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#321 TheMagician

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Posted 13 July 2013 - 09:00 PM

We have people interested. I'm going to play, but I haven't given them any money yet.

#322 x CRASH x

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Posted 13 July 2013 - 10:32 PM

Black Widow Company (Bravo Whisky Charlie) already has lots of SC members, and many more who will play once it starts. We are building the infrastructure right now and will be ready when the game is released.

#323 Josef Nader

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Posted 13 July 2013 - 10:54 PM

I can confirm ELP is officially supporting both Star Citizen and Mechwarrior Online.

#324 Grimmnyr

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Posted 13 July 2013 - 11:17 PM

Many MGA have bought into Star Citizen, but will still play MWO into the foreseeable future.

#325 SpiralRazor

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Posted 14 July 2013 - 10:18 AM

View Postjakucha, on 08 July 2013 - 07:36 PM, said:

Star Citizen is just promises and concepts so far. Bad idea to put all your eggs in one basket when they haven't released anything at all yet.



LOL...Um...no dude...just no. They have an engine already in place, they can fly ships around and have some interiors completed. Unless you are a backer and have watched all the stuff there doing, you cannot comment without looking dumb. They have a TON of money, and will raise well over there $22 million goal by next year.


In just TEN minutes, they raised $250,000.00 on the Idris sale....ten minutes for a quarter mill dude.

Chris Roberts has an excellent team together, and he knows his stuff...and doesnt have to answer to an IGP Leech.

#326 SpiralRazor

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Posted 14 July 2013 - 10:48 AM

View PostAdridos, on 09 July 2013 - 11:59 AM, said:


You hit the nail on the head, in my opinion.

How much money did Star Citizen raise? $15 million? Psychonauts, a great game that didn't push any boundaries in scale, innovation, graphics, anything at all really and was just a very well made game from 2005 had a tiny $12 million budget... accounting for inflation, they had $14 million today's dollars to play with. Wing Commander 4 had a budget of $18,342,125 when accounted for inflation and the whole game is practically just a small part of what is intended for Star Citizen.

I sure as hell am really excited to see how can they deliver all the stuff that they've promised with such a tiny budget. :D




You do realize that they generate about a million dollars a month off crowd funding so far right? Also, i know most people dont realize this, but Chris Roberts has private funds from private investors just WAITING there to be used. He stated that if the crowd funding is successful enough, that he will have the freedom to use as little or as much of that private, non-publisher, funding as he needs. The less he uses, the more money that can be put back into the game as he doesnt have to pay interest on borrowing it.


In reality folks, I expect he has access to another ~$20 million IN ADDITION to what they have currently raised via crowdfunding.

#327 SpiralRazor

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Posted 14 July 2013 - 10:53 AM

View Postdeforce, on 10 July 2013 - 10:09 AM, said:

lets put it this way..... PGI says it costs them $250,000 to create every single map, with broken terrain and tons of places to get stuck on.

I still have no freaking clue how they can say it costs that much. If they released a public map editor this game would have so many community created maps, made in a week by a single {Noble MechWarrior}.



This...x10./


Chris Roberts is very smart, in that he has already stated that people can submit there content for review, and if approved, SOME of those ships and planets will be used in the actual Persistent Shards.

However, you can ALWAYS use whatever you want on your private servers, and let me tell that by the time the game releases, setting up your own server wont be that expensive for most of us....Ram is already moving to 16g of ddr3 standard, and most likey will move to 32 by 2015...and thats just *standard*

#328 SpiralRazor

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Posted 14 July 2013 - 10:57 AM

View PostAdridos, on 11 July 2013 - 01:26 PM, said:


So he wants to copy EVE's economy? Funny guy...

Also, what's funny about the cost of mechs in MW:O? They have to first remake the design to look good instead of the TT junk. Then they have to create orthos for said image. Then they have to design the looks of variants. Then they have to create hi-rez models from said sources. Once they have that, they have to create bump maps, dynamic textures, damage textures and so on. Then they have to create a low-poly model that won't cook our PC outright. While doing so, they hav eto design and model the whole cockpit, again with textures and everything. Then they have to create animations for said model under every circumstances and also have to program the thing with all the variations into the game, including effects. And I've probably missed some stuff...

If it's polycount you're after, they mentioned only the hi-poly model... you know, it's kinda stupid (no offense :D) to compare a hi-poly model agianst an optimised low-poly model suitable for a game.

Here's a 20 mil poly gun (not pictured) that cost nothing, since it was a fan work... just in case.




Seriously...you are the most rtarded person posting here if you cant fathom a simple side by side comparison. Rampant fanboism and delusion at its finest.

PLUS...your argument fails in light of all the designers at MWLL that PGI snubbed off. If people KNEW there stuff was going to be used and tested, they would make mechs and maps... Simple as that.

#329 PanzerMagier

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Posted 14 July 2013 - 11:44 AM

This thread smacks of debate. Discuss.

#330 Loc Nar

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Posted 14 July 2013 - 10:33 PM

How dare you spend money on Star Citizen!

http://massively.joy...n-star-citizen/

Edited by Loc Nar, 14 July 2013 - 10:33 PM.


#331 Karpundir

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Posted 15 July 2013 - 12:25 AM

{QQ} Mercs are definitely on board for SC with 23 35 members already paid into it at various levels up to Vice Admiral with more joining in after seeing the game in action. One of our members is waiting for the frigate to become available to purchase (about $2K), so if that's not commitment... :)

We won't be aggressively recruiting until alpha hits, but we plan on being a solid mid-sized (~100 member) group by the time open beta happens. We will be doing all aspects of gameplay available, so there is fun for everyone.

Our SC website is in the works now: sc.qqmercs.com

We look forward to banding together with our MWO friends in that game, too.

Edited by Karpundir, 29 November 2013 - 09:27 AM.


#332 deforce

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Posted 15 July 2013 - 05:14 PM

i think the average KaoS member has shelled out upwards of $350+ on star citizen already lol

#333 Daxter304

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Posted 15 July 2013 - 05:45 PM

EQRG is discussing our plans for SC right now.

#334 deforce

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Posted 17 July 2013 - 03:39 PM

im pretty sure star citizen will raise over $20 million by the end of this year.

#335 Karpundir

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Posted 18 July 2013 - 07:05 AM

If they make different servers, which I assume they will have to do, we should try to coordinate our groups to get on the same one. It would be great to make a huge alliance, given some already big alliances from other games are there, such as LAMP.

#336 Xiphias

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Posted 18 July 2013 - 08:08 PM

View PostKarpundir, on 18 July 2013 - 07:05 AM, said:

If they make different servers, which I assume they will have to do, we should try to coordinate our groups to get on the same one. It would be great to make a huge alliance, given some already big alliances from other games are there, such as LAMP.

I believe the plan is to have a single server for the persistent universe and deal with the large amount of players through instancing.

So a MWO alliance? I you can convince everyone to get along (or at least tolerate each other) that would be pretty neat. I'm sure among the competitive teams we've got a fair number of competent and active pilots. I think it would be fun.

We should schedule a meeting at some point once the game gets closer to launch.

#337 Karyudo ds

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Posted 18 July 2013 - 08:18 PM

View PostXiphias, on 18 July 2013 - 08:08 PM, said:

I believe the plan is to have a single server for the persistent universe and deal with the large amount of players through instancing.


That's exactly what Chris described really. Player count should only be relevant if you're actually supposed to be near other players, otherwise you don't use much of the server's resources apparently. Which is good. Having to chose servers is silly and if a bunch of the MWO crowd on here wants to buy and crew some corvettes, frigates, etc... count me in because those things look great so far :D

Edited by Karyudo ds, 18 July 2013 - 08:19 PM.


#338 Karpundir

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Posted 18 July 2013 - 10:06 PM

I would say the competitive community does get along, or at least most do as far as I know, to the level where we would be able to make a very competent and skilled SC alliance. Most comp players, especially in MWO, have the twitch skills to translate to almost any skill-based game. That was made clear that skill was required to be good at SC.

If this alliance were to happen, it should be created in the fall after MWO's CW kicks in (since many players will return to this game) and just before alpha starts in SC, which should be around Nov-Dec 2013, based on what I read.

I like where this is going...

View Postdeforce, on 15 July 2013 - 05:14 PM, said:

i think the average KaoS member has shelled out upwards of $350+ on star citizen already lol


I wish more guys in our merc corp had that kind of dough to drop. However, many of us got in at founder's and will likely upgrade in time. We plan on getting a frigate when it gets released.

#339 Killashnikov

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Posted 12 August 2013 - 11:46 PM

Great to see the enthusiasm for expanding the community! :ph34r:

#340 Alymbic

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Posted 12 August 2013 - 11:58 PM

Its not my place to speak officially for my unit as a whole, but I can certainly indicate that the DHB have some interest in star citizen.

On a personal level, I know my wallet wished I wasn't so interested in the game since the kickstarter.





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