Roland, on 05 May 2014 - 08:42 PM, said:
Cloud Imperium didn't start out with 43 million.
How do you think they got that much money?
They got it because they took the crowdfunded money, and actually put it to work... They actually hired a huge team of developers, and kept their community tightly in the loop in terms of what they were doing.
The reason people keep throwing mountains of money at CIG is because they don't take all our money, blow it on a garbage game like Mechwarrior Tactics, and then tell us that our opinions don't matter and how we're on an island, while implementing garbage features like ghost heat and 3PV which no one wants.
just compare the work investments via communications alone...
clans; a webpage with art and prices. many months before details about what you're actually getting, a few hints droped about what things are but realease the grab deal anyways when you haven't delivered on previous items from the last one or features {ui.2 is a rushed joke ui. the basics of info organising, inventry etc is still not there so it really doesn't count as realeased more WIP} medallions for phoenix mean nothing and they haven't explained what clan medellions even are!? bonus modules what are they? clan affiliation and faction choices aren't on the website yet so what are they? will i be able to get a clan nova cat flag instead of the lone wolf one or not?
hense only a month so to go and social rewards isn't even half way only the madcat is down to 50 so available like what does that even mean 50 out of 55 or 505?
any ship; gets a full video, discussions with the devs about what they're doing with each model, making it plain and clear with face to face discussions how weapons are being developed, what models are being used not just concept art and then the bomb of a model drops after you brought in. clear statements what is being worked on and why things get held up.
this is why pgi is not making money nearly as much as CIG, CIG has plans and try to stick too them and advertise everything they do not just what you can buy so you know exactly what's coming up and what you're getting into. MWO is winging it. plain and simple they're making up **** as they struggle along and only adear to stuff they're called out on like the griffen wolverine release dates or turrets etc. the clan drop proved it, a shadow cut out of concept art for the trailer, totally abismal rushed and deterring for atracting customers not to even have some wears ready for the sale! PGI started with CW and establishing that functionality with 6 IS factions and only when that was sorted would clans arrive. now it's the other way round sell off anything and everything even if you haven't a clue what you're building or haven't started yet and CW is a carrot. clearly without explaining themselves and sticking to plans as much as possible with little to show beyond ideas written down years ago pgi are hopeless ametures at this buisness. it's plain and simple to see. they don't need to go all out with 50+ vids and so much stuff like CIG. but just 1 vid of their own with evidence of a focused effort would've gone a long way. in fact the 2012 trailer did just that but ever since then it's buy heros vids or nothing, even the dev vlogs didn't last LOL.
Rebas Kradd, on 07 May 2014 - 05:15 PM, said:
If I can't play it yet after repeated delays, it's vaporware.
vapor ware? no mate this will be long drawn out but will eclipse online gaming for years to come, all i see from CIG is work work work showing showing showing. there's no doubt that the players will be getting a ton worth of stuff this year. 2015 will show SC being 3-5 times more and just better than what MWO is because CIG were focused and tallented.
all i see from PGI is, um er perhaps, waiting waiting waiting, we finally did something and it still needs a year's work and we're not prepared to show or discuss anything else because faceless men say so. MWO as it looks now won't be changing much come 2015 because it's all about the cash items and the functionality simply goes from one set of bugs to another for the sake of tick boxes. this game only works because RHOD, smurfy and MWOlobbys keeps the main crowd afloat, PGI has only had the UI and private match milestone for over half a years work. this was one reason i cringed about clans, not only had they not even started developing it when announced but they game themselves half a year to do it. i expect buggy weapon pods and items swapping in the mechlab, inventory dissappearing or appearing in IS mech with glitchy organisation. i expect weapons to not function on the field properly and hitboxes to be broken. because that's what realeased material was for the first IS stuffz and clans will be no different.
if Cig releases their alpha DF module with bugs they may cop flack but at least they'll know when to call a game a game and when something is still a beta unlike MWO which is still very much a beta.
Edited by GalaxyBluestar, 07 May 2014 - 07:40 PM.