The last good entry in the Wing Commander series (Wing Commander IV)
I don't know you, but I like you.
(in a friendly way )
In my headcanon the series ended with IV and not Prophecy.
On-Topic:
I can't be so sure. I'm more excited about Star Citizen at this point (because of the fancy videos and stuff), but I haven't lost hope for MWO yet. I'm just not as optimistic as I used to be...
Edited by Ghost Rider LSOV, 08 July 2013 - 11:55 PM.
Three of them did! Garth, Bryan and Paul all had vacations this year.
GASP!! How dare they take a vacation!!! GET THE TORCHES WE SHALL CHASE THEM BACK IN TO THE CAGE TO CONTINUE DEVELOPMENT!!
....
Everyone needs vacation once in a while. I'd rather have a well rested Dev team with a fresh mind than a team who's worked to death and too stressed out which is unproductive.
Ah, okay. At GDC Bryan said they need to increase their staff by 100 percent, which would explain some of the slow development.
Ralgas, on 08 July 2013 - 10:29 PM, said:
One of the big difference is the lead teams profile as well, pgi so far (and no disrespect) is responsible for some console/handheld spinoffs and some components of Duke forever.
As long as they get weapon balance somewhere near reasonable it should be ok, otherwise it may be very hard to attract new blood without big features/content shifts
Yeah, they worked with Gearbox to port Duke Nukem Forever over to the consoles as well as some multiplayer. Not sure what anyone is expecting from them in that case, porting a terrible game they didn't make over to old hardware.
The difference is MWO is out, but slow at development. Star Citizen has nothing. If it's another Ouya situation, people poured money into that kickstarter and it turned out to be fairly terrible, just don't be surprised.
I disagree.
Star Citizen has something:
Chris Roberts
His name solely, in just a few weeks and without Kickstarter, gathered enough funds to start Star Citizen.
And by now, they are almost on 15 million $ and going up. It became a milestone for, hopefully, something better in the world of games. World without greedy, stupid and evil publishers, where game developer is communicating directly to the community.
His name solely, in just a few weeks and without Kickstarter, gathered enough funds to start Star Citizen.
And by now, they are almost on 15 million $ and going up. It became a milestone for, hopefully, something better in the world of games. World without greedy, stupid and evil publishers, where game developer is communicating directly to the community.
Yeah, they worked with Gearbox to port Duke Nukem Forever over to the consoles as well as some multiplayer. Not sure what anyone is expecting from them in that case, porting a terrible game they didn't make over to old hardware.
To me it actually shows a lot that they could get this project past kickstarter/founders, much less as far as it's come. Too many seem to forget this is pretty damn big and ambitious for the studio..........
tours through somebody's office and some promo vids mean absolutely nothing, as the several hundred million dollars thrown at Star Wars: The Old Republic (and countless other expensive failures) will show. Until (unless) Star Citizen has something playable that isn't worse than an Alpha, don't even try to compare the two games.
IMHO, from PGI's side, there was(and still is) a severe lack of communication on progress regarding a game mechanic they promised since the start of the game. So my question remains, what is the exact current status quo of CW?
I can in fact compare the two, as I know the current sate of SC. I know they are working on certain funding milestones via regular updates. I know there is designs, models, sketches etc. being done and people are actually working on it as I type. I also know the risk of crowd funding and there is always the chance SC may not materialize - Chris has actually been upfront about it since the start.
Can I say the same of PGI and CW? Probably, maybe, perhaps? The truth is. is that I simply don't know a.t.m. and the sad reality is that SC is already light years ahead just on communication aspects with their fan base alone.
Make no mistake, I love MWO and it is still my main game, but they will have to get their act together sooner than later as the current match modes is not sustainable for the longevity of the game. Shouldn't CW ideally have already gone through Beta testing before the September launch date?
PGI has not had an update on CW since 7 Dec 2011. That scares the bejezus out of me. Star Citizen. I've thrown them WAY too much money because they actually communicate with there community.
MWO Community Warfare will be first. It will go live in September/Oktober alongside the release. At least that's what I gathered from Syllogy's "Upcoming Features" thread. And that is clearly before the supposed launch date for the Dogfighting Alpha Module of Star Citizen which is said to be somewhere around the end of 2013.
However the Hangar Module of Star Citizen will be released to the backers this summer. Probably in August around or at the Gamescom.
I find the current MWO vs SC thing to be interesting. People are upset that MWO hasn't delivered on content and features offered up pre-Alpha, and so they are going to play a game... That is currently making content and feature statements while still pre-alpha...
Not really defending PGI here or saying that SC won't be good, but just like MWO, when you look through the hype, you have to come back to reality a bit. Roberts made Wing Comander, yes (and I played the hell out of that game) and some great follow ups (which I also played...10+ years ago) but he's basically tying to build an Eve type game and doing it without a publisher. Do publishers ask for things that may not be in line with the creators vision, sure, but they also offer things like stable capital, server infrastructure, and marketing.
I really hope MWO gets its act together in the next couple months, and I'll give SC a pretty good block of play time as well, but be wary people. Everything that SC is right now, MWO was 1.5 years ago.
Star Citizen is for flight sim enthusiasts that have wanted a good Flight Space Simulator for a long time. I will definitely be playing it and pirating the space lanes. The way they are talking up Star Citizen is basically going to be the biggest, most amazing Space Simulator ever (hopefully) that is also with a dynamic economy, combat, and missions.
I've always enjoyed Eve, but I need to be able pilot a spacecraft myself and not point and click. What Star Citizen reminds me of is many games combining into one super game concept, Eve, Wing Commander, X3: Reunion, etc.
As far as comparing MWO vs. Star Citizen, I think they are entirely different scopes and games. That's not to say MWO does not need improvement, it definitely does. And both games have hype and promises to try and live up to. However, PGI I think could do well to improve their communication in the ways that the Star Citizen developers do, or even other games. Show interviews at their HQ, have their developers do round tables to talk about game balance or show people what each developer's job is during the process, etc.
Remember that publishers think that good, complex simulator's on PC's just aren't worth it in this market. I'm sick of that mentality of crappy publishers like EA forcing developers to 'dumb' their games down for a mass market.
Here is a video teaser showing in-game graphics and one of the 'revealed' ships that you can purchase:
And here is Chris Roberts talking about how they envision the economy dynamically creating missions for players, where every action has a reaction and so on:
Also if anyone has played this Wing Commander reboot, it is incredibly fun, and I expect Star Citizen's SP campaign to be similar:
Edited by General Taskeen, 09 July 2013 - 07:38 AM.
The communication from Star Citizen development team is superior in every way to MWO's its actually an embarrassment when you compare how well one company performs and the other fails in this area.
yeah i just wish i had pledged earlier with SC so i could have gotten my scythe
you guys are right the communication there is amazing compared to pgi.
mwo seamed so awesome when i decided to support it but there has been so little progress in such a long time i honestly wonder if this is it and there is no CW or clans.
and the last straw for me was finding out that the founders money got sent to develop mwt. think about what SC promise with 14 mill, then compare that to what we have here for 5 mill (purely founders packages, not including money made since).
i hope the pheonix project really will revive MWO but im not holding my breath- hence i am investing my money into SC instead, where they tell what its being used for.
on a side note, i do realise its IGP that controlls the money so i do kinda feel sorry for pgi, they are like the busy bee making honey, and IGP is like the bear that comes and rapes the hive.
Star Citizen already has something to show for it. Is it playable? No, but real progress is being made (and they show it to us) whereas MWO has stagnated for months with no real concrete proof that CW is actually coming.
Check it
What we don't have:
Time line: Nonexistent
Role Warfare: Nonexistent
Community Warfare: Nonexistent
Information Warfare: in shambles
Clans: Nonexistent
Knockdowns/physics: Nonexistent
Weapon Balance: Nonexistent
In game Voice Comms: Nonexistent
3pv: Nonexistent
What we do have:
Mechs
Consumables
Cash Shop
5-6 maps
At this point PGI has removed more than they have implemented.
What we Had in Closed Beta (a year ago)
8 Mechs Chassis
No Hero Mechs
No Champion Mechs
4 Maps
1 Game Mode
No Consumables
No Modules
No Electronic Warfare
What we Have Now
19 Mech Chassis
11 Hero Mechs
3 Champion Mechs
8 maps (inc variants)
2 Game Modes
9 Modules
8 Consumables
ECM + BAP
Yeah, game hasn't come along at all. o0
OK. So I am wanting CW more then ever as I am loving Proxis at the moment, but do you know what does not speed things up when developing games. Bitching about it.
Star citizen made $6,000,000 on the Kickstarter + the money they made from selling packages AFTER the kickstarter (roughly another $1,000,000 on top). So $7,000,000.
That's a lot more then MWO.
Expect delays. Star citizen is not playable at the moment, MWO is and has a planned release date.
PS: I have brought the Aurora Package, so I have no allegiance to any game.
What we Had in Closed Beta (a year ago)
8 Mechs Chassis
No Hero Mechs
No Champion Mechs
4 Maps
1 Game Mode
No Consumables
No Modules
No Electronic Warfare
What we Have Now
19 Mech Chassis
11 Hero Mechs
3 Champion Mechs
8 maps (inc variants)
2 Game Modes
9 Modules
8 Consumables
ECM + BAP
Yeah, game hasn't come along at all. o0
OK. So I am wanting CW more then ever as I am loving Proxis at the moment, but do you know what does not speed things up when developing games. Bitching about it.
Lets look at some numbers:
From the Founders they made $5,205,600
Star citizen made $6,000,000 on the Kickstarter + the money they made from selling packages AFTER the kickstarter (roughly another $1,000,000 on top). So $7,000,000.
That's a lot more then MWO.
Expect delays. Star citizen is not playable at the moment, MWO is and has a planned release date.
PS: I have brought the Aurora Package, so I have no allegiance to any game.
So in your mind adding more mechs makes up for the lack of compelling gameplay? Don't you think it's a little pathetic that in a years time they have only managed to implement those things?
The difference in communication from the 2 companies is enormous. Sure SC doesn't have anything playable yet but we've seen the content and the progress. I haven't seen anything on community warfare or anything I was hoping for in MWO for that matter (I'm not exaggerating--the game was nice when I joined and it's only gone downhill).
"The Game is still fun." Mechs and effects are all great. Maps are largely beautiful if a bit unpolished regarding getting stuck on stuff right now. I don't even have massive issues regarding the general balance complaints.
But I mostly just play to stay in practice at this point (if you can call my piloting "practiced" )
Just no more money without more communication on the key upcoming features and content.