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Mwo Tournament Series (Beta): First Engagement
#221
Posted 12 May 2014 - 11:17 AM
The time to play during main rounds will be 5-17 CET, and beginning with the quarter finals 11-14 CET.
Please try to think about a time Setting miore manageble for European Players.
#222
Posted 12 May 2014 - 03:00 PM
#223
Posted 12 May 2014 - 03:03 PM
Nikolai Lubkiewicz, on 12 May 2014 - 02:55 PM, said:
In our search for 32 teams, 53 have stepped up with enough teammates ready to take part.
Announcement of the final selection of teams will be made on the 14th of May, 2014: this Wednesday.
Shouldn't you hold out for 11 more teams and get a full 64 instead of eliminating 21 teams who want to play?
#224
Posted 12 May 2014 - 03:06 PM
WVAnonymous, on 12 May 2014 - 03:03 PM, said:
Shouldn't you hold out for 11 more teams and get a full 64 instead of eliminating 21 teams who want to play?
That means they'd have to add another round, which could screw up the scheduling of other teams.
They probably should just have a 6 hour window and have all the matches done then. One round each hour.
#225
Posted 12 May 2014 - 03:56 PM
Nikolai Lubkiewicz, on 12 May 2014 - 02:55 PM, said:
In our search for 32 teams, 53 have stepped up with enough teammates ready to take part.
Announcement of the final selection of teams will be made on the 14th of May, 2014: this Wednesday.
In other words. 795 people who are on welfare, unemployment, home schooled or retired?
Cool... I guess.
#226
Posted 12 May 2014 - 04:01 PM
so yea
cool, I guess
Edited by cSand, 12 May 2014 - 04:05 PM.
#228
Posted 12 May 2014 - 04:11 PM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
I edited the post to be less of a dinkery-doo, but you beat me to it
Now we wait until Wednesday! THE SUSPENSE IS KILLING ME
Edited by cSand, 12 May 2014 - 04:13 PM.
#230
Posted 12 May 2014 - 04:44 PM
Nikolai Lubkiewicz, on 12 May 2014 - 03:19 PM, said:
Future competitions will call for fewer scheduling restraints, as they will be open for entertainment, rather than a controlled test such as this one.
Cool... thanks again for setting up this tournament, even if my team doesn't get picked I am very happy you guys did this for the Community... also... someone did you a flavor too... awesome sig Niko!
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
#231
Posted 12 May 2014 - 04:51 PM
#232
Posted 12 May 2014 - 05:41 PM
#234
Posted 13 May 2014 - 12:45 AM
I hope some of my guys get in. I'll see you in the next one.
*grumbles about timezones & timeframes as he walks to his 'Mech bay*
#235
Posted 13 May 2014 - 12:59 AM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#236
Posted 13 May 2014 - 06:39 AM
My own thoughts on this initial tournament.
1 - The Timezone issue is understandable for their first tournament. HOWEVER, I would hope that the next 2 events would change up the primary times, one to favor the EU timezone and one to favor the Australasian players, with both being VERY inconvenient to NA players. All the people out there in NA basically telling other time zones to just suck it up and deal, need to have the shoe placed firmly on the other foot, if not just for the delicious irony that will be their mass QQing. And I say this as a player from the US East Coast.
2 - Single Team Elimination is a terrible way to run it, considering the time and effort invested by teams.
3 - Judging from the amount of people who are saying something like either "Yay, this tourney is OMGAWESOMESAUCE I just signed up with 14 random pugs to play and anyone QQing about the team format needs to shut it" or "This is so amazingly community building any team has a chance to win on any given sunday", I have to conclude that the majority of the community has 30 seconds or less experience with the competitive scene. Make no mistake, the established pro teams are going to clean up in epic fashion in this tourney. The level of skill and coordination difference is orders of magnitude. Casual teams fielding 12-mans and/or teams thrown together ad-hoc for this event are going to drop against the elite comp teams and be roflstomped like nobody's business. I hope you guys are ready for the fact that after all the effort of fielding a team, practicing, working your schedules out, etc, your actual "tournament experience" is going to consist of probably 3-4 minutes, tops, unless your opponent decides to troll/toy with you.
And I am being deadly serious with that estimate. It's roughly the equivalent of saying "Yeah, my coworkers and I at the local mortgage company, we used to play ball hockey in our driveways as kids, so lets go play Team Canada. With a little luck, we'll have that Crosby guy begging for mercy!". I'm not trying to be disparaging here either. I consider myself a pretty good player, I'm a member of a unit, drop regularly in 4-mans both inside and outside my unit and so on. But at the present time, if I grouped up with 11 others on roughly the same skill level as myself and dropped in the 12's queue against someone like Steel Jags or Lords, we would get SMOKED.
That said, I'm not really sure what the point of a tournament is where there are 32 teams, where only maybe a dozen or so teams have ANY chance at taking it, and realistically probably only a half dozen or so have a realistic shot at it.
What we REALLY need is a CW system where each skill level and drop style has some part to play. CW /= eSports. That means the eSport crowd should have their role, the solo PUGs should have theirs, the casual units should have their place, etc. As it is, the eSports crowd already has RHoD, MCW, and so forth, and with the addition of the lobby system, those leagues can now function easily without the ridiculous sync-drop hoops to jump through that they used to have to deal with. But do we really need a giant Hero Mech giveaway to them on top of it to basically honk off the rest of the community who either do not have the time or inclination to put in hundreds or thousands of hours of meta-comp drops.
4 - Lots of people who aren't participating seem to think that it's going to be great entertainment to watch these matches streamed. I really think they are going to be in for a surprise at how un-entertaining these matches actually are going to be. Here's an example from NGNGTv with Phil and roflWaffle commentating an RHoD match between Steel Jags and SiG using the alpha build of the spectating tool. I dont think too many would classify this as an exciting/entertaining watch:
http://youtu.be/-1KBtsWzdNc
#237
Posted 13 May 2014 - 07:06 AM
#238
#239
Posted 13 May 2014 - 08:11 AM
#240
Posted 13 May 2014 - 08:49 AM
Faith McCarron, on 13 May 2014 - 06:39 AM, said:
So, because the competitive community has taken it on themselves to set up some leagues, PGI shouldn't do anything for them?
They've already run like a half a dozen PUG tournaments. Catering one to the comp community isn't a bad thing.
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