

#208 Kotzi

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Posted 06 May 2014 - 08:02 AM

You guys should try 4erppcs in testing grounds. AWESOME! Any decent config will cut you in half while you cooldown.

#209 Malcolm Vordermark

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Posted 06 May 2014 - 08:05 AM

View PostKotzi, on 06 May 2014 - 08:02 AM, said:

You guys should try 4erppcs in testing grounds. AWESOME! Any decent config will cut you in half while you cooldown.


yeah, too bad we can't customize the weapon loadout.

#210 Sable

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Posted 06 May 2014 - 08:21 AM

View PostKotzi, on 06 May 2014 - 08:02 AM, said:

You guys should try 4erppcs in testing grounds. AWESOME! Any decent config will cut you in half while you cooldown.

I've heard a rumor that clan double heat sinks will be more effective than IS. SO until we are told the actual stats of clan tech and can actually pilot their mechs to experience their performance i'd wait to scoff at what it can do. If they run super hot but do 15 damage per hit you effectively have a gauss rifle with unlimited ammo. And if thats the case i'm sure people will find a way to run it in an effective manor.

#211 Kirtanus

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Posted 06 May 2014 - 08:26 AM

guys. 4 erppc is prime config from lore! it was good in tabletop game for 1shot headshot and pinpoint damage. if it works bad in mwo just change modules as we would be able to customize clanmechs - profit!

Edited by Kirtanus, 06 May 2014 - 08:27 AM.


#212 Koniving

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Posted 06 May 2014 - 08:32 AM

View PostGasoline, on 05 May 2014 - 11:02 PM, said:

Speaking of design. I would've loved to see a more articulated "roof". The only reason I could think of why PGI might have voted against this could be that it obscured your sight if torso pitch on that chassis is anything close to an Atlas. Other than that, I really like it. Would be interesting to see a. better screenshots of it (let Lordred do your official screens please), b. a size comparison to existing chassis and c. a video.


Now, they can easily do what they've done for the Raven and the Stalker, whose "extremities" are easily much longer and more prevalent from the actual mech than they are from the fake 'cockpit.' Another prime example is the Hunchback, whose Hunch is much taller than the highest reach of the right side of the cockpit; yet you can see over it (since the visual cockpit is both higher and in front of the Hunchback's actual head). Though people would notice an inconsistency like that.

And yeah, I'll be mounting torso weapons too. If those launchers were more integrated I'd slap on the RA version as well as the LA version for plenty of missile power.

#213 Strum Wealh

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Posted 06 May 2014 - 08:34 AM

View PostSable, on 06 May 2014 - 08:21 AM, said:


I've heard a rumor that clan double heat sinks will be more effective than IS. SO until we are told the actual stats of clan tech and can actually pilot their mechs to experience their performance i'd wait to scoff at what it can do. If they run super hot but do 15 damage per hit you effectively have a gauss rifle with unlimited ammo. And if thats the case i'm sure people will find a way to run it in an effective manor.

That might depend on which metric is being used to measure "efficiency".

That is, if Clan DHS have the same cooling scheme as IS DHS (e.g. 2.0x for in-Engine and 1.4x for out-of-Engine) but only consume two (2) criticals instead of three (3), then the Clan DHS are offering a higher cooling-per-critical ratio as well as the potential to fit more of them into a given space (tonnage allowing) & are thus "more efficient" despite not offering greater/better cooling-per-HS (which seems to be what a number of people are assuming)...

Edited by Strum Wealh, 06 May 2014 - 08:35 AM.


#214 Coolant

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Posted 06 May 2014 - 08:37 AM

how about a new map?

#215 focuspark

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Posted 06 May 2014 - 08:38 AM

Very nice art. Well done are team.

"Highly prized and jealously guarded by Clan Smoke Jaguar, all facilities were Clan-only until the 3060’s."

Until the 3060's?! What year is MW:O set in now that we discuss the 3060's as if they were the distant past?

#216 Redshift2k5

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Posted 06 May 2014 - 08:42 AM

View PostKoniving, on 06 May 2014 - 08:32 AM, said:


Now, they can easily do what they've done for the Raven and the Stalker, whose "extremities" are easily much longer and more prevalent from the actual mech than they are from the fake 'cockpit.' Another prime example is the Hunchback, whose Hunch is much taller than the highest reach of the right side of the cockpit; yet you can see over it (since the visual cockpit is both higher and in front of the Hunchback's actual head). Though people would notice an inconsistency like that.

And yeah, I'll be mounting torso weapons too. If those launchers were more integrated I'd slap on the RA version as well as the LA version for plenty of missile power.


The extemities (and the hunch) is the same size as far as I know, but the cockpit itself is actually way, way bigger than the mech's windows/head/etc

#217 verybad

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Posted 06 May 2014 - 08:51 AM

View PostCoolant, on 06 May 2014 - 08:37 AM, said:

how about a new map?

I'm beginning to think they're saving at least a couple maps for release with the Clan pack. If they don't well then there will be a pickup in play for about a month, then...Not much future.

Othat than that, the Mack looks pretty good, looks like an easy hit however. Not a great fan of the location for the missle pack, but it does match the original setting. Up until now, I too had always thought the lrms were on a torso however.

Overall I'd give this one a "B" it's not great, but not bad. (other mechs so far (MadCat D, Puma: B, Ryoken A- )

Edited by verybad, 06 May 2014 - 08:57 AM.


#218 Rubidiy

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Posted 06 May 2014 - 08:59 AM

View Postverybad, on 06 May 2014 - 08:51 AM, said:

I'm beginning to think they're saving at least a couple maps for release with the Clan pack. If they don't well then there will be a pickup in play for about a month, then...Not much future.

from what was said during podcasts, they have two maps in production. Bad part is that it seems like they design them to have physics or collisions. Basicly it means that we're not going to see new maps for quite a while.

#219 Koniving

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Posted 06 May 2014 - 09:01 AM

View PostRedshift2k5, on 06 May 2014 - 08:42 AM, said:

The extemities (and the hunch) is the same size as far as I know, but the cockpit itself is actually way, way bigger than the mech's windows/head/etc

For the Hunch, yes. The cockpit is huge. What I mean is they can use either that trick, or the Raven trick for it.
For the Raven, if you twist with a 90 to 100 degree FoV (100 is no longer possible) and a fast engine, you can see the Raven's nose is nothing more than something smaller than the 'nub' at the end of a Founder's Catapult. A tiny cone instead of the long beak and barely longer than the pilot's feet. The Raven's cockpit-version of the 3D mech model doesn't have a real nose.

(Fun fact: Take a Jager into the field and look at your shadow; you can see the edges of something having to do with either your cockpit or 'parts' of the mech floating on either side of the Jagermech. Go in third person and they're gone. Mechs are using different 'interior view' models.)

The Stalker I've never really checked, but the "gun" to the left of the Misery is substantially 'longer' than the 'nose' appears to be, and it really feels "curved down." Which is weird, considering the Stalker's real nose seems like it'd be so much longer and more 'in your way' when looking downward. But this could easily be a misperception, I'll have to take the 3D cockpit and the Cockpit-version of the 3D model out and look at it to be sure.

But have you ever noticed that despite the much more 'along your vision' and 'longer' the Stalker's nose is under the cockpit, the Dragon's whose belly literally drops instead of rides along bottom of the cockpit is so much more 'in your view'?

#220 Wildstreak

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Posted 06 May 2014 - 09:09 AM

Normally I don't comment on the new stuff but I do not get the LRM launcher design on the arm hanging underneath, the Trebuchet arm LRM design is the way to go.





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