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Pgi, Is Ui 2.0 Considered Finished?

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#61 Omaha

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Posted 10 May 2014 - 08:14 AM

View PostEmpyrrean, on 07 May 2014 - 08:09 PM, said:

Posted Image

LMFAO, I dont think I have ever laughed so hard in my life while i was reading. Was seriously reading what people were trying to say and then BAM saw this! I sure hope the pgi guys have a sense of humor. Cuz you know its funny too! I got nothing against them. LOVE it that they are hard at work on this game! "I'm being totally serious too, you know and I know they are working hard to please us, and themselves!"

#62 Harbinger Prime

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Posted 11 May 2014 - 10:30 AM

Posted ImageShimmering Sword, on 10 May 2014 - 04:34 AM, said:


Thing is I didn't call you out for not being Battletech enough either, but you did bring it up. My point was that you're twisting information, either out of ignorance or to be a troll. I just wanted to stem the tide of misinformation, should there be anyone in here not aware of the level of forumwarrioring going on.

Also, google images of "battletech" or "mechwarrior", you'll be looking at a lot of my work. :P



I hope you are not the one who had problems with perspective drawings.

Now back to the topic at hand and before I continue let me reiterate something your are choosing to ignore. The fact that in the game the UI called 2.0 had obvious problems (not something that required tweaking) that should have prevented its release but it was released anyway.

The store is a prime example, it was pointed out that it gave no information one the Mech you had selected before the release yet nothing was done about it, is a fact no trolling required. Anything that requires you to tab out of the game start your browser go to http://mwo.smurfy-net.de/mechlab select the mech model number you were looking at go to the tools drop down and click load stock load out so you can see what the mech has, then tab back into the game and ether buy it because it is one you want or go through the whole thing again. should not have been released. The fact that the code needed to display this information exists and is used the mechlab makes this even more egregious that it was released with out being fixed

Now lets get back to what you were talking about ... So let me get this straight what you are saying is the "Plan"s UI2.0 referred to is only applicable to CW and has no relation to the UI2.0 that is currently implemented and when Nikolai said "The full frontal development assault that was the Battle of UI 2.0 is indeed done" he was referring to the CW UI2.0 and not the one we are using now?

#63 Demuder

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Posted 12 May 2014 - 04:01 AM

The current UI is a disgrace.

The only thing that has a minimal functionality is the "mech details" button so that you can cross check your loadout with the one you prepared on smurfy-net.de and then press launch.

Everything else is not simply ground down to it's minimal functionality, but it looks as if someone took extra steps into making it as dysfunctional as possible. I could list every single dysfunctional feature, but well, why tire myself since nobody is going to read or even take a single note of that.

#64 Uncleclint

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Posted 12 May 2014 - 08:51 PM

View PostDemuder, on 12 May 2014 - 04:01 AM, said:

I could list every single dysfunctional feature, but well, why tire myself since nobody is going to read or even take a single note of that.



very sad, but also very true ;)

#65 Besterino

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Posted 13 May 2014 - 10:10 AM

As to the Mech lab I only have to simple requests:

1. I'd be happy if only I could drag (as I could in the past) an ITEM I want to equip where I want to put it on my Mech, not the other way around (selecting an AREA of my Mech checking what item might fit there). Sorry, I just don't consider my Mech by its limbs individually, I look at it from a broader perspective...

2. Honestly, the pictures of the items are totally meaningless to me. A laser looks like a gauss looks like an AC looks like ... you get the idea. Since I have to read the text-description anyway, do me a favor and skip the pic for a larger-font-text please. (Ok. There was a bit sarcasm in there: I'd prefer meaningful pics over larger text.)

On a side note: while the various totally rediculous mouse-clicks are really annoying, as are the distances many "follow-up" buttons are away from their respective "relatives", I can live with that. However, I will never understand why it's so much quicker to leave the game in a match than in the UI / mech hangar. Oh, even though probably most people will disagree: I preferred the windowed UI (while scaling would have been nice) - now only being able to choose between full-screen and windowed for both UI and game itself is a step back to my eyes and habbits...

#66 Shimmering Sword

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Posted 13 May 2014 - 01:33 PM

View PostHarbinger Prime, on 11 May 2014 - 10:30 AM, said:

I hope you are not the one who had problems with perspective drawings.

Now back to the topic at hand and before I continue let me reiterate something your are choosing to ignore. The fact that in the game the UI called 2.0 had obvious problems (not something that required tweaking) that should have prevented its release but it was released anyway.

The store is a prime example, it was pointed out that it gave no information one the Mech you had selected before the release yet nothing was done about it, is a fact no trolling required. Anything that requires you to tab out of the game start your browser go to http://mwo.smurfy-net.de/mechlab select the mech model number you were looking at go to the tools drop down and click load stock load out so you can see what the mech has, then tab back into the game and ether buy it because it is one you want or go through the whole thing again. should not have been released. The fact that the code needed to display this information exists and is used the mechlab makes this even more egregious that it was released with out being fixed

Now lets get back to what you were talking about ... So let me get this straight what you are saying is the "Plan"s UI2.0 referred to is only applicable to CW and has no relation to the UI2.0 that is currently implemented and when Nikolai said "The full frontal development assault that was the Battle of UI 2.0 is indeed done" he was referring to the CW UI2.0 and not the one we are using now?


Those with a bad attitude toward PGI leave them "damned if they do, damend if they don't". PGI said they would release UI2.0, if they held it back you'd complain, and as they've released it people complain. The key is that it will be improved. At no point will I say PGI is doing a perfect job on this game, but I sure wont toxify the community. If I didn't like this game I'd stop playing it rather than crusade for it's downfall, as I do like it though, I'll provide level headed feedback and wait patiently for things to happen.

The store is indeed a weak point, though it seems many don't know that you don't have to use the store to buy mechs. Change your mechlab filtering to "purchasable", from there you can buy mechs and also look at their details. Problem "solved" until they update the store to do the same.

Once again I will point out that the 100% complete indicator for UI2.0 on the plan that you keep refering to is contained within the CW section. Pleeeeease think that over hard, it means that 100% figure is NOT refering to the UI as a whole. Back out to the main page of the plan, you will see a section for CW, a section for New Users, and a section for Clans. There is no section refering to overal UI progress.

Niko's "The full frontal development assault that was the Battle of UI 2.0 is indeed done" should be pretty obvious too. If you read that line carefully it's clear he's refering to the effort to get it released, not the "be all end all" of progress. His very next sentence immediately debunks any notion of it being finished. He's not refering to a finished UI, he's not refering to work on the CW elements of the UI, he's refering to the "battle" of getting it's initial release done.

#67 Harbinger Prime

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Posted 13 May 2014 - 02:17 PM

View PostShimmering Sword, on 13 May 2014 - 01:33 PM, said:


The store is indeed a weak point, though it seems many don't know that you don't have to use the store to buy mechs. Change your mechlab filtering to "purchasable", from there you can buy mechs and also look at their details. Problem "solved" until they update the store to do the same.


Thank you I did not know that was a function in the mechlab it would have saved them a headache if they had come out and said we have a problem with the store and this is the work around players can not be faulted for being upset when information is not given.

View PostShimmering Sword, on 13 May 2014 - 01:33 PM, said:


Once again I will point out that the 100% complete indicator for UI2.0 on the plan that you keep refering to is contained within the CW section. Pleeeeease think that over hard, it means that 100% figure is NOT refering to the UI as a whole. Back out to the main page of the plan, you will see a section for CW, a section for New Users, and a section for Clans. There is no section refering to overal UI progress.


I guess the point of confusion for me is that the definition of the UI, you are using is CW as a whole which stands at 48% were as I have been looking at it as just the User Interface component which consists of Mechlab, pilot lab, settings and social/grouping.

P.S. Glad to see your are not the one that had a problem with perspective drawing. :D

#68 mike29tw

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Posted 13 May 2014 - 02:28 PM

View PostLindonius, on 07 May 2014 - 03:36 PM, said:


No. We wanted it OVER A YEAR ago when they initially said that it would be ready 90 days after open beta.

Now call me a bluff old traditionalist, but when a company promises that it's working on a feature, then reveals that it hadn't really been working on it at all actually, but then promises it is going to work on it now, but then provides not even the tiniest snippet of a screenshot of work in progress, I kind of get the feeling that it isn't really the players' fault that we might be a tad impatient.

In addition, when said company declares that the main reason for the delay in implementing community warfare is that they are spending all their development time on the UI, and then said UI looks like a couple of monkeys in a shed could have knocked it out in about 10 minutes, I think you can be forgiven for being a tad suspicious of said company's competence.


Speaks my mind.

#69 ZenTeapot

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Posted 14 May 2014 - 07:40 PM

Guys please take a look at this thread. We seriously need some activism for this to get fixed.
http://mwomercs.com/...ee-this-thread/

#70 kesuga7

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Posted 14 May 2014 - 10:27 PM

please show the engine thats equipped on a mech in both inventory and 'owned' scroll list/menu

Show modules and engine size near the 'firepower,armour and heat effeciency' bars

its missing important user-interface information

#71 RowanE83

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Posted 19 May 2014 - 02:00 AM

Why is the checkout so slow.

Seriously.... why? Would it really be so hard to fix?

#72 Reno Blade

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Posted 19 May 2014 - 02:21 AM

It was stated a couple of times that there will be updates, but the current focus is for the Clan mech version of the mechlab because of all the rules that need to be implemented and made visual.

And after that the main focus will be at the CW interface.

The UI is good enough for daily use even with the things missing.
Everything that needs to be added is "just" extra, but not required for anyone that used the interface for a few hours.
With the added smurfy details, you will be able to see everything, even if that means another click.
I don't believe that anyone who created/customized a few mech will still have problems as of now.

#73 White Bear 84

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Posted 19 May 2014 - 02:42 AM

View PostHarbinger Prime, on 06 May 2014 - 04:59 PM, said:

Yes they do consider it finished please refer to the plan http://www.mwomercs.com/theplan#1


IMO this plan is meaningless. There is no detail on what is complete and what is not and from a content perspective % values for completion mean nothing, 90% of a task might be all the material content and then the remaining 10% could be getting it to actually work right for all we know. There is also no dates or deadlines so you cannot justify something as 90% complete if it is going to be put on the backburner for 6 months...

Not to mention that the smurfy style mechlab would mean that the true value of the UI component in the plan would be closer to 50% than 100%.... ....since this is the main component of the UI along with the launch module..

Edited by White Bear 84, 19 May 2014 - 02:43 AM.


#74 Desintegrator

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Posted 19 May 2014 - 01:14 PM

View PostRowanE83, on 19 May 2014 - 02:00 AM, said:

Why is the checkout so slow.

Seriously.... why? Would it really be so hard to fix?


Yes, it true. When you often change your Mechs setup, or if you have to switch XL engines or modules between Mechs it really gets annoing.

#75 ego1607

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Posted 19 May 2014 - 07:12 PM

View PostReno Blade, on 19 May 2014 - 02:21 AM, said:

The UI is good enough for daily use even with the things missing.
Everything that needs to be added is "just" extra, but not required for anyone that used the interface for a few hours.
With the added smurfy details, you will be able to see everything, even if that means another click.
I don't believe that anyone who created/customized a few mech will still have problems as of now.


Just the oposite. First few mechs are fine as everything is new and still new and interesting. It's after building a few mechs and geting used to the interface that it gets much worse, as that "newness factor" fades away and you're left just with a frustratingly bad interface on which you have to click 100 times just to change an engine.

Edited by ego1607, 19 May 2014 - 07:12 PM.


#76 Reno Blade

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Posted 19 May 2014 - 11:46 PM

Sounds like you get frustrated mostly by the clicks?
Just ignore it and use it to build the mech instead of thinking how much better it could be and have patience.

I don't think about how much time I need to change something, I just do it.
Select the mech, configure -> loadout, drag n drop the engine out.
checkout.
then go back 2x or click on Home and then Mechbay, select weight class (if down the list) and then the next mech.
configure -> loadout, drag n drop the engine in.
checkout.
-> home screen and then social to launch the group.

#77 Kmieciu

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Posted 20 May 2014 - 12:34 AM

Take a look how easy and fast was the MW2 mechlab. Yet it had roughly all the functionality of the MWO mechlab. It had all the relevant information in the right place. You could even tell how much ammo you are carrying! Astounding!

https://www.youtube....Ro7lJ564#t=1729

That was in 1995...

Edited by Kmieciu, 20 May 2014 - 12:36 AM.


#78 Modo44

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Posted 20 May 2014 - 12:46 AM

View PostReno Blade, on 19 May 2014 - 11:46 PM, said:

Sounds like you get frustrated mostly by the clicks?

Stealing my time in the mechlab, stealing my time before the game, stealing my time by locking every ******* thing while searching. All of those add up to a lot of time not spent actually playing the ******* game.

#79 VIPER2207

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Posted 20 May 2014 - 06:02 AM

View PostNikolai Lubkiewicz, on 07 May 2014 - 10:09 AM, said:

The very name should indicate to players the possibility of further changes. Indeed some have occurred, so practically speaking we could say we are now on UI 2.0.8 or UI 2.1 or such...


aaawwwww pleeeaaaseeee, come on... the very name should indicate that that thing is feature complete and working without major bugs. Both is not true. This should be called "Alpha 0.x of UI 2.0" or something.

I'm not a software developer (only an IT-Specialist), but even i know the Software release cycle.

Just let me quote one paragraph here:

Quote

Alpha
[...]
Alpha software can be unstable and could cause crashes or data loss. [...]The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete.


The current UI is not even feature complete... yeah, i'm looking at you, nice little list-buttons, hanging around there doing nothing besides beeing decorative. Remove these buttons or make them actually do at least something (and maybe other stuff that's doing nothing in the current UI, maybe i'm forgetting something here), so the current UI can become a beta.
Another quoted line here:

Quote

Beta, named after the second letter of the Greek alphabet, is the software development phase following alpha. It generally begins when the software is feature complete.


Maybe it could also become a release candidate, i'm not sure if there are any bugs causing complete crashes and/or data loss.

We already had this discussion way to often regarding the whole game, which itself is only an alpha for above stated reasons. Maybe the classic software release cycle can't be applied to modern F2P-Online-Games, but it definetely can be applied to the release of a single UI...

so please, stop calling this crappy UI a feature complete release, that's just a plain lie, and you all know it.





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