The Warhawk (Masakari)
#241
Posted 06 May 2014 - 01:27 PM
#243
Posted 06 May 2014 - 01:50 PM
Koniving, on 05 May 2014 - 04:56 PM, said:
And no canon mech carries more than 6 tons of ammo; with typically 1 to 4 tons. Then again being 'reloads' instead of ammo makes a lot more sense for most mechs as well as damage over time mechanics of multi-shot weapons.
There's a Victor, the 10D with 7 Tons of Ammo, and of course Kraken 3 with 16 Tons of LRM15 Ammo on board
#245
Posted 06 May 2014 - 02:18 PM
And I think these are higher resolution:
Side on, good luck hitting the CT or the shielded arm. Gonna be a pain to armor roll across all parts, though.
Edited by Pariah Devalis, 06 May 2014 - 02:21 PM.
#246
Posted 06 May 2014 - 02:23 PM
#247
Posted 06 May 2014 - 02:39 PM
Pariah Devalis, on 06 May 2014 - 02:18 PM, said:
And I think these are higher resolution:
Side on, good luck hitting the CT or the shielded arm. Gonna be a pain to armor roll across all parts, though.
What's wrong with PGI, damn it. Is it that hard to make few good screenshots??? C'mon, give those lads from perfect screenshot thread 15 minutes on the test server. Still can't form my impression of the Warhawk. I liked it in many MW games, but here... I can't understand is it 3Dartists quickie or just perspective distortion again. Hope for images from all sides.
#248
Posted 06 May 2014 - 02:59 PM
And honestly I liked the MW2 model for it best, which is pretty close to the pictures depicted in the BattleTech novels.
And a bit off topic I guess but I agree 100% with darkchylde that all STOCK mechs should not be affected by ghost heat.
It would give a reason to buy more than one of the same model: a stock Warhawk Prime that remains 100% unmodified and isn't affected by ghost heat, and another Warhawk Prime that I (well, my techs actually) mod, and is affected by ghost heat.
Reason why? Because the Mech Engineers at Abysmal Manufacturing Complex are so good at putting these together that ghost heat does not affect the chassis.
But once one of our Mech Techs mods the mech to meet our requirements, well... let's just say our techs are not as skilled as the ones on Huntress
Edited to fix typos
Edited by HeroForHire, 06 May 2014 - 03:03 PM.
#249
Posted 06 May 2014 - 03:05 PM
Edited by HiredGun, 06 May 2014 - 03:07 PM.
#250
Posted 06 May 2014 - 03:40 PM
#251
Posted 06 May 2014 - 04:15 PM
Pariah Devalis, on 06 May 2014 - 02:18 PM, said:
And I think these are higher resolution:
Side on, good luck hitting the CT or the shielded arm. Gonna be a pain to armor roll across all parts, though.
The new pic is a bit troubling- those side torsi are going to be quite vulnerable. Whether the mech is good or a flop will depend on the hitboxes- if it works like the Hunchback where you can stack all the armor onto the front because the back is tiny, it might be okay.
#252
Posted 06 May 2014 - 04:23 PM
Koniving, on 05 May 2014 - 04:56 PM, said:
And no canon mech carries more than 6 tons of ammo; with typically 1 to 4 tons. Then again being 'reloads' instead of ammo makes a lot more sense for most mechs as well as damage over time mechanics of multi-shot weapons.
ON1-M and STK-5M.
Granted, 2 tons each are Narc pods, but if you loaded up explosive pods, still counts.
#255
Posted 06 May 2014 - 05:07 PM
HeroForHire, on 06 May 2014 - 02:59 PM, said:
And a bit off topic I guess but I agree 100% with darkchylde that all STOCK mechs should not be affected by ghost heat.
From a technical standpoint, being able to simultaineously fire 2 Clan ER PPCs isn't actually possible in tabletop if the PPCs work as they do in MWO. Now if they built up the heat gradually that's another story, but instant heat spikes at 15 points.. you'd never fire 2 at once in source. It'd be Whoosh, whoosh, whoosh, whoosh. Which you can just fine now in spite of ghost heat. I actually had 4 ER PPCs on a Banshee and kicked ass with it. And I get 2/3rds the damage that 4 Clan ER PPCs do nor their cooling power.
It'd work more like this. Warhawk, 4 ER PPCs, 20 DHS. We're using tabletop. Here we go!
Cooling rate: 4/sec.
Threshold: 30.
That's a pretty fiesty order with true DHS. Then again ER PPCs only fired once in a ten second period anyway. But what if you did fire them all at once?
Still 66.67% heat after the 10 seconds, but damn you shutdown, waited 10 seconds, blew your ammo. Ouch, man, are you suicidal or what? Not to mention you lost consciousness and fell over. Not the brightest move in the world there, mate.
What about MWO? In fact, lets push all 4 at once without ghost heat!
Threshold: 76.8.
Cooling: 3.91/sec.
So sorry bud, it ain't happening. I hate ghost heat as much as anyone. But even without it, if PGI did NOT tamper with the source heat system, you'd STILL never fire all 4 at once.
In fact you'd never even fire 2 at once. So be glad you have what you have.
Here's something to play with if you get bored. It's a heat simulator.
Edited by Koniving, 06 May 2014 - 05:10 PM.
#256
Posted 06 May 2014 - 05:13 PM
InRev, on 06 May 2014 - 04:50 PM, said:
How about the Banshee-3Q? 6 (!!!) tons of AC/20 ammo. Hell of a fireworks show if THAT torso got breached!
5 reloads per ton. That mech's got 30 reloads (or 30 shots if going by MWO standards of what an AC/20 does).
Imperator Zeta; haven't come across that in the books, no idea the size or shot count rated to do 20 damage. Interesting.
And you found one.
#257
Posted 06 May 2014 - 05:47 PM
#258
Posted 06 May 2014 - 06:46 PM
#259
Posted 06 May 2014 - 07:57 PM
HeroForHire, on 06 May 2014 - 02:59 PM, said:
And honestly I liked the MW2 model for it best, which is pretty close to the pictures depicted in the BattleTech novels.
And a bit off topic I guess but I agree 100% with darkchylde that all STOCK mechs should not be affected by ghost heat.
It would give a reason to buy more than one of the same model: a stock Warhawk Prime that remains 100% unmodified and isn't affected by ghost heat, and another Warhawk Prime that I (well, my techs actually) mod, and is affected by ghost heat.
Reason why? Because the Mech Engineers at Abysmal Manufacturing Complex are so good at putting these together that ghost heat does not affect the chassis.
But once one of our Mech Techs mods the mech to meet our requirements, well... let's just say our techs are not as skilled as the ones on Huntress
Edited to fix typos
that's an terrific idea but stock mechs are screwed by the heat mechanics regardless, long before ghost heat the disspation and heatsink capacity rates were and still are wrong. so much so that stocks were taken off the trial mech lists and champions were made specially to cater for the shortgap. of course even this isn't a full success because champion trials are a} unleveled and alll the heat bonuses make a difference especially to hot runner designs, b} some designs were based on skillsets and metas, trial stalker needs an experienced lrmer to use properly and dragon champ was built before gauss charge mechanic so now it's config is missmatched and not newb friendly etc etc.
in otherwords the heat system is broken fullstop. stock mechs would still get slaughted by any custom mechs but i'd love to believe that turning heatsink off alone would make them viable let alone competative against 2nd tier customs letalone meta mechs. saddly not possible and won't happen hell russ is just finding out the wonders of stock mech mondays when the playerbase has shouted for stock only modes etc for 2 years!
#260
Posted 06 May 2014 - 08:57 PM
Overall, it looks more like the Adder's big brother than the walking apartment building it's been described as, but that works. We'll see whether the impression of strength and solidity the silhouette gives off bears out in gameplay. It's down, what, a ton from maximum possible armor? That's not bad.
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